Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.

This commit is contained in:
lotodore
2007-08-26 22:41:37 +00:00
parent ba17f1d08e
commit 56b24e09eb
19 changed files with 755 additions and 104 deletions
+91 -32
View File
@@ -1,4 +1,6 @@
Changelog:
08-26-2007: Server sends player name only on request.
Player id is used in all other cases.
08-20-2007: Create Game is answered by Join Game Ack.
08-14-2007: Supporting multiple games per server.
Player id is now 32 bit to avoid collisions.
@@ -21,7 +23,7 @@ PokerTH general message format:
| +-------------------------------+
/ | padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Minimum length is 8. Maximum length is 256.
Minimum length is 4. Maximum length is 256.
Client Request: Init
@@ -81,9 +83,17 @@ Server Notification: Game List New
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 3 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game Mode | Game Name Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game Mode | Game Name Length |
| Max Number of Players | Small Blind |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Hands before raise | Proposed GUI Speed |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player Action Timeout | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Start Money |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| \
\ Game Name (UTF-8) /
@@ -114,12 +124,69 @@ Server Notification: Game List Update
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Notification: Game List Player Joined
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 5 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Notification: Game List Player Left
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 6 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Client Request: Retrieve Player Info
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 7 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Reply: Player Info
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 8 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player Flags | Player Name Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| \
\ Player Name (UTF-8) /
| +-------------------------------+
/ | padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Player Flags:
0x01 set: Player is human
Client Request: Create Game
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 5 | Message Length |
| Message Type = 9 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Password Length | Game Name Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -154,7 +221,7 @@ Client Request: Join Game
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 6 | Message Length |
| Message Type = 10 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -172,7 +239,7 @@ Server Reply: Join Game Ack
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 7 | Message Length = 24 |
| Message Type = 11 | Message Length = 24 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -185,26 +252,18 @@ Server Reply: Join Game Ack
| Start Money |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Server Notification: Player Joined
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 8 | Message Length |
| Message Type = 12 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player Flags | Player Rights |
| Player Rights | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player Name Length | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| \
\ Player Name (UTF-8) /
| +-------------------------------+
/ | padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Player Flags:
0x01 set: Player is human
Player Rights:
0x01 set: Player is admin for this game
@@ -214,7 +273,7 @@ Server Notification: Player Left
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 9 | Message Length = 8 |
| Message Type = 13 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -225,7 +284,7 @@ Client Request: Kick Player
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 10 | Message Length = 8 |
| Message Type = 14 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -236,7 +295,7 @@ Client Request: Start Event
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 11 | Message Length = 4 |
| Message Type = 15 | Message Length = 4 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -245,7 +304,7 @@ Server Notification: Game Start
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 12 | Message Length |
| Message Type = 16 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Start Dealer Player Id |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -276,7 +335,7 @@ Server Notification: Hand Start
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 13 | Message Length = 8 |
| Message Type = 17 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Your 1st Card | Your 2nd Card |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -290,7 +349,7 @@ Server Request/Notification: Player's Turn
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 14 | Message Length = 8 |
| Message Type = 18 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -309,7 +368,7 @@ Client Reply/Request: Player's Action
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 15 | Message Length = 12 |
| Message Type = 19 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game State | Player Action |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -334,7 +393,7 @@ Server Notification: Player's Action Done
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 16 | Message Length = 20 |
| Message Type = 20 | Message Length = 20 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -355,7 +414,7 @@ Server Reply: Player's Action Rejected
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 17 | Message Length = 16 |
| Message Type = 21 | Message Length = 16 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Game State | Player Action |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -383,7 +442,7 @@ Server Notification: Deal Flop Cards
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 18 | Message Length = 12 |
| Message Type = 22 | Message Length = 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Flop 1st Card | Flop 2nd Card |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -396,7 +455,7 @@ Server Notification: Deal Turn Card
