Show and update admin player of a game even when in lobby and not in the game.

This commit is contained in:
lotodore
2007-10-12 14:32:25 +00:00
parent 96d1f34f5c
commit 4f00333599
21 changed files with 227 additions and 22 deletions
+17 -2
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@@ -194,12 +194,14 @@ Server Notification: Game List New
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 16 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Admin Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game Mode | Game Name Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Current Number of Players | Game Flags |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| |
\ Game Info Block /
| +
@@ -266,6 +268,19 @@ Server Notification: Game List Player Left
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Notification: Game List Admin Changed
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 20 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| New Admin Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Client Request: Retrieve Player Info
0 1 2 3
+2 -1
View File
@@ -69,10 +69,11 @@ struct GameData
struct GameInfo
{
GameInfo() : mode(GAME_MODE_CREATED), isPasswordProtected(false) {}
GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
std::string name;
GameData data;
GameMode mode;
unsigned adminPlayerId;
PlayerIdList players;
bool isPasswordProtected;
};
+1
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@@ -122,6 +122,7 @@ void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const stri
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
+1
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@@ -108,6 +108,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -199,8 +199,9 @@ void gameLobbyDialogImpl::gameSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
PlayerIdList::const_iterator end = info.players.end();
while (i != end)
{
PlayerInfo info(mySession->getClientPlayerInfo(*i));
addConnectedPlayer(*i, QString::fromUtf8(info.playerName.c_str()), PLAYER_RIGHTS_NORMAL);
PlayerRights tmpRights = info.adminPlayerId == *i ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
++i;
}
}
@@ -247,6 +248,11 @@ void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
}
}
void gameLobbyDialogImpl::updateGameAdmin(unsigned /*gameId*/, unsigned adminPlayerId)
{
newGameAdmin(adminPlayerId, "");
}
void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
QTreeWidgetItemIterator it(treeWidget_GameList);
@@ -268,8 +274,11 @@ void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
if (item && item->data(0, Qt::UserRole) == gameId)
{
assert(mySession);
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
addConnectedPlayer(playerId, QString::fromUtf8(info.playerName.c_str()), PLAYER_RIGHTS_NORMAL);
GameInfo info(mySession->getClientGameInfo(gameId));
PlayerRights tmpRights = info.adminPlayerId == playerId ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
addConnectedPlayer(playerId, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
}
}
@@ -437,7 +446,7 @@ void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
++it;
}
if (myPlayerId == playerId)
if (inGame && myPlayerId == playerId)
{
isAdmin = true;
checkPlayerQuantity();
@@ -57,6 +57,7 @@ public slots:
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
+2 -1
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@@ -135,6 +135,7 @@ void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &pl
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
@@ -142,7 +143,7 @@ void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->s
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
+1
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@@ -115,6 +115,7 @@ public:
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
+1
View File
@@ -671,6 +671,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
+1
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@@ -136,6 +136,7 @@ signals:
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
+1
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@@ -42,6 +42,7 @@ public:
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
+1
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@@ -128,6 +128,7 @@ protected:
unsigned GetGameIdByName(const std::string &name) const;
void AddGameInfo(unsigned gameId, const GameInfo &info);
void UpdateGameInfoMode(unsigned gameId, GameMode mode);
void UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId);
void RemoveGameInfo(unsigned gameId);
void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId);
void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId);
+6
View File
@@ -488,6 +488,12 @@ AbstractClientStateReceiving::Process(ClientThread &client)
tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
}
else if (tmpPacket->ToNetPacketGameListAdminChanged())
{
NetPacketGameListAdminChanged::Data adminChangedData;
tmpPacket->ToNetPacketGameListAdminChanged()->GetData(adminChangedData);
client.UpdateGameInfoAdmin(adminChangedData.gameId, adminChangedData.newAdminplayerId);
}
else if (tmpPacket->ToNetPacketAvatarHeader())
{
NetPacketAvatarHeader::Data headerData;
+17
View File
@@ -784,6 +784,23 @@ ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
