gamelist show and markup the game where the player is joined into
(independent from filter); blinking start-button if game is full
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@@ -76,7 +76,8 @@ public slots:
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gameTableImpl* getMyW() const { return myW; }
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void checkPlayerQuantity();
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void blinkingStartButtonAnimation();
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void joinedNetworkGame(unsigned, QString, int);
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void addConnectedPlayer(unsigned, QString, int);
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void updatePlayer(unsigned, QString);
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@@ -120,16 +121,23 @@ private:
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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QString currentGameName;
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unsigned myPlayerId;
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unsigned myCurrentGameId;
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bool isAdmin;
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bool inGame;
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LobbyChat *myChat;
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QString myAppDataPath;
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int keyUpCounter;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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QTimer *blinkingButtonAnimationTimer;
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bool blinkingButtonAnimationState;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonTextColor;
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LobbyChat *myChat;
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QStandardItemModel *myGameListModel;
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QItemSelectionModel *myGameListSelectionModel;
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MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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