gamelist show and markup the game where the player is joined into
(independent from filter); blinking start-button if game is full
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@@ -156,14 +156,14 @@
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<item>
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<widget class="QPushButton" name="pushButton_StartGame">
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<property name="text">
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<string>Start Game</string>
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<string>&Start Game</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_Kick">
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<property name="text">
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<string>Kick Player</string>
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<string>&Kick Player</string>
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</property>
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</widget>
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</item>
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@@ -359,7 +359,7 @@
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</sizepolicy>
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</property>
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<property name="text">
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<string>Leave Game</string>
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<string>&Leave Game</string>
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</property>
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</widget>
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</item>
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@@ -379,7 +379,7 @@
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<item>
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<widget class="QPushButton" name="pushButton_joinAnyGame">
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<property name="text">
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<string>Join any game</string>
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<string>Join &any game</string>
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</property>
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</widget>
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</item>
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@@ -402,14 +402,14 @@
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<item>
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<widget class="QPushButton" name="pushButton_CreateGame">
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<property name="text">
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<string>Create Game</string>
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<string>&Create Game</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_JoinGame">
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<property name="text">
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<string>Join Game</string>
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<string>&Join Game</string>
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</property>
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</widget>
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</item>
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@@ -561,6 +561,7 @@ p, li { white-space: pre-wrap; }
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</widget>
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<tabstops>
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<tabstop>treeWidget_NickList</tabstop>
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<tabstop>comboBox_gameListFilter</tabstop>
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<tabstop>treeView_GameList</tabstop>
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<tabstop>pushButton_joinAnyGame</tabstop>
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<tabstop>pushButton_CreateGame</tabstop>
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