cardsChance
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@@ -582,8 +582,6 @@ int** CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* board
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cards[1] = playerCards[1];
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for(i=0;i<5;i++) cards[i+2] = boardCards[i];
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switch(beRoID) {
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case GAME_STATE_PREFLOP: {
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ArrayData* myArrayData = new ArrayData;
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@@ -608,8 +606,8 @@ int** CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* board
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}
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}
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for(i=0;i<10;i++) {
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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if(hand[i][0] > 0) hand[i][1] = 1;
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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}
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} break;
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@@ -623,8 +621,8 @@ int** CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* board
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}
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}
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for(i=0;i<10;i++) {
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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if(hand[i][0] > 0) hand[i][1] = 1;
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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}
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} break;
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