Show and update admin player of a game even when in lobby and not in the game.
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@@ -488,6 +488,12 @@ AbstractClientStateReceiving::Process(ClientThread &client)
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tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
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client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
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}
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else if (tmpPacket->ToNetPacketGameListAdminChanged())
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{
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NetPacketGameListAdminChanged::Data adminChangedData;
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tmpPacket->ToNetPacketGameListAdminChanged()->GetData(adminChangedData);
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client.UpdateGameInfoAdmin(adminChangedData.gameId, adminChangedData.newAdminplayerId);
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}
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else if (tmpPacket->ToNetPacketAvatarHeader())
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{
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NetPacketAvatarHeader::Data headerData;
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