signalFadeOutHumanPlayerCards()

This commit is contained in:
doitux
2007-06-15 21:46:02 +00:00
parent 43cb4664cf
commit 4bfe82d214
7 changed files with 23 additions and 0 deletions
+4
View File
@@ -88,6 +88,8 @@ public:
virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerId) =0;
virtual void fadeOutHumanPlayerCards() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
@@ -95,6 +97,8 @@ public:
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
};
#endif