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 19 | Message Length = 8 |
| Message Type = 23 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Turn Card | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -407,7 +466,7 @@ Server Notification: Deal River Card
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 20 | Message Length = 8 |
| Message Type = 24 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| River Card | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -418,7 +477,7 @@ Server Notification: All In Show Cards
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 21 | Message Length |
| Message Type = 25 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Number Of PlayerCards Records | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -440,7 +499,7 @@ Server Notification: End Of Hand Show Cards
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 22 | Message Length |
| Message Type = 26 | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Number Of PlayerResult Records | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -474,7 +533,7 @@ Server Notification: End Of Hand Hide Cards
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 23 | Message Length = 16 |
| Message Type = 27 | Message Length = 16 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -489,7 +548,7 @@ Server Notification: End Of Game
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Message Type = 24 | Message Length = 8 |
| Message Type = 28 | Message Length = 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Winner Player Id |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+1
View File
@@ -110,6 +110,7 @@ void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) m
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientSelfJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(const std::string &oldPlayerName, const std::string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(oldPlayerName, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameName); }
void ServerGuiWrapper::SignalNetClientGameListRemove(const string &gameName) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameName); }
+1
View File
@@ -94,6 +94,7 @@ public:
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(const std::string &oldPlayerName, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
+4
View File
@@ -113,6 +113,10 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGam
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientSelfJoined(const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientPlayerChanged(const string &oldPlayerName, const string &newPlayerName)
{
myW->signalNetClientPlayerChanged(QString::fromUtf8(oldPlayerName.c_str()), QString::fromUtf8(newPlayerName.c_str()));
}
void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
+1
View File
@@ -101,6 +101,7 @@ public:
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(const std::string &oldPlayerName, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
+6
View File
@@ -651,7 +651,13 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
connect(this, SIGNAL(signalNetClientSelfJoined(QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(QString, int)));
connect(this, SIGNAL(signalNetClientPlayerJoined(QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(QString, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(QString, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
connect(this, SIGNAL(signalNetClientSelfJoined(QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(QString, int)));
connect(this, SIGNAL(signalNetClientPlayerJoined(QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(QString, QString)), myGameLobbyDialog, SLOT(updatePlayer(QString, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(QString)), myGameLobbyDialog, SLOT(removePlayer(QString)));
connect(this, SIGNAL(signalNetClientGameListNew(QString)), myGameLobbyDialog, SLOT(addGame(QString)));
connect(this, SIGNAL(signalNetClientGameListRemove(QString)), myGameLobbyDialog, SLOT(removeGame(QString)));
+1
View File
@@ -128,6 +128,7 @@ signals:
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(QString playerName, int rights);
void signalNetClientPlayerJoined(QString playerName, int rights);
void signalNetClientPlayerChanged(QString oldPlayerName, QString newPlayerName);
void signalNetClientPlayerLeft(QString playerName);
void signalNetClientGameListNew(QString gameName);
void signalNetClientGameListRemove(QString gameName);
@@ -74,6 +74,14 @@ void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName, int righ
checkPlayerQuantity();
}
void startNetworkGameDialogImpl::updatePlayer(QString oldPlayerName, QString newPlayerName)
{
QList<QTreeWidgetItem *> list = treeWidget->findItems(oldPlayerName, Qt::MatchExactly, 0);
if(!list.empty()) {
list[0]->setText(0, newPlayerName);
}
}
void startNetworkGameDialogImpl::removePlayer(QString playerName) {
QList<QTreeWidgetItem *> list = treeWidget->findItems(playerName, Qt::MatchExactly, 0);
@@ -47,6 +47,7 @@ public slots:
void refresh(int actionID);
void joinedNetworkGame(QString playerName, int rights);
void addConnectedPlayer(QString playerName, int rights);
void updatePlayer(QString oldPlayerName, QString newPlayerName);
void removePlayer(QString playerName);
void playerSelected(QTreeWidgetItem*, int);
void kickPlayer();
+1
View File
@@ -42,6 +42,7 @@ public:
virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
virtual void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientPlayerChanged(const std::string &oldPlayerName, const std::string &newPlayerName) = 0;
virtual void SignalNetClientPlayerLeft(const std::string &playerName) = 0;
virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
+7 -1
View File
@@ -27,7 +27,7 @@
#include <gamedata.h>
#include <string>
#include <memory>
#include <boost/shared_ptr.hpp>
#include <boost/shared_ptr.hpp>
class ClientContext;
class ClientState;
@@ -68,6 +68,7 @@ public:
protected:
typedef std::map<unsigned, std::string> GameMap;
typedef std::list<boost::shared_ptr<NetPacket> > NetPacketList;
typedef std::map<unsigned, PlayerInfo> PlayerInfoMap;
// Main function of the thread.
