some windowTitle for NetworkStartGameDialog fixes

This commit is contained in:
doitux
2007-08-22 20:19:14 +00:00
parent 66e8cfa61c
commit 5469ba6772
+7 -1
View File
@@ -766,6 +766,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers); myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog(); showNetworkStartDialog();
} }
@@ -801,6 +803,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
else { else {
//needed for join and ready sounds - TODO //needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers); //myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog(); showNetworkStartDialog();
} }
} }
@@ -824,6 +828,9 @@ void mainWindowImpl::callGameLobbyDialog() {
if (myGameLobbyDialog->result() == QDialog::Accepted) if (myGameLobbyDialog->result() == QDialog::Accepted)
{ {
if(myGameLobbyDialog->getCurrentGameName() != "") {
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
}
showNetworkStartDialog(); showNetworkStartDialog();
} }
else else
@@ -937,7 +944,6 @@ void mainWindowImpl::initGui(int speed)
void mainWindowImpl::showNetworkStartDialog() void mainWindowImpl::showNetworkStartDialog()
{ {
myStartNetworkGameDialog->setWindowTitle(myGameLobbyDialog->getCurrentGameName());
myStartNetworkGameDialog->exec(); myStartNetworkGameDialog->exec();
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) { if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {