Fixed player disconnects (again).
This commit is contained in:
@@ -92,9 +92,17 @@ SenderThread::Main()
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int selectResult = select(m_curSocket + 1, NULL, &writeSet, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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m_callback.SignalNetError(m_curSocket, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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// Assume that this is a fatal error, terminate thread.
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return;
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// Never assume that this is a fatal error.
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int errCode = SOCKET_ERRNO();
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if (errCode != SOCKET_ERR_WOULDBLOCK)
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{
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// Skip this packet - this is bad, and is therefore reported.
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// Ignore invalid or not connected sockets.
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if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
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m_callback.SignalNetError(m_curSocket, ERR_SOCK_SELECT_FAILED, errCode);
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m_tmpOutBufSize = 0;
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}
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Msleep(SEND_TIMEOUT_MSEC);
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}
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if (selectResult > 0) // send is possible
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{
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@@ -103,9 +111,17 @@ SenderThread::Main()
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if (!IS_VALID_SEND(bytesSent))
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{
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m_callback.SignalNetError(m_curSocket, ERR_SOCK_SEND_FAILED, SOCKET_ERRNO());
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// Assume that this is a fatal error, terminate thread.
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return;
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// Never assume that this is a fatal error.
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int errCode = SOCKET_ERRNO();
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if (errCode != SOCKET_ERR_WOULDBLOCK)
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{
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// Skip this packet - this is bad, and is therefore reported.
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// Ignore invalid or not connected sockets.
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if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
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m_callback.SignalNetError(m_curSocket, ERR_SOCK_SEND_FAILED, errCode);
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m_tmpOutBufSize = 0;
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}
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Msleep(SEND_TIMEOUT_MSEC);
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}
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else if ((unsigned)bytesSent < m_tmpOutBufSize)
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{
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@@ -426,17 +426,19 @@ ServerRecvStateStartHand::Process(ServerRecvThread &server)
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// Send cards to all players.
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for (int i = 0; i < curGame.getStartQuantityPlayers(); i++)
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{
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assert(playerArray[i]->getNetSessionData().get()); // TODO throw exception
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// also send to inactive players, but not to disconnected players.
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if (playerArray[i]->getNetSessionData().get())
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{
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int cards[2];
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playerArray[i]->getMyCards(cards);
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boost::shared_ptr<NetPacket> notifyCards(new NetPacketHandStart);
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NetPacketHandStart::Data handStartData;
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handStartData.yourCards[0] = static_cast<unsigned>(cards[0]);
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handStartData.yourCards[1] = static_cast<unsigned>(cards[1]);
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static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
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int cards[2];
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playerArray[i]->getMyCards(cards);
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boost::shared_ptr<NetPacket> notifyCards(new NetPacketHandStart);
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NetPacketHandStart::Data handStartData;
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handStartData.yourCards[0] = static_cast<unsigned>(cards[0]);
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handStartData.yourCards[1] = static_cast<unsigned>(cards[1]);
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static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
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server.GetSender().Send(playerArray[i]->getNetSessionData()->GetSocket(), notifyCards);
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server.GetSender().Send(playerArray[i]->getNetSessionData()->GetSocket(), notifyCards);
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}
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}
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// Start hand.
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@@ -476,13 +476,11 @@ ServerRecvThread::RemoveDisconnectedPlayers()
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for (int i = 0; i < m_game->getStartQuantityPlayers(); i++)
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{
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PlayerInterface *tmpPlayer = m_game->getPlayerArray()[i];
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if (tmpPlayer->getMyActiveStatus())
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if (!IsPlayerConnected(tmpPlayer->getMyUniqueID()))
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{
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if (!IsPlayerConnected(tmpPlayer->getMyUniqueID()))
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{
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tmpPlayer->setMyCash(0);
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tmpPlayer->setMyActiveStatus(false);
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}
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tmpPlayer->setMyCash(0);
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tmpPlayer->setMyActiveStatus(false);
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tmpPlayer->setNetSessionData(boost::shared_ptr<SessionData>());
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}
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}
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}
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@@ -30,8 +30,8 @@
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#include <boost/shared_ptr.hpp>
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#define SENDER_THREAD_TERMINATE_TIMEOUT 200
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#define SEND_TIMEOUT_MSEC 50
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#define SEND_QUEUE_SIZE 200
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#define SEND_TIMEOUT_MSEC 10
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#define SEND_QUEUE_SIZE 500
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class SenderThread : public Thread
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{
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@@ -32,6 +32,8 @@
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#define IOCTLSOCKET ioctlsocket
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#define SOCKET_ERRNO() WSAGetLastError()
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#define SOCKET_ERR_WOULDBLOCK WSAEWOULDBLOCK
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#define SOCKET_ERR_NOTCONN WSAENOTCONN
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#define SOCKET_ERR_NOTSOCK WSAENOTSOCK
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typedef unsigned __int16 u_int16_t;
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typedef unsigned __int32 u_int32_t;
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@@ -47,6 +49,8 @@ typedef unsigned char u_char;
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#define SOCKET_ERRNO() errno
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#define IOCTLSOCKET ioctl
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#define SOCKET_ERR_WOULDBLOCK EINPROGRESS
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#define SOCKET_ERR_NOTCONN ENOTCONN
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#define SOCKET_ERR_NOTSOCK ENOTSOCK
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#endif
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