signalFadeOutHumanPlayerCards()

This commit is contained in:
doitux
2007-06-15 21:46:02 +00:00
parent 43cb4664cf
commit 4bfe82d214
7 changed files with 23 additions and 0 deletions
+8
View File
@@ -629,6 +629,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
connect(this, SIGNAL(signalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
connect(this, SIGNAL(signalFadeOutHumanPlayerCards()), this, SLOT( fadeOutHumanPlayerCards()));
//Sound
mySDLPlayer = new SDLPlayer(myConfig);
@@ -2641,6 +2643,12 @@ void mainWindowImpl::networkGameModification() {
}
void mainWindowImpl::fadeOutHumanPlayerCards() {
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
}
void mainWindowImpl::closeEvent(QCloseEvent *event) { quitPokerTH(); }
void mainWindowImpl::quitPokerTH() {
+3
View File
@@ -129,6 +129,7 @@ signals:
void signalNetServerPlayerJoined(QString playerName);
void signalNetServerPlayerLeft(QString playerName);
void signalFadeOutHumanPlayerCards();
public slots:
@@ -269,6 +270,8 @@ public slots:
void localGameModification();
void networkGameModification();
void fadeOutHumanPlayerCards();
void quitPokerTH();