The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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@@ -19,7 +19,6 @@
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#include <net/socket_helper.h>
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#include <net/servermanager.h>
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#include <net/servercontext.h>
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#include <net/ircthread.h>
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#include <net/connectdata.h>
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#include <net/serverlobbythread.h>
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@@ -39,7 +38,7 @@ using namespace std;
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ServerManager::ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
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: m_gui(gui), m_playerConfig(config), m_avatarManager(avatarManager)
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{
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m_ioService.reset(new boost::asio::io_service());
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m_ioService.reset(new boost::asio::io_service);
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}
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ServerManager::~ServerManager()
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