virtual void Main();
@@ -75,6 +76,10 @@ protected:
void AddPacket(boost::shared_ptr<NetPacket> packet);
void SendPacketLoop();
PlayerInfo GetCachedPlayerInfo(unsigned id) const;
void RequestPlayerInfo(unsigned id, const PlayerInfo &tempInfo);
void SetPlayerInfo(unsigned id, const PlayerInfo &info);
const ClientContext &GetContext() const;
ClientContext &GetContext();
@@ -132,6 +137,7 @@ private:
mutable boost::mutex m_gameMapMutex;
boost::shared_ptr<Game> m_game;
PlayerInfoMap m_playerInfoMap;
unsigned m_curGameId;
unsigned m_guiPlayerId;
+30 -4
View File
@@ -31,6 +31,8 @@
#include <game.h>
#include <playerinterface.h>
#include <sstream>
using namespace std;
#define CLIENT_WAIT_TIMEOUT_MSEC 50
@@ -378,7 +380,13 @@ AbstractClientStateReceiving::Process(ClientThread &client)
if (tmpPacket.get())
{
if (tmpPacket->ToNetPacketError())
if (tmpPacket->ToNetPacketPlayerInfo())
{
NetPacketPlayerInfo::Data infoData;
tmpPacket->ToNetPacketPlayerInfo()->GetData(infoData);
client.SetPlayerInfo(infoData.playerId, infoData.playerInfo);
}
else if (tmpPacket->ToNetPacketError())
{
// Server reported an error.
NetPacketError::Data errorData;
@@ -564,9 +572,27 @@ ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<Net
NetPacketPlayerJoined::Data netPlayerData;
packet->ToNetPacketPlayerJoined()->GetData(netPlayerData);
boost::shared_ptr<PlayerData> playerData(
new PlayerData(netPlayerData.playerId, 0, netPlayerData.ptype, netPlayerData.prights));
playerData->SetName(netPlayerData.playerName);
boost::shared_ptr<PlayerData> playerData;
try
{
PlayerInfo info = client.GetCachedPlayerInfo(netPlayerData.playerId);
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
playerData->SetName(info.playerName);
} catch (const NetException &)
{
ostringstream name;
name << "#" << netPlayerData.playerId;
// Request player info.
PlayerInfo info;
info.playerName = name.str();
client.RequestPlayerInfo(netPlayerData.playerId, info);
// Use temporary data until the PlayerInfo request is completed.
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
playerData->SetName(info.playerName);
}
client.AddPlayerData(playerData);
}
+47
View File
@@ -300,6 +300,53 @@ ClientThread::SendPacketLoop()
}
}
PlayerInfo
ClientThread::GetCachedPlayerInfo(unsigned id) const
{
PlayerInfoMap::const_iterator pos = m_playerInfoMap.find(id);
if (pos == m_playerInfoMap.end())
throw NetException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
return pos->second;
}
void
ClientThread::RequestPlayerInfo(unsigned id, const PlayerInfo &tempInfo)
{
boost::shared_ptr<NetPacket> req(new NetPacketRetrievePlayerInfo);
NetPacketRetrievePlayerInfo::Data reqData;
reqData.playerId = id;
static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
GetSender().Send(GetContext().GetSocket(), req);
m_playerInfoMap[id] = tempInfo;
}
void
ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
{
PlayerInfoMap::iterator pos = m_playerInfoMap.find(id);
// Update info cache.
if (pos != m_playerInfoMap.end())
{
GetCallback().SignalNetClientPlayerChanged(pos->second.playerName, info.playerName);
pos->second = info;
}
else
{
m_playerInfoMap.insert(PlayerInfoMap::value_type(id, info));
}
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
{
playerData->SetName(info.playerName);
playerData->SetType(info.ptype);
}
}
const ClientContext &
ClientThread::GetContext() const
{
+384 -61
View File
@@ -31,26 +31,30 @@ using namespace std;
#define NET_TYPE_INIT_ACK 0x0002
#define NET_TYPE_GAME_LIST_NEW 0x0003
#define NET_TYPE_GAME_LIST_UPDATE 0x0004
#define NET_TYPE_CREATE_GAME 0x0005
#define NET_TYPE_JOIN_GAME 0x0006
#define NET_TYPE_JOIN_GAME_ACK 0x0007
#define NET_TYPE_PLAYER_JOINED 0x0008
#define NET_TYPE_PLAYER_LEFT 0x0009
#define NET_TYPE_KICK_PLAYER 0x000A
#define NET_TYPE_START_EVENT 0x000B
#define NET_TYPE_GAME_START 0x000C
#define NET_TYPE_HAND_START 0x000D
#define NET_TYPE_PLAYERS_TURN 0x000E
#define NET_TYPE_PLAYERS_ACTION 0x000F
#define NET_TYPE_PLAYERS_ACTION_DONE 0x0010
#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0011
#define NET_TYPE_DEAL_FLOP_CARDS 0x0012
#define NET_TYPE_DEAL_TURN_CARD 0x0013
#define NET_TYPE_DEAL_RIVER_CARD 0x0014
#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0015
#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x0016
#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x0017
#define NET_TYPE_END_OF_GAME 0x0018
#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0005
#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0006
#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0007
#define NET_TYPE_PLAYER_INFO 0x0008
#define NET_TYPE_CREATE_GAME 0x0009
#define NET_TYPE_JOIN_GAME 0x000A
#define NET_TYPE_JOIN_GAME_ACK 0x000B
#define NET_TYPE_PLAYER_JOINED 0x000C
#define NET_TYPE_PLAYER_LEFT 0x000D
#define NET_TYPE_KICK_PLAYER 0x000E
#define NET_TYPE_START_EVENT 0x000F
#define NET_TYPE_GAME_START 0x0010
#define NET_TYPE_HAND_START 0x0011
#define NET_TYPE_PLAYERS_TURN 0x0012
#define NET_TYPE_PLAYERS_ACTION 0x0013
#define NET_TYPE_PLAYERS_ACTION_DONE 0x0014
#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0015
#define NET_TYPE_DEAL_FLOP_CARDS 0x0016
#define NET_TYPE_DEAL_TURN_CARD 0x0017
#define NET_TYPE_DEAL_RIVER_CARD 0x0018
#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0019
#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001A
#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001B
#define NET_TYPE_END_OF_GAME 0x001C
#define NET_TYPE_SEND_CHAT_TEXT 0x0200
#define NET_TYPE_CHAT_TEXT 0x0201
@@ -108,6 +112,13 @@ struct GCC_PACKED NetPacketGameListNewData
u_int32_t gameId;
u_int16_t gameMode;
u_int16_t gameNameLength;
u_int16_t maxNumberOfPlayers;
u_int16_t smallBlind;
u_int16_t handsBeforeRaise;
u_int16_t proposedGuiSpeed;
u_int16_t playerActionTimeout;
u_int16_t reserved;
u_int32_t startMoney;
};
struct GCC_PACKED NetPacketGameListUpdateData
@@ -118,6 +129,34 @@ struct GCC_PACKED NetPacketGameListUpdateData
u_int16_t reserved;
};
struct GCC_PACKED NetPacketGameListPlayerJoinedData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t playerId;
};
struct GCC_PACKED NetPacketGameListPlayerLeftData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t playerId;
};
struct GCC_PACKED NetPacketRetrievePlayerInfoData
{
NetPacketHeader head;
u_int32_t playerId;
};
struct GCC_PACKED NetPacketPlayerInfoData
{
NetPacketHeader head;
u_int32_t playerId;
u_int16_t playerFlags;
u_int16_t playerNameLength;
};
struct GCC_PACKED NetPacketCreateGameData
{
NetPacketHeader head;
@@ -157,9 +196,7 @@ struct GCC_PACKED NetPacketPlayerJoinedData
{
NetPacketHeader head;
u_int32_t playerId;
u_int16_t playerFlags;
u_int16_t playerRights;
u_int16_t playerNameLength;
u_int16_t reserved;
};
@@ -377,6 +414,18 @@ NetPacket::Create(char *data, unsigned &dataSize)
case NET_TYPE_GAME_LIST_UPDATE:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListUpdate);
break;
case NET_TYPE_GAME_LIST_PLAYER_JOINED:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerJoined);
break;
case NET_TYPE_GAME_LIST_PLAYER_LEFT:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerLeft);
break;
case NET_TYPE_RETRIEVE_PLAYER_INFO:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRetrievePlayerInfo);
break;
case NET_TYPE_PLAYER_INFO:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerInfo);
break;
case NET_TYPE_CREATE_GAME:
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketCreateGame);
break;
@@ -554,6 +603,30 @@ NetPacket::ToNetPacketGameListUpdate() const
return NULL;
}
const NetPacketGameListPlayerJoined *
NetPacket::ToNetPacketGameListPlayerJoined() const
{
return NULL;
}
const NetPacketGameListPlayerLeft *
NetPacket::ToNetPacketGameListPlayerLeft() const
{
return NULL;
}
const NetPacketRetrievePlayerInfo *
NetPacket::ToNetPacketRetrievePlayerInfo() const
{
return NULL;
}
const NetPacketPlayerInfo *
NetPacket::ToNetPacketPlayerInfo() const
{
return NULL;
}
const NetPacketCreateGame *
NetPacket::ToNetPacketCreateGame() const
{
@@ -951,9 +1024,16 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->gameMode = htons(inData.gameMode);
tmpData->gameNameLength = htons(gameNameLen);
tmpData->gameId = htonl(inData.gameId);
tmpData->gameMode = htons(inData.gameMode);
tmpData->gameNameLength = htons(gameNameLen);
tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
tmpData->smallBlind = htons(inData.gameData.smallBlind);
tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
tmpData->startMoney = htonl(inData.gameData.startMoney);
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
memcpy(gameNamePtr, inData.gameName.c_str(), gameNameLen);
@@ -967,9 +1047,16 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
// We assume that the data is valid. Validity has already been checked.
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
outData.gameId = ntohl(tmpData->gameId);
outData.gameMode = static_cast<GameMode>(ntohs(tmpData->gameMode));
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
outData.gameId = ntohl(tmpData->gameId);
outData.gameMode = static_cast<GameMode>(ntohs(tmpData->gameMode));
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
outData.gameData.startMoney = ntohl(tmpData->startMoney);
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
outData.gameName = string(gameNamePtr, gameNameLen);
}
@@ -1069,6 +1156,273 @@ NetPacketGameListUpdate::InternalCheck(const NetPacketHeader* data) const
//-----------------------------------------------------------------------------
NetPacketGameListPlayerJoined::NetPacketGameListPlayerJoined()
: NetPacket(NET_TYPE_GAME_LIST_PLAYER_JOINED, sizeof(NetPacketGameListPlayerJoinedData), sizeof(NetPacketGameListPlayerJoinedData))
{
}
NetPacketGameListPlayerJoined::~NetPacketGameListPlayerJoined()
{
}
boost::shared_ptr<NetPacket>
NetPacketGameListPlayerJoined::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListPlayerJoined);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketGameListPlayerJoined::SetData(const NetPacketGameListPlayerJoined::Data &inData)
{
NetPacketGameListPlayerJoinedData *tmpData = (NetPacketGameListPlayerJoinedData *)GetRawData();
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->playerId = htonl(inData.playerId);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketGameListPlayerJoined::GetData(NetPacketGameListPlayerJoined::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketGameListPlayerJoinedData *tmpData = (NetPacketGameListPlayerJoinedData *)GetRawData();
outData.gameId = ntohl(tmpData->gameId);
outData.playerId = ntohl(tmpData->playerId);
}
const NetPacketGameListPlayerJoined *
NetPacketGameListPlayerJoined::ToNetPacketGameListPlayerJoined() const
{
return this;
}
void
NetPacketGameListPlayerJoined::InternalCheck(const NetPacketHeader* data) const
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
NetPacketGameListPlayerLeft::NetPacketGameListPlayerLeft()
: NetPacket(NET_TYPE_GAME_LIST_PLAYER_LEFT, sizeof(NetPacketGameListPlayerLeftData), sizeof(NetPacketGameListPlayerLeftData))
{
}
NetPacketGameListPlayerLeft::~NetPacketGameListPlayerLeft()
{
}
boost::shared_ptr<NetPacket>
NetPacketGameListPlayerLeft::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListPlayerLeft);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketGameListPlayerLeft::SetData(const NetPacketGameListPlayerLeft::Data &inData)
{
NetPacketGameListPlayerLeftData *tmpData = (NetPacketGameListPlayerLeftData *)GetRawData();
// Set the data.
tmpData->gameId = htonl(inData.gameId);
tmpData->playerId = htonl(inData.playerId);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketGameListPlayerLeft::GetData(NetPacketGameListPlayerLeft::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketGameListPlayerLeftData *tmpData = (NetPacketGameListPlayerLeftData *)GetRawData();
outData.gameId = ntohl(tmpData->gameId);
outData.playerId = ntohl(tmpData->playerId);
}
const NetPacketGameListPlayerLeft *
NetPacketGameListPlayerLeft::ToNetPacketGameListPlayerLeft() const
{
return this;
}
void
NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader* data) const
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
NetPacketRetrievePlayerInfo::NetPacketRetrievePlayerInfo()
: NetPacket(NET_TYPE_RETRIEVE_PLAYER_INFO, sizeof(NetPacketRetrievePlayerInfoData), sizeof(NetPacketRetrievePlayerInfoData))
{
}
NetPacketRetrievePlayerInfo::~NetPacketRetrievePlayerInfo()
{
}
boost::shared_ptr<NetPacket>
NetPacketRetrievePlayerInfo::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketRetrievePlayerInfo);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketRetrievePlayerInfo::SetData(const NetPacketRetrievePlayerInfo::Data &inData)
{
NetPacketRetrievePlayerInfoData *tmpData = (NetPacketRetrievePlayerInfoData *)GetRawData();
// Set the data.
