The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.

This commit is contained in:
lotodore
2009-06-14 22:07:41 +00:00
parent 7048c19305
commit 4b5d78af81
16 changed files with 1186 additions and 1193 deletions
+1 -2
View File
@@ -19,7 +19,6 @@
#include <net/socket_helper.h>
#include <net/servermanager.h>
#include <net/servercontext.h>
#include <net/ircthread.h>
#include <net/connectdata.h>
#include <net/serverlobbythread.h>
@@ -39,7 +38,7 @@ using namespace std;
ServerManager::ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui), m_playerConfig(config), m_avatarManager(avatarManager)
{
m_ioService.reset(new boost::asio::io_service());
m_ioService.reset(new boost::asio::io_service);
}
ServerManager::~ServerManager()