Fixing compiler warnings.
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@@ -182,16 +182,16 @@ public:
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static ServerGameStateFinal &Instance();
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virtual ~ServerGameStateFinal() {}
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virtual void Enter(boost::shared_ptr<ServerGame> server) {}
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virtual void Exit(boost::shared_ptr<ServerGame> server) {}
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virtual void Enter(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void Exit(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server) {}
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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// Handling of a new session.
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/) {}
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// Main processing function of the current state.
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virtual int ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) {}
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virtual int ProcessPacket(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/) {return 0;}
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protected:
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ServerGameStateFinal() {}
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