Game database entry is created only once the game is started.

This commit is contained in:
lotodore
2009-10-03 20:19:51 +00:00
parent a2a27cbdb0
commit 51e393823a
4 changed files with 33 additions and 3 deletions
+17 -2
View File
@@ -28,6 +28,7 @@
#include <net/receiverhelper.h>
#include <net/socket_msg.h>
#include <core/loghelper.h>
#include <db/serverdbinterface.h>
#include <game.h>
#include <localenginefactory.h>
#include <tools.h>
@@ -41,8 +42,9 @@ using namespace std;
ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig),
m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()), m_stateTimer(lobbyThread->GetIOService())
m_gameData(gameData), m_curState(NULL), m_id(id), m_dbId(DB_ID_INVALID), m_name(name),
m_password(pwd), m_playerConfig(playerConfig), m_gameNum(1), m_curPetitionId(1),
m_voteKickTimer(lobbyThread->GetIOService()), m_stateTimer(lobbyThread->GetIOService())
{
LOG_VERBOSE("Game object " << GetId() << " created.");
@@ -85,6 +87,18 @@ ServerGame::GetName() const
return m_name;
}
db_id
ServerGame::GetDBId() const
{
return m_dbId;
}
void
ServerGame::SetDBId(db_id newId)
{
m_dbId = newId;
}
void
ServerGame::AddSession(SessionWrapper session)
{
@@ -250,6 +264,7 @@ ServerGame::InternalStartGame()
m_game.reset(new Game(&gui, factory, playerData, GetGameData(), GetStartData(), GetNextGameNum()));
GetLobbyThread().NotifyStartingGame(GetId());
GetLobbyThread().GetDatabase().AsyncCreateGame(GetId(), GetName());
}
void
+9 -1
View File
@@ -122,6 +122,7 @@ public:
virtual void CreateGameSuccess(unsigned requestId, db_id gameId)
{
m_server.SetGameDBId((u_int32_t)requestId, gameId);
}
virtual void CreateGameFailed(unsigned requestId)
@@ -1135,7 +1136,6 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
m_playerConfig));
game->Init();
m_database->AsyncCreateGame(game->GetId(), game->GetName());
// Add game to list of games.
InternalAddGame(game);
@@ -1773,6 +1773,14 @@ ServerLobbyThread::GetCallback()
return m_gui;
}
void
ServerLobbyThread::SetGameDBId(u_int32_t gameId, db_id gameDBId)
{
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(gameId);
if (game)
game->SetDBId(gameDBId);
}
ServerIrcBotCallback &
ServerLobbyThread::GetIrcBotCallback()
{
+5
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@@ -26,6 +26,7 @@
#include <deque>
#include <net/sessionmanager.h>
#include <db/serverdbcallback.h>
#include <gui/guiinterface.h>
#include <gamedata.h>
@@ -50,6 +51,9 @@ public:
u_int32_t GetId() const;
const std::string &GetName() const;
db_id GetDBId() const;
void SetDBId(db_id newId);
void AddSession(SessionWrapper session);
void RemovePlayer(unsigned playerId, unsigned errorCode);
@@ -151,6 +155,7 @@ private:
ServerGameState *m_curState;
const u_int32_t m_id;
db_id m_dbId;
const std::string m_name;
const std::string m_password;
ConfigFile *m_playerConfig;
+2
View File
@@ -93,6 +93,8 @@ public:
u_int32_t GetNextGameId();
ServerCallback &GetCallback();
void SetGameDBId(u_int32_t gameId, db_id gameDBId);
AvatarManager &GetAvatarManager();
ServerStats GetStats() const;