signalFadeOutHumanPlayerCards()

This commit is contained in:
doitux
2007-06-15 21:46:02 +00:00
parent 43cb4664cf
commit 4bfe82d214
7 changed files with 23 additions and 0 deletions
+2
View File
@@ -102,6 +102,8 @@ void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, i
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::logPlayerWinGame(std::string playerName, int gameID) {}
void ServerGuiWrapper::fadeOutHumanPlayerCards() {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }