Show and update admin player of a game even when in lobby and not in the game.
This commit is contained in:
+2
-1
@@ -69,10 +69,11 @@ struct GameData
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struct GameInfo
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{
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GameInfo() : mode(GAME_MODE_CREATED), isPasswordProtected(false) {}
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GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
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std::string name;
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GameData data;
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GameMode mode;
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unsigned adminPlayerId;
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PlayerIdList players;
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bool isPasswordProtected;
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};
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@@ -122,6 +122,7 @@ void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const stri
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void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
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void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
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void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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@@ -108,6 +108,7 @@ public:
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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@@ -199,8 +199,9 @@ void gameLobbyDialogImpl::gameSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
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PlayerIdList::const_iterator end = info.players.end();
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while (i != end)
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{
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PlayerInfo info(mySession->getClientPlayerInfo(*i));
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addConnectedPlayer(*i, QString::fromUtf8(info.playerName.c_str()), PLAYER_RIGHTS_NORMAL);
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PlayerRights tmpRights = info.adminPlayerId == *i ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
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addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
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++i;
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}
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}
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@@ -247,6 +248,11 @@ void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
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}
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}
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void gameLobbyDialogImpl::updateGameAdmin(unsigned /*gameId*/, unsigned adminPlayerId)
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{
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newGameAdmin(adminPlayerId, "");
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}
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void gameLobbyDialogImpl::removeGame(unsigned gameId)
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{
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QTreeWidgetItemIterator it(treeWidget_GameList);
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@@ -268,8 +274,11 @@ void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
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if (item && item->data(0, Qt::UserRole) == gameId)
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{
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assert(mySession);
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PlayerInfo info(mySession->getClientPlayerInfo(playerId));
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addConnectedPlayer(playerId, QString::fromUtf8(info.playerName.c_str()), PLAYER_RIGHTS_NORMAL);
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GameInfo info(mySession->getClientGameInfo(gameId));
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PlayerRights tmpRights = info.adminPlayerId == playerId ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
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addConnectedPlayer(playerId, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
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}
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}
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@@ -437,7 +446,7 @@ void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
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++it;
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}
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if (myPlayerId == playerId)
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if (inGame && myPlayerId == playerId)
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{
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isAdmin = true;
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checkPlayerQuantity();
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@@ -57,6 +57,7 @@ public slots:
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void addGame(unsigned gameId);
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void updateGameMode(unsigned gameId, int newMode);
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void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
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void removeGame(unsigned gameId);
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void gameAddPlayer(unsigned gameId, unsigned playerId);
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void gameRemovePlayer(unsigned gameId, unsigned playerId);
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@@ -135,6 +135,7 @@ void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &pl
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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@@ -142,7 +143,7 @@ void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->s
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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@@ -115,6 +115,7 @@ public:
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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@@ -671,6 +671,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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@@ -136,6 +136,7 @@ signals:
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
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void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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@@ -42,6 +42,7 @@ public:
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
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virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
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virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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@@ -128,6 +128,7 @@ protected:
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unsigned GetGameIdByName(const std::string &name) const;
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void AddGameInfo(unsigned gameId, const GameInfo &info);
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void UpdateGameInfoMode(unsigned gameId, GameMode mode);
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void UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId);
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void RemoveGameInfo(unsigned gameId);
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void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId);
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void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId);
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@@ -488,6 +488,12 @@ AbstractClientStateReceiving::Process(ClientThread &client)
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tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
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client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
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}
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else if (tmpPacket->ToNetPacketGameListAdminChanged())
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{
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NetPacketGameListAdminChanged::Data adminChangedData;
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tmpPacket->ToNetPacketGameListAdminChanged()->GetData(adminChangedData);
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client.UpdateGameInfoAdmin(adminChangedData.gameId, adminChangedData.newAdminplayerId);
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}
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else if (tmpPacket->ToNetPacketAvatarHeader())
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{
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NetPacketAvatarHeader::Data headerData;
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@@ -784,6 +784,23 @@ ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
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GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
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}
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void
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ClientThread::UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId)
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{
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bool found = false;
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{
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boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
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GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
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if (pos != m_gameInfoMap.end())
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{
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found = true;
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(*pos).second.adminPlayerId = adminPlayerId;
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}
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}
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if (found)
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GetCallback().SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
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}
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void
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ClientThread::RemoveGameInfo(unsigned gameId)
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{
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@@ -38,6 +38,7 @@ using namespace std;
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#define NET_TYPE_GAME_LIST_UPDATE 0x0011
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#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0012
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#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0013
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#define NET_TYPE_GAME_LIST_ADMIN_CHANGED 0x0014
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#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0020
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#define NET_TYPE_PLAYER_INFO 0x0021
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#define NET_TYPE_UNKNOWN_PLAYER_ID 0x0022
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@@ -197,6 +198,7 @@ struct GCC_PACKED NetPacketGameListNewData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int32_t adminPlayerId;
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u_int16_t gameMode;
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u_int16_t gameNameLength;
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u_int16_t curNumberOfPlayers;
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@@ -226,6 +228,13 @@ struct GCC_PACKED NetPacketGameListPlayerLeftData
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u_int32_t playerId;
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};
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struct GCC_PACKED NetPacketGameListAdminChangedData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int32_t newAdminPlayerId;
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};
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struct GCC_PACKED NetPacketRetrievePlayerInfoData
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{
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NetPacketHeader head;
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@@ -638,6 +647,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_GAME_LIST_PLAYER_LEFT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerLeft);
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break;
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case NET_TYPE_GAME_LIST_ADMIN_CHANGED:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListAdminChanged);
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break;
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case NET_TYPE_RETRIEVE_PLAYER_INFO:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRetrievePlayerInfo);
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break;
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@@ -881,6 +893,12 @@ NetPacket::ToNetPacketGameListPlayerLeft() const
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return NULL;
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}
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const NetPacketGameListAdminChanged *
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NetPacket::ToNetPacketGameListAdminChanged() const
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{
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return NULL;
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}
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const NetPacketRetrievePlayerInfo *
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NetPacket::ToNetPacketRetrievePlayerInfo() const
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{
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@@ -1668,6 +1686,7 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->adminPlayerId = htonl(inData.gameInfo.adminPlayerId);
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tmpData->gameMode = htons(inData.gameInfo.mode);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->curNumberOfPlayers = htons(curNumPlayers);
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@@ -1705,6 +1724,7 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
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int manualBlindsSize = numManualBlinds * sizeof(u_int32_t);
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outData.gameId = ntohl(tmpData->gameId);
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outData.gameInfo.adminPlayerId = ntohl(tmpData->adminPlayerId);
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outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
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u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
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u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
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@@ -1949,6 +1969,66 @@ NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader*) const
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//-----------------------------------------------------------------------------
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NetPacketGameListAdminChanged::NetPacketGameListAdminChanged()
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: NetPacket(NET_TYPE_GAME_LIST_ADMIN_CHANGED, sizeof(NetPacketGameListAdminChangedData), sizeof(NetPacketGameListAdminChangedData))
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{
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}
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NetPacketGameListAdminChanged::~NetPacketGameListAdminChanged()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketGameListAdminChanged::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListAdminChanged);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketGameListAdminChanged::SetData(const NetPacketGameListAdminChanged::Data &inData)
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{
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NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->newAdminPlayerId = htonl(inData.newAdminplayerId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketGameListAdminChanged::GetData(NetPacketGameListAdminChanged::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.newAdminplayerId = ntohl(tmpData->newAdminPlayerId);
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}
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const NetPacketGameListAdminChanged *
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NetPacketGameListAdminChanged::ToNetPacketGameListAdminChanged() const
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{
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return this;
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}
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void
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NetPacketGameListAdminChanged::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketRetrievePlayerInfo::NetPacketRetrievePlayerInfo()
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: NetPacket(NET_TYPE_RETRIEVE_PLAYER_INFO, sizeof(NetPacketRetrievePlayerInfoData), sizeof(NetPacketRetrievePlayerInfoData))
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{
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@@ -247,9 +247,9 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
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}
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else
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{
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if (curNumPlayers == 0)
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if (session.playerData->GetUniqueId() == server.GetAdminPlayerId())
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{
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// First player is admin.
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// This is the admin player.
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session.playerData->SetRights(PLAYER_RIGHTS_ADMIN);
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}
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@@ -52,8 +52,9 @@ private:
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};
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ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, GuiInterface &gui, ConfigFile *playerConfig)
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: m_lobbyThread(lobbyThread), m_gui(gui), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
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ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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: m_lobbyThread(lobbyThread), m_adminPlayerId(adminPlayerId), m_gui(gui), m_id(id),
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m_name(name), m_password(pwd), m_playerConfig(playerConfig), m_curState(NULL), m_gameNum(1)
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(GetSenderCallback()));
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@@ -277,6 +278,20 @@ ServerGameThread::IsRunning() const
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return m_game.get() != NULL;
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}
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unsigned
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ServerGameThread::GetAdminPlayerId() const
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{
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boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
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return m_adminPlayerId;
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}
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void
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ServerGameThread::SetAdminPlayerId(unsigned playerId)
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{
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boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
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m_adminPlayerId = playerId;
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}
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void
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ServerGameThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
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{
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@@ -321,13 +336,6 @@ ServerGameThread::GracefulRemoveSession(SessionWrapper session)
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void
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ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
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{
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// Send "Player Left" to clients.
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boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
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NetPacketPlayerLeft::Data thisPlayerLeftData;
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thisPlayerLeftData.playerId = player->GetUniqueId();
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static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
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GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
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if (player->GetRights() == PLAYER_RIGHTS_ADMIN)
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{
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// Find new admin for the game
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@@ -335,6 +343,7 @@ ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
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if (!playerList.empty())
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{
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boost::shared_ptr<PlayerData> newAdmin = playerList.front();
|
||||
SetAdminPlayerId(newAdmin->GetUniqueId());
|
||||
newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
|
||||
// Send "Game Admin Changed" to clients.
|
||||
boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
|
||||
@@ -342,11 +351,20 @@ ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player)
|
||||
adminChangedData.playerId = newAdmin->GetUniqueId(); // Choose next player as admin.
|
||||
static_cast<NetPacketGameAdminChanged *>(adminChanged.get())->SetData(adminChangedData);
|
||||
GetSessionManager().SendToAllSessions(GetSender(), adminChanged, SessionData::Game);
|
||||
|
||||
GetLobbyThread().NotifyGameAdminChanged(GetId(), newAdmin->GetUniqueId());
|
||||
}
|
||||
}
|
||||
// Reset player rights.
|
||||
player->SetRights(PLAYER_RIGHTS_NORMAL);
|
||||
|
||||
// Send "Player Left" to clients.
|
||||
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
|
||||
NetPacketPlayerLeft::Data thisPlayerLeftData;
|
||||
thisPlayerLeftData.playerId = player->GetUniqueId();
|
||||
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
|
||||
GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
|
||||
|
||||
GetLobbyThread().NotifyPlayerLeftGame(GetId(), player->GetUniqueId());
|
||||
}
|
||||
|
||||
|
||||
@@ -154,6 +154,19 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId)
|
||||
{
|
||||
// Send notification to players in lobby.
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketGameListAdminChanged);
|
||||
NetPacketGameListAdminChanged::Data packetData;
|
||||
packetData.gameId = gameId;
|
||||
packetData.newAdminplayerId = newAdminPlayerId;
|
||||
static_cast<NetPacketGameListAdminChanged *>(packet.get())->SetData(packetData);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
|
||||
{
|
||||
@@ -556,9 +569,11 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
|
||||
|
||||
boost::shared_ptr<ServerGameThread> game(
|
||||
new ServerGameThread(
|
||||
*this, GetNextGameId(),
|
||||
*this,
|
||||
GetNextGameId(),
|
||||
createGameData.gameName,
|
||||
createGameData.password,
|
||||
session.playerData->GetUniqueId(),
|
||||
GetGui(),
|
||||
m_playerConfig));
|
||||
game->Init(createGameData.gameData);
|
||||
@@ -870,6 +885,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketGameListNew);
|
||||
NetPacketGameListNew::Data packetData;
|
||||
packetData.gameId = game.GetId();
|
||||
packetData.gameInfo.adminPlayerId = game.GetAdminPlayerId();
|
||||
packetData.gameInfo.mode = game.IsRunning() ? GAME_MODE_STARTED : GAME_MODE_CREATED;
|
||||
packetData.gameInfo.name = game.GetName();
|
||||
packetData.gameInfo.data = game.GetGameData();
|
||||
|
||||
@@ -57,6 +57,7 @@ class NetPacketGameListNew;
|
||||
class NetPacketGameListUpdate;
|
||||
class NetPacketGameListPlayerJoined;
|
||||
class NetPacketGameListPlayerLeft;
|
||||
class NetPacketGameListAdminChanged;
|
||||
class NetPacketRetrievePlayerInfo;
|
||||
class NetPacketPlayerInfo;
|
||||
class NetPacketUnknownPlayerId;
|
||||
@@ -117,6 +118,7 @@ public:
|
||||
virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
|
||||
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
|
||||
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
|
||||
virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
|
||||
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
|
||||
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
|
||||
virtual const NetPacketUnknownPlayerId *ToNetPacketUnknownPlayerId() const;
|
||||
@@ -436,6 +438,30 @@ protected:
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketGameListAdminChanged : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int32_t gameId;
|
||||
u_int32_t newAdminplayerId;
|
||||
};
|
||||
|
||||
NetPacketGameListAdminChanged();
|
||||
virtual ~NetPacketGameListAdminChanged();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketRetrievePlayerInfo : public NetPacket
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -42,7 +42,8 @@ class Game;
|
||||
class ServerGameThread : public Thread
|
||||
{
|
||||
public:
|
||||
ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, GuiInterface &gui, ConfigFile *playerConfig);
|
||||
ServerGameThread(
|
||||
ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig);
|
||||
virtual ~ServerGameThread();
|
||||
|
||||
void Init(const GameData &gameData);
|
||||
@@ -68,6 +69,9 @@ public:
|
||||
|
||||
bool IsRunning() const;
|
||||
|
||||
unsigned GetAdminPlayerId() const;
|
||||
void SetAdminPlayerId(unsigned playerId);
|
||||
|
||||
// should be protected, but is needed in function.
|
||||
const Game &GetGame() const;
|
||||
Game &GetGame();
|
||||
@@ -127,6 +131,9 @@ private:
|
||||
PlayerDataList m_computerPlayerList;
|
||||
mutable boost::mutex m_computerPlayerListMutex;
|
||||
|
||||
unsigned m_adminPlayerId;
|
||||
mutable boost::mutex m_adminPlayerIdMutex;
|
||||
|
||||
ServerLobbyThread &m_lobbyThread;
|
||||
std::auto_ptr<ReceiverHelper> m_receiver;
|
||||
std::auto_ptr<SenderThread> m_sender;
|
||||
|
||||
@@ -58,6 +58,7 @@ public:
|
||||
void SessionError(SessionWrapper session, int errorCode);
|
||||
void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
|
||||
void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
|
||||
void NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId);
|
||||
void NotifyStartingGame(unsigned gameId);
|
||||
void NotifyReopeningGame(unsigned gameId);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user