signalFadeOutHumanPlayerCards()
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@@ -88,6 +88,8 @@ public:
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virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
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virtual void stopTimeoutAnimation(int playerId) =0;
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virtual void fadeOutHumanPlayerCards() =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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@@ -95,6 +97,8 @@ public:
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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};
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#endif
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