Fixing compiler warnings.

This commit is contained in:
lotodore
2009-06-16 22:47:53 +00:00
parent ccd7080cec
commit 6ba148c43c
+5 -5
View File
@@ -182,16 +182,16 @@ public:
static ServerGameStateFinal &Instance();
virtual ~ServerGameStateFinal() {}
virtual void Enter(boost::shared_ptr<ServerGame> server) {}
virtual void Exit(boost::shared_ptr<ServerGame> server) {}
virtual void Enter(boost::shared_ptr<ServerGame> /*server*/) {}
virtual void Exit(boost::shared_ptr<ServerGame> /*server*/) {}
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server) {}
virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
// Handling of a new session.
virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session) {}
virtual void HandleNewSession(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/) {}
// Main processing function of the current state.
virtual int ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) {}
virtual int ProcessPacket(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/) {return 0;}
protected:
ServerGameStateFinal() {}