This commit is contained in:
@@ -19,8 +19,8 @@
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***************************************************************************/
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#include "aboutpokerthimpl.h"
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aboutPokerthImpl::aboutPokerthImpl(QWidget *parent, const char *name)
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: QDialog(parent, name)
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aboutPokerthImpl::aboutPokerthImpl(QWidget *parent)
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: QDialog(parent)
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{
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setupUi(this);
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@@ -26,7 +26,7 @@
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class aboutPokerthImpl: public QDialog, public Ui::aboutPokerth {
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Q_OBJECT
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public:
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aboutPokerthImpl(QWidget *parent = 0, const char *name = 0);
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aboutPokerthImpl(QWidget *parent = 0);
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};
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#endif
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@@ -47,8 +47,8 @@ const int maxQuantityPlayersConst = 5;
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using namespace std;
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mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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: QMainWindow(parent, name), actualGame(0), actualHand(0), mySession(0), maxQuantityPlayers(maxQuantityPlayersConst), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
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mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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: QMainWindow(parent), actualGame(0), actualHand(0), mySession(0), maxQuantityPlayers(maxQuantityPlayersConst), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
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{
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int i;
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@@ -57,13 +57,6 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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QFont tmpFont("Nimbus Sans L",9);
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QApplication::setFont(tmpFont);
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// Programmverzeichnis erstellen
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QDir progDir1;
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QDir progDir2;
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progDir1.setPath(QDir::home().absPath()+"/.pokerth/");
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if ( !progDir1.exists() ) { progDir1.mkdir(progDir1.absPath()); }
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myConfig = new ConfigFile;
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setupUi(this);
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@@ -177,6 +170,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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//Toolbox verstecken?
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if (!myConfig->readConfigInt("ShowToolBox", 1)) { groupBox_tools->hide(); }
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//Intro abspielen?
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if (myConfig->readConfigInt("ShowIntro", 1)) {
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label_logo->hide();
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QTimer::singleShot(100, this, SLOT( paintStartSplash() )); }
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@@ -44,7 +44,7 @@ class QColor;
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class mainWindowImpl: public QMainWindow, public Ui::mainWindow {
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Q_OBJECT
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public:
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mainWindowImpl(QMainWindow *parent = 0, const char *name = 0 );
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mainWindowImpl(QMainWindow *parent = 0 );
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void setGame(Game*);
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void setHand(HandInterface*);
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+59
-117
@@ -5,8 +5,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>277</width>
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<height>243</height>
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<width>280</width>
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<height>241</height>
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</rect>
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</property>
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<property name="windowTitle" >
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@@ -39,18 +39,15 @@
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<property name="minimum" >
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<number>1</number>
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</property>
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<property name="singleStep" >
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<number>1</number>
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</property>
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<property name="value" >
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<number>4</number>
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</property>
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</widget>
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</item>
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<item row="3" column="0" colspan="2" >
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<widget class="QLabel" name="label_14" >
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<item row="4" column="0" >
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<widget class="QLabel" name="label_5" >
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<property name="text" >
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<string>Hands before raise Small Blind</string>
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<string>Game Speed:</string>
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</property>
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</widget>
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</item>
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@@ -64,26 +61,6 @@
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</property>
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</widget>
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</item>
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<item row="4" column="0" >
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<widget class="QLabel" name="label" >
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<property name="text" >
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<string>Game-Speed</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1" colspan="2" >
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<widget class="QSpinBox" name="spinBox_quantityPlayers" >
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<property name="maximum" >
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<number>5</number>
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</property>
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<property name="minimum" >
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<number>2</number>
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</property>
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<property name="value" >
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<number>5</number>
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</property>
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</widget>
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</item>
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<item row="2" column="1" colspan="2" >
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<widget class="QSpinBox" name="spinBox_smallBlind" >
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<property name="maximum" >
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@@ -97,6 +74,40 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1" colspan="2" >
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<widget class="QSpinBox" name="spinBox_quantityPlayers" >
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<property name="maximum" >
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<number>5</number>
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</property>
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<property name="minimum" >
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<number>2</number>
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</property>
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<property name="value" >
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<number>5</number>
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</property>
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</widget>
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</item>
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<item row="0" column="0" >
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<widget class="QLabel" name="label" >
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<property name="text" >
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<string>Number of Players:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" >
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<widget class="QLabel" name="label_2" >
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<property name="text" >
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<string>Start Cash:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" >
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<widget class="QLabel" name="label_3" >
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<property name="text" >
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<string>Small Blind:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1" colspan="2" >
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<widget class="QSpinBox" name="spinBox_startCash" >
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<property name="maximum" >
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@@ -110,24 +121,10 @@
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</property>
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</widget>
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</item>
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<item row="0" column="0" >
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<item row="3" column="0" colspan="2" >
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<widget class="QLabel" name="label_4" >
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<property name="text" >
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<string>Number of Players</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" >
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<widget class="QLabel" name="label_3" >
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<property name="text" >
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<string>Small Blind</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" >
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<widget class="QLabel" name="label_2" >
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<property name="text" >
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<string>Start Cash</string>
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<string>Hands before raise Small Blind:</string>
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</property>
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</widget>
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</item>
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@@ -135,103 +132,48 @@
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</widget>
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</item>
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<item row="1" column="0" >
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<layout class="QHBoxLayout" >
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<property name="margin" >
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<number>0</number>
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<widget class="QDialogButtonBox" name="buttonBox" >
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="spacing" >
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<number>6</number>
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<property name="standardButtons" >
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok</set>
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</property>
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<item>
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<spacer>
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeType" >
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<enum>QSizePolicy::Expanding</enum>
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</property>
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<property name="sizeHint" >
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<size>
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<width>20</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="buttonOk" >
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<property name="text" >
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<string>O&K</string>
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</property>
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<property name="shortcut" >
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<string>Alt+K</string>
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</property>
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<property name="autoDefault" >
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<bool>true</bool>
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</property>
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<property name="default" >
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="buttonCancel" >
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<property name="text" >
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<string>Cancel</string>
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</property>
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<property name="shortcut" >
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<string/>
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</property>
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<property name="autoDefault" >
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<layoutdefault spacing="6" margin="11" />
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<pixmapfunction>qPixmapFromMimeSource</pixmapfunction>
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<tabstops>
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<tabstop>spinBox_quantityPlayers</tabstop>
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<tabstop>spinBox_startCash</tabstop>
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<tabstop>spinBox_smallBlind</tabstop>
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<tabstop>spinBox_gameSpeed</tabstop>
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<tabstop>buttonOk</tabstop>
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<tabstop>buttonCancel</tabstop>
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</tabstops>
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<resources/>
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<connections>
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<connection>
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<sender>buttonOk</sender>
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<signal>clicked()</signal>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>newGameDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>120</x>
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<y>201</y>
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel" >
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<x>137</x>
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<y>100</y>
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonCancel</sender>
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<signal>clicked()</signal>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>newGameDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>201</x>
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<y>201</y>
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel" >
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<x>137</x>
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<y>100</y>
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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@@ -20,8 +20,8 @@
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#include "newgamedialogimpl.h"
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#include "configfile.h"
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newGameDialogImpl::newGameDialogImpl(QWidget *parent, const char *name)
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: QDialog(parent, name)
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newGameDialogImpl::newGameDialogImpl(QWidget *parent)
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: QDialog(parent)
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{
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setupUi(this);
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@@ -30,7 +30,7 @@
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class newGameDialogImpl: public QDialog, public Ui::newGameDialog {
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Q_OBJECT
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public:
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newGameDialogImpl(QWidget *parent = 0, const char *name = 0);
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newGameDialogImpl(QWidget *parent = 0);
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public slots:
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@@ -22,8 +22,8 @@
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#include <iostream>
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settingsDialogImpl::settingsDialogImpl(QWidget *parent, const char *name)
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: QDialog(parent, name)
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settingsDialogImpl::settingsDialogImpl(QWidget *parent)
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: QDialog(parent)
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{
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setupUi(this);
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@@ -29,7 +29,7 @@
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class settingsDialogImpl: public QDialog, public Ui::settingsDialog {
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Q_OBJECT
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public:
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settingsDialogImpl(QWidget *parent = 0, const char *name = 0);
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settingsDialogImpl(QWidget *parent = 0);
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void setPlayerNickIsChanged(bool theValue){ playerNickIsChanged = theValue;}
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bool getPlayerNickIsChanged() const{ return playerNickIsChanged;}
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@@ -42,6 +42,7 @@ int main( int argc, char **argv )
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/////// can be removed for non-qt-guis ////////////
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QApplication a( argc, argv );
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a.setStyle(new QPlastiqueStyle);
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Q_INIT_RESOURCE(deck);
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///////////////////////////////////////////////////
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Reference in New Issue
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