signalFadeOutHumanPlayerCards()

This commit is contained in:
doitux
2007-06-15 21:46:02 +00:00
parent 43cb4664cf
commit 4bfe82d214
7 changed files with 23 additions and 0 deletions
+2
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@@ -102,6 +102,8 @@ void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, i
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::logPlayerWinGame(std::string playerName, int gameID) {}
void ServerGuiWrapper::fadeOutHumanPlayerCards() {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
+2
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@@ -86,6 +86,8 @@ public:
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerWinGame(std::string playerName, int gameID);
void fadeOutHumanPlayerCards();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
+4
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@@ -88,6 +88,8 @@ public:
virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerId) =0;
virtual void fadeOutHumanPlayerCards() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
@@ -95,6 +97,8 @@ public:
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
};
#endif
+2
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@@ -97,6 +97,8 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
void GuiWrapper::fadeOutHumanPlayerCards() { myW->signalFadeOutHumanPlayerCards(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
+2
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@@ -96,6 +96,8 @@ public:
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void fadeOutHumanPlayerCards();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
+8
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@@ -629,6 +629,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
connect(this, SIGNAL(signalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
connect(this, SIGNAL(signalFadeOutHumanPlayerCards()), this, SLOT( fadeOutHumanPlayerCards()));
//Sound
mySDLPlayer = new SDLPlayer(myConfig);
@@ -2641,6 +2643,12 @@ void mainWindowImpl::networkGameModification() {
}
void mainWindowImpl::fadeOutHumanPlayerCards() {
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
}
void mainWindowImpl::closeEvent(QCloseEvent *event) { quitPokerTH(); }
void mainWindowImpl::quitPokerTH() {
+3
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@@ -129,6 +129,7 @@ signals:
void signalNetServerPlayerJoined(QString playerName);
void signalNetServerPlayerLeft(QString playerName);
void signalFadeOutHumanPlayerCards();
public slots:
@@ -269,6 +270,8 @@ public slots:
void localGameModification();
void networkGameModification();
void fadeOutHumanPlayerCards();
void quitPokerTH();