(*pos).second.adminPlayerId = adminPlayerId;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
+80
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@@ -38,6 +38,7 @@ using namespace std;
#define NET_TYPE_GAME_LIST_UPDATE 0x0011
#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0012
#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0013
#define NET_TYPE_GAME_LIST_ADMIN_CHANGED 0x0014
#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0020
#define NET_TYPE_PLAYER_INFO 0x0021
#define NET_TYPE_UNKNOWN_PLAYER_ID 0x0022
@@ -197,6 +198,7 @@ struct GCC_PACKED NetPacketGameListNewData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t adminPlayerId;
u_int16_t gameMode;
u_int16_t gameNameLength;
u_int16_t curNumberOfPlayers;
@@ -226,6 +228,13 @@ struct GCC_PACKED NetPacketGameListPlayerLeftData
u_int32_t playerId;
};
struct GCC_PACKED NetPacketGameListAdminChangedData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t newAdminPlayerId;
};
struct GCC_PACKED NetPacketRetrievePlayerInfoData
{
NetPacketHeader head;
@@ -638,6 +647,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
case NET_TYPE_GAME_LIST_PLAYER_LEFT:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerLeft);
break;
case NET_TYPE_GAME_LIST_ADMIN_CHANGED:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListAdminChanged);
break;
case NET_TYPE_RETRIEVE_PLAYER_INFO:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRetrievePlayerInfo);
break;
@@ -881,6 +893,12 @@ NetPacket::ToNetPacketGameListPlayerLeft() const
return NULL;
}
const NetPacketGameListAdminChanged *
NetPacket::ToNetPacketGameListAdminChanged() const
{
return NULL;
}
const NetPacketRetrievePlayerInfo *
NetPacket::ToNetPacketRetrievePlayerInfo() const
{
@@ -1668,6 +1686,7 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->adminPlayerId = htonl(inData.gameInfo.adminPlayerId);
tmpData->gameMode = htons(inData.gameInfo.mode);
tmpData->gameNameLength = htons(gameNameLen);
tmpData->curNumberOfPlayers = htons(curNumPlayers);
@@ -1705,6 +1724,7 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
int manualBlindsSize = numManualBlinds * sizeof(u_int32_t);
outData.gameId = ntohl(tmpData->gameId);
outData.gameInfo.adminPlayerId = ntohl(tmpData->adminPlayerId);
outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
@@ -1949,6 +1969,66 @@ NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader*) const
//-----------------------------------------------------------------------------
NetPacketGameListAdminChanged::NetPacketGameListAdminChanged()
: NetPacket(NET_TYPE_GAME_LIST_ADMIN_CHANGED, sizeof(NetPacketGameListAdminChangedData), sizeof(NetPacketGameListAdminChangedData))
{
}
NetPacketGameListAdminChanged::~NetPacketGameListAdminChanged()
{
}
boost::shared_ptr<NetPacket>
NetPacketGameListAdminChanged::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListAdminChanged);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketGameListAdminChanged::SetData(const NetPacketGameListAdminChanged::Data &inData)
{
NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->newAdminPlayerId = htonl(inData.newAdminplayerId);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketGameListAdminChanged::GetData(NetPacketGameListAdminChanged::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
outData.gameId = ntohl(tmpData->gameId);
outData.newAdminplayerId = ntohl(tmpData->newAdminPlayerId);
}
const NetPacketGameListAdminChanged *
NetPacketGameListAdminChanged::ToNetPacketGameListAdminChanged() const
{
return this;
}
void
NetPacketGameListAdminChanged::InternalCheck(const NetPacketHeader*) const
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
NetPacketRetrievePlayerInfo::NetPacketRetrievePlayerInfo()
: NetPacket(NET_TYPE_RETRIEVE_PLAYER_INFO, sizeof(NetPacketRetrievePlayerInfoData), sizeof(NetPacketRetrievePlayerInfoData))
{
+2 -2
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@@ -247,9 +247,9 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
}
else
{
if (curNumPlayers == 0)
if (session.playerData->GetUniqueId() == server.GetAdminPlayerId())
{
// First player is admin.
// This is the admin player.
session.playerData->SetRights(PLAYER_RIGHTS_ADMIN);
}
+27 -9
View File
@@ -52,8 +52,9 @@ private:
};
ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, GuiInterface &gui, ConfigFile *playerConfig)
: m_lobbyThread(lobbyThread), m_gui(gui), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
: m_lobbyThread(lobbyThread), m_adminPlayerId(adminPlayerId), m_gui(gui), m_id(id),
m_name(name), m_password(pwd), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
@@ -277,6 +278,20 @@ ServerGameThread::IsRunning() const
return m_game.get() != NULL;
}
unsigned
ServerGameThread::GetAdminPlayerId() const
{
boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
return m_adminPlayerId;
}
void
ServerGameThread::SetAdminPlayerId(unsigned playerId)
{
boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
m_adminPlayerId = playerId;
}
void
ServerGameThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
{
@@ -321,13 +336,6 @@ ServerGameThread::GracefulRemoveSession(SessionWrapper session)
void
ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
{
// Send "Player Left" to clients.
