Show and update admin player of a game even when in lobby and not in the game.

This commit is contained in:
lotodore
2007-10-12 14:32:25 +00:00
parent 96d1f34f5c
commit 4f00333599
21 changed files with 227 additions and 22 deletions
+80
View File
@@ -38,6 +38,7 @@ using namespace std;
#define NET_TYPE_GAME_LIST_UPDATE 0x0011
#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0012
#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0013
#define NET_TYPE_GAME_LIST_ADMIN_CHANGED 0x0014
#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0020
#define NET_TYPE_PLAYER_INFO 0x0021
#define NET_TYPE_UNKNOWN_PLAYER_ID 0x0022
@@ -197,6 +198,7 @@ struct GCC_PACKED NetPacketGameListNewData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t adminPlayerId;
u_int16_t gameMode;
u_int16_t gameNameLength;
u_int16_t curNumberOfPlayers;
@@ -226,6 +228,13 @@ struct GCC_PACKED NetPacketGameListPlayerLeftData
u_int32_t playerId;
};
struct GCC_PACKED NetPacketGameListAdminChangedData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t newAdminPlayerId;
};
struct GCC_PACKED NetPacketRetrievePlayerInfoData
{
NetPacketHeader head;
@@ -638,6 +647,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
case NET_TYPE_GAME_LIST_PLAYER_LEFT:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerLeft);
break;
case NET_TYPE_GAME_LIST_ADMIN_CHANGED:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListAdminChanged);
break;
case NET_TYPE_RETRIEVE_PLAYER_INFO:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRetrievePlayerInfo);
break;
@@ -881,6 +893,12 @@ NetPacket::ToNetPacketGameListPlayerLeft() const
return NULL;
}
const NetPacketGameListAdminChanged *
NetPacket::ToNetPacketGameListAdminChanged() const
{
return NULL;
}
const NetPacketRetrievePlayerInfo *
NetPacket::ToNetPacketRetrievePlayerInfo() const
{
@@ -1668,6 +1686,7 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->adminPlayerId = htonl(inData.gameInfo.adminPlayerId);
tmpData->gameMode = htons(inData.gameInfo.mode);
tmpData->gameNameLength = htons(gameNameLen);
tmpData->curNumberOfPlayers = htons(curNumPlayers);
@@ -1705,6 +1724,7 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
int manualBlindsSize = numManualBlinds * sizeof(u_int32_t);
outData.gameId = ntohl(tmpData->gameId);
outData.gameInfo.adminPlayerId = ntohl(tmpData->adminPlayerId);
outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
@@ -1949,6 +1969,66 @@ NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader*) const
//-----------------------------------------------------------------------------
NetPacketGameListAdminChanged::NetPacketGameListAdminChanged()
: NetPacket(NET_TYPE_GAME_LIST_ADMIN_CHANGED, sizeof(NetPacketGameListAdminChangedData), sizeof(NetPacketGameListAdminChangedData))
{
}
NetPacketGameListAdminChanged::~NetPacketGameListAdminChanged()
{
}
boost::shared_ptr<NetPacket>
NetPacketGameListAdminChanged::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListAdminChanged);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketGameListAdminChanged::SetData(const NetPacketGameListAdminChanged::Data &inData)
{
NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->newAdminPlayerId = htonl(inData.newAdminplayerId);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketGameListAdminChanged::GetData(NetPacketGameListAdminChanged::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketGameListAdminChangedData *tmpData = (NetPacketGameListAdminChangedData *)GetRawData();
outData.gameId = ntohl(tmpData->gameId);
outData.newAdminplayerId = ntohl(tmpData->newAdminPlayerId);
}
const NetPacketGameListAdminChanged *
NetPacketGameListAdminChanged::ToNetPacketGameListAdminChanged() const
{
return this;
}
void
NetPacketGameListAdminChanged::InternalCheck(const NetPacketHeader*) const
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
NetPacketRetrievePlayerInfo::NetPacketRetrievePlayerInfo()
: NetPacket(NET_TYPE_RETRIEVE_PLAYER_INFO, sizeof(NetPacketRetrievePlayerInfoData), sizeof(NetPacketRetrievePlayerInfoData))
{