Game database entry is created only once the game is started.
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@@ -26,6 +26,7 @@
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#include <deque>
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#include <net/sessionmanager.h>
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#include <db/serverdbcallback.h>
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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@@ -50,6 +51,9 @@ public:
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u_int32_t GetId() const;
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const std::string &GetName() const;
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db_id GetDBId() const;
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void SetDBId(db_id newId);
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void AddSession(SessionWrapper session);
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void RemovePlayer(unsigned playerId, unsigned errorCode);
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@@ -151,6 +155,7 @@ private:
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ServerGameState *m_curState;
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const u_int32_t m_id;
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db_id m_dbId;
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const std::string m_name;
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const std::string m_password;
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ConfigFile *m_playerConfig;
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