some windowTitle for NetworkStartGameDialog fixes

This commit is contained in:
doitux
2007-08-22 20:19:14 +00:00
parent 66e8cfa61c
commit 5469ba6772
+7 -1
View File
@@ -766,6 +766,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog();
}
@@ -801,6 +803,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
else {
//needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog();
}
}
@@ -824,6 +828,9 @@ void mainWindowImpl::callGameLobbyDialog() {
if (myGameLobbyDialog->result() == QDialog::Accepted)
{
if(myGameLobbyDialog->getCurrentGameName() != "") {
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
}
showNetworkStartDialog();
}
else
@@ -937,7 +944,6 @@ void mainWindowImpl::initGui(int speed)
void mainWindowImpl::showNetworkStartDialog()
{
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
myStartNetworkGameDialog->exec();
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {