gamelist show and markup the game where the player is joined into

(independent from filter); blinking start-button if game is full
This commit is contained in:
doitux committed 2009-06-17 00:00:10 +00:00
1 parent 6ba148c43c
commit 52a518939d
4 files changed
+86 -18

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@@ -76,7 +76,8 @@ public slots:
gameTableImpl* getMyW() const { return myW; }
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, int);
void addConnectedPlayer(unsigned, QString, int);
void updatePlayer(unsigned, QString);
@@ -120,16 +121,23 @@ private:
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
unsigned myCurrentGameId;
bool isAdmin;
bool inGame;
LobbyChat *myChat;
QString myAppDataPath;
int keyUpCounter;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QTimer *blinkingButtonAnimationTimer;
bool blinkingButtonAnimationState;
QColor defaultStartButtonColor;
QColor defaultStartButtonTextColor;
LobbyChat *myChat;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
protected:
bool eventFilter(QObject *obj, QEvent *event);