The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
This commit is contained in:
+95
-117
@@ -21,11 +21,9 @@
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#ifndef _CLIENTSTATE_H_
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#define _CLIENTSTATE_H_
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#include <third_party/boost/timers.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/asio.hpp>
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#include <string>
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#include <memory>
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#include <net/socket_helper.h> // needed for correct order of header files.
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#define CLIENT_INITIAL_STATE ClientStateInit
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@@ -41,8 +39,10 @@ class ClientState
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public:
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virtual ~ClientState();
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// Main processing function of the current state.
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virtual int Process(ClientThread &client) = 0;
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virtual void Enter(boost::shared_ptr<ClientThread> client) = 0;
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virtual void Exit(boost::shared_ptr<ClientThread> client) = 0;
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virtual void HandleRead(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client, size_t bytesRead) = 0;
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};
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// State: Initialization.
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@@ -51,14 +51,15 @@ class ClientStateInit : public ClientState
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public:
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// Access the state singleton.
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static ClientStateInit &Instance();
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virtual ~ClientStateInit();
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// Some basic initialization (socket creation, basic checks).
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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// Protected constructor - this is a singleton.
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ClientStateInit();
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};
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@@ -69,55 +70,36 @@ class ClientStateStartResolve : public ClientState
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public:
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// Access the state singleton.
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static ClientStateStartResolve &Instance();
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virtual ~ClientStateStartResolve();
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// Initiate the name resolution.
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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void HandleResolve(
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const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
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boost::shared_ptr<ClientThread> client);
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// Protected constructor - this is a singleton.
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ClientStateStartResolve();
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};
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// State: Name resolution.
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class ClientStateResolving : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateResolving &Instance();
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virtual ~ClientStateResolving();
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void SetResolver(ResolverThread *resolver);
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// Poll for the completion of the name resolution.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateResolving();
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void Cleanup();
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private:
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ResolverThread *m_resolver;
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};
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// State: Start download of the server list.
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class ClientStateStartServerListDownload : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateStartServerListDownload &Instance();
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virtual ~ClientStateStartServerListDownload();
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// Initiate the name resolution.
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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@@ -131,22 +113,26 @@ class ClientStateSynchronizingServerList : public ClientState
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public:
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// Access the state singleton.
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static ClientStateSynchronizingServerList &Instance();
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virtual ~ClientStateSynchronizingServerList();
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void SetDownloadHelper(DownloadHelper *helper);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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// Poll for the completion of the download.
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virtual int Process(ClientThread &client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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void SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateSynchronizingServerList();
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// Poll for the completion of the download.
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void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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private:
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std::auto_ptr<DownloadHelper> m_downloadHelper;
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boost::shared_ptr<DownloadHelper> m_downloadHelper;
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};
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// State: Downloading the server list.
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@@ -155,22 +141,26 @@ class ClientStateDownloadingServerList : public ClientState
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public:
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// Access the state singleton.
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static ClientStateDownloadingServerList &Instance();
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virtual ~ClientStateDownloadingServerList();
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void SetDownloadHelper(DownloadHelper *helper);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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// Poll for the completion of the download.
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virtual int Process(ClientThread &client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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void SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateDownloadingServerList();
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// Poll for the completion of the download.
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void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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private:
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std::auto_ptr<DownloadHelper> m_downloadHelper;
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boost::shared_ptr<DownloadHelper> m_downloadHelper;
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};
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// State: Reading the server list.
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@@ -178,10 +168,12 @@ class ClientStateReadingServerList : public ClientState
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{
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public:
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static ClientStateReadingServerList &Instance();
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virtual ~ClientStateReadingServerList();
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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@@ -194,15 +186,19 @@ class ClientStateWaitChooseServer : public ClientState
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{
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public:
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static ClientStateWaitChooseServer &Instance();
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virtual ~ClientStateWaitChooseServer();
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitChooseServer();
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void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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};
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// State: Initiate server connection.
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@@ -211,40 +207,29 @@ class ClientStateStartConnect : public ClientState
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public:
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// Access the state singleton.
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static ClientStateStartConnect &Instance();
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virtual ~ClientStateStartConnect();
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// Call connect.
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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void SetRemoteEndpoint(boost::asio::ip::tcp::resolver::iterator endpointIterator);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateStartConnect();
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};
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// State: Connecting to server.
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class ClientStateConnecting : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateConnecting &Instance();
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void HandleConnect(const boost::system::error_code& ec,
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boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
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boost::shared_ptr<ClientThread> client);
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virtual ~ClientStateConnecting();
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void SetTimer(const boost::timers::portable::microsec_timer &timer);
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// "Poll" for the completion of the TCP/IP connect call.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateConnecting();
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void TimerTimeout(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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private:
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boost::timers::portable::microsec_timer m_connectTimer;
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boost::asio::ip::tcp::resolver::iterator m_remoteEndpointIterator;
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};
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// State: Session init.
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@@ -253,11 +238,12 @@ class ClientStateStartSession : public ClientState
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public:
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// Access the state singleton.
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static ClientStateStartSession &Instance();
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virtual ~ClientStateStartSession();
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// sleep.
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
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protected:
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@@ -271,14 +257,13 @@ class AbstractClientStateReceiving : public ClientState
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public:
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virtual ~AbstractClientStateReceiving();
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// select on socket.
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virtual int Process(ClientThread &client);
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virtual void HandleRead(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client, size_t bytesRead);
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protected:
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet) = 0;
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AbstractClientStateReceiving();
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void HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket) = 0;
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};
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// State: Wait for Session ACK.
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@@ -287,16 +272,16 @@ class ClientStateWaitSession : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateWaitSession &Instance();
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virtual ~ClientStateWaitSession();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitSession();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Wait for Join.
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@@ -305,16 +290,17 @@ class ClientStateWaitJoin : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateWaitJoin &Instance();
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virtual ~ClientStateWaitJoin();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitJoin();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Wait for start of the game or start info.
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@@ -323,15 +309,17 @@ class ClientStateWaitGame : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateWaitGame &Instance();
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virtual ~ClientStateWaitGame();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitGame();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Synchronize on game start.
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@@ -340,16 +328,18 @@ class ClientStateSynchronizeStart : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateSynchronizeStart &Instance();
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virtual ~ClientStateSynchronizeStart();
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virtual int Process(ClientThread &client);
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateSynchronizeStart();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Wait for game start.
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@@ -358,15 +348,17 @@ class ClientStateWaitStart : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateWaitStart &Instance();
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virtual ~ClientStateWaitStart();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitStart();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Wait for start of the next hand.
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@@ -375,15 +367,17 @@ class ClientStateWaitHand : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateWaitHand &Instance();
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virtual ~ClientStateWaitHand();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitHand();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Hand Loop.
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@@ -392,36 +386,20 @@ class ClientStateRunHand : public AbstractClientStateReceiving
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public:
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// Access the state singleton.
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static ClientStateRunHand &Instance();
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virtual ~ClientStateRunHand();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateRunHand();
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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static void ResetPlayerActions(Game &curGame);
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static void ResetPlayerSets(Game &curGame);
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};
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// State: Final (just for testing, should not be used).
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class ClientStateFinal : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateFinal &Instance();
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virtual ~ClientStateFinal();
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// sleep.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateFinal();
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};
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#endif
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