Allow the server to send a global notice to all players (for example if a server reboot is going to happen). Does not work with current client version 0.6.3.

This commit is contained in:
lotodore
2008-12-26 13:50:09 +00:00
parent 5623e0865d
commit 4f48fdbe2a
4 changed files with 50 additions and 6 deletions
+22 -3
View File
@@ -77,7 +77,7 @@ private:
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_curGameId(1), m_curUniquePlayerId(1), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
{
m_senderCallback.reset(new ServerSenderCallback(*this));
@@ -259,6 +259,17 @@ ServerLobbyThread::RemovePlayer(unsigned playerId, unsigned errorCode)
m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
}
void
ServerLobbyThread::SendGlobalNotice(const std::string &message)
{
boost::shared_ptr<NetPacket> outChat(new NetPacketChatText);
NetPacketChatText::Data outChatData;
outChatData.playerId = 0;
outChatData.text = message;
static_cast<NetPacketChatText *>(outChat.get())->SetData(outChatData);
m_gameSessionManager.SendToAllSessions(GetSender(), outChat, SessionData::Game);
}
void
ServerLobbyThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
{
@@ -303,13 +314,21 @@ u_int32_t
ServerLobbyThread::GetNextUniquePlayerId()
{
boost::mutex::scoped_lock lock(m_curUniquePlayerIdMutex);
return m_curUniquePlayerId++;
m_curUniquePlayerId++;
if (m_curUniquePlayerId == 0) // 0 is an invalid id.
m_curUniquePlayerId++;
return m_curUniquePlayerId;
}
u_int32_t
ServerLobbyThread::GetNextGameId()
{
return m_curGameId++;
m_curGameId++;
if (m_curGameId == 0) // 0 is an invalid id.
m_curGameId++;
return m_curGameId;
}
void