signalFadeOutHumanPlayerCards()
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@@ -102,6 +102,8 @@ void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, i
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
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void ServerGuiWrapper::logPlayerWinGame(std::string playerName, int gameID) {}
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void ServerGuiWrapper::fadeOutHumanPlayerCards() {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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@@ -86,6 +86,8 @@ public:
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerWinGame(std::string playerName, int gameID);
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void fadeOutHumanPlayerCards();
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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@@ -88,6 +88,8 @@ public:
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virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
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virtual void stopTimeoutAnimation(int playerId) =0;
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virtual void fadeOutHumanPlayerCards() =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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@@ -95,6 +97,8 @@ public:
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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};
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#endif
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@@ -97,6 +97,8 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
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void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
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void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
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void GuiWrapper::fadeOutHumanPlayerCards() { myW->signalFadeOutHumanPlayerCards(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
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@@ -96,6 +96,8 @@ public:
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void logPlayerWinGame(std::string playerName, int gameID);
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void fadeOutHumanPlayerCards();
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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@@ -629,6 +629,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
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connect(this, SIGNAL(signalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
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connect(this, SIGNAL(signalFadeOutHumanPlayerCards()), this, SLOT( fadeOutHumanPlayerCards()));
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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@@ -2641,6 +2643,12 @@ void mainWindowImpl::networkGameModification() {
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}
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void mainWindowImpl::fadeOutHumanPlayerCards() {
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holeCardsArray[0][0]->startFadeOut(10);
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holeCardsArray[0][1]->startFadeOut(10);
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}
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void mainWindowImpl::closeEvent(QCloseEvent *event) { quitPokerTH(); }
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void mainWindowImpl::quitPokerTH() {
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@@ -129,6 +129,7 @@ signals:
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void signalNetServerPlayerJoined(QString playerName);
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void signalNetServerPlayerLeft(QString playerName);
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void signalFadeOutHumanPlayerCards();
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public slots:
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@@ -269,6 +270,8 @@ public slots:
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void localGameModification();
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void networkGameModification();
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void fadeOutHumanPlayerCards();
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void quitPokerTH();
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