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
NetPacketPlayerLeft::Data thisPlayerLeftData;
thisPlayerLeftData.playerId = player->GetUniqueId();
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
if (player->GetRights() == PLAYER_RIGHTS_ADMIN)
{
// Find new admin for the game
@@ -335,6 +343,7 @@ ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
if (!playerList.empty())
{
boost::shared_ptr<PlayerData> newAdmin = playerList.front();
SetAdminPlayerId(newAdmin->GetUniqueId());
newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
// Send "Game Admin Changed" to clients.
boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
@@ -342,11 +351,20 @@ ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
adminChangedData.playerId = newAdmin->GetUniqueId(); // Choose next player as admin.
static_cast<NetPacketGameAdminChanged *>(adminChanged.get())->SetData(adminChangedData);
GetSessionManager().SendToAllSessions(GetSender(), adminChanged, SessionData::Game);
GetLobbyThread().NotifyGameAdminChanged(GetId(), newAdmin->GetUniqueId());
}
}
// Reset player rights.
player->SetRights(PLAYER_RIGHTS_NORMAL);
// Send "Player Left" to clients.
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
NetPacketPlayerLeft::Data thisPlayerLeftData;
thisPlayerLeftData.playerId = player->GetUniqueId();
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
GetLobbyThread().NotifyPlayerLeftGame(GetId(), player->GetUniqueId());
}
+17 -1
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@@ -154,6 +154,19 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId)
{
// Send notification to players in lobby.
boost::shared_ptr<NetPacket> packet(new NetPacketGameListAdminChanged);
NetPacketGameListAdminChanged::Data packetData;
packetData.gameId = gameId;
packetData.newAdminplayerId = newAdminPlayerId;
static_cast<NetPacketGameListAdminChanged *>(packet.get())->SetData(packetData);
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
void
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
{
@@ -556,9 +569,11 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
boost::shared_ptr<ServerGameThread> game(
new ServerGameThread(
*this, GetNextGameId(),
*this,
GetNextGameId(),
createGameData.gameName,
createGameData.password,
session.playerData->GetUniqueId(),
GetGui(),
m_playerConfig));
game->Init(createGameData.gameData);
@@ -870,6 +885,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
boost::shared_ptr<NetPacket> packet(new NetPacketGameListNew);
NetPacketGameListNew::Data packetData;
packetData.gameId = game.GetId();
packetData.gameInfo.adminPlayerId = game.GetAdminPlayerId();
packetData.gameInfo.mode = game.IsRunning() ? GAME_MODE_STARTED : GAME_MODE_CREATED;
packetData.gameInfo.name = game.GetName();
packetData.gameInfo.data = game.GetGameData();
+26
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@@ -57,6 +57,7 @@ class NetPacketGameListNew;
class NetPacketGameListUpdate;
class NetPacketGameListPlayerJoined;
class NetPacketGameListPlayerLeft;
class NetPacketGameListAdminChanged;
class NetPacketRetrievePlayerInfo;
class NetPacketPlayerInfo;
class NetPacketUnknownPlayerId;
@@ -117,6 +118,7 @@ public:
virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
virtual const NetPacketUnknownPlayerId *ToNetPacketUnknownPlayerId() const;
@@ -436,6 +438,30 @@ protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListAdminChanged : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
u_int32_t newAdminplayerId;
};
NetPacketGameListAdminChanged();
virtual ~NetPacketGameListAdminChanged();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketRetrievePlayerInfo : public NetPacket
{
public:
+8 -1
View File
@@ -42,7 +42,8 @@ class Game;
class ServerGameThread : public Thread
{
public:
ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, GuiInterface &gui, ConfigFile *playerConfig);
ServerGameThread(
ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig);
virtual ~ServerGameThread();
void Init(const GameData &gameData);
@@ -68,6 +69,9 @@ public:
bool IsRunning() const;
unsigned GetAdminPlayerId() const;
void SetAdminPlayerId(unsigned playerId);
// should be protected, but is needed in function.
const Game &GetGame() const;
Game &GetGame();
@@ -127,6 +131,9 @@ private:
PlayerDataList m_computerPlayerList;
mutable boost::mutex m_computerPlayerListMutex;
unsigned m_adminPlayerId;
mutable boost::mutex m_adminPlayerIdMutex;
ServerLobbyThread &m_lobbyThread;
std::auto_ptr<ReceiverHelper> m_receiver;
std::auto_ptr<SenderThread> m_sender;
+1
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@@ -58,6 +58,7 @@ public:
void SessionError(SessionWrapper session, int errorCode);
void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
void NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId);
void NotifyStartingGame(unsigned gameId);
void NotifyReopeningGame(unsigned gameId);