tmpData->playerId = htonl(inData.playerId);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketRetrievePlayerInfo::GetData(NetPacketRetrievePlayerInfo::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketRetrievePlayerInfoData *tmpData = (NetPacketRetrievePlayerInfoData *)GetRawData();
outData.playerId = ntohl(tmpData->playerId);
}
const NetPacketRetrievePlayerInfo *
NetPacketRetrievePlayerInfo::ToNetPacketRetrievePlayerInfo() const
{
return this;
}
void
NetPacketRetrievePlayerInfo::InternalCheck(const NetPacketHeader* data) const
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
NetPacketPlayerInfo::NetPacketPlayerInfo()
: NetPacket(NET_TYPE_PLAYER_INFO, sizeof(NetPacketPlayerInfoData), MAX_PACKET_SIZE)
{
}
NetPacketPlayerInfo::~NetPacketPlayerInfo()
{
}
boost::shared_ptr<NetPacket>
NetPacketPlayerInfo::Clone() const
{
boost::shared_ptr<NetPacket> newPacket(new NetPacketPlayerInfo);
try
{
newPacket->SetRawData(GetRawData());
} catch (const NetException &)
{
// Need to return the new packet anyway.
}
return newPacket;
}
void
NetPacketPlayerInfo::SetData(const NetPacketPlayerInfo::Data &inData)
{
u_int16_t playerNameLen = (u_int16_t)inData.playerInfo.playerName.length();
if (!playerNameLen || playerNameLen > MAX_NAME_SIZE)
throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
// Resize the packet so that the data fits in.
Resize((u_int16_t)
(sizeof(NetPacketPlayerInfoData) + ADD_PADDING(playerNameLen)));
NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)GetRawData();
// Set the data.
tmpData->playerId = htonl(inData.playerId);
tmpData->playerFlags = htons(inData.playerInfo.ptype);
tmpData->playerNameLength = htons(playerNameLen);
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerInfoData);
memcpy(namePtr, inData.playerInfo.playerName.c_str(), playerNameLen);
// Check the packet - just in case.
Check(GetRawData());
}
void
NetPacketPlayerInfo::GetData(NetPacketPlayerInfo::Data &outData) const
{
// We assume that the data is valid. Validity has already been checked.
NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)GetRawData();
outData.playerId = ntohl(tmpData->playerId);
outData.playerInfo.ptype = static_cast<PlayerType>(ntohs(tmpData->playerFlags));
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerInfoData);
outData.playerInfo.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
}
const NetPacketPlayerInfo *
NetPacketPlayerInfo::ToNetPacketPlayerInfo() const
{
return this;
}
void
NetPacketPlayerInfo::InternalCheck(const NetPacketHeader* data) const
{
u_int16_t dataLen = ntohs(data->length);
NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)data;
int playerNameLength = ntohs(tmpData->playerNameLength);
// Exact checking this time.
if (dataLen !=
sizeof(NetPacketPlayerInfoData)
+ ADD_PADDING(playerNameLength))
{
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
}
// Check string sizes.
if (!playerNameLength
|| playerNameLength > MAX_NAME_SIZE)
{
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
}
}
//-----------------------------------------------------------------------------
NetPacketCreateGame::NetPacketCreateGame()
: NetPacket(NET_TYPE_CREATE_GAME, sizeof(NetPacketCreateGameData), MAX_PACKET_SIZE)
{
@@ -1377,7 +1731,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
//-----------------------------------------------------------------------------
NetPacketPlayerJoined::NetPacketPlayerJoined()
: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), MAX_PACKET_SIZE)
: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), sizeof(NetPacketPlayerJoinedData))
{
}
@@ -1402,24 +1756,11 @@ NetPacketPlayerJoined::Clone() const
void
NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
{
u_int16_t playerNameLen = (u_int16_t)inData.playerName.length();
if (!playerNameLen || playerNameLen > MAX_NAME_SIZE)
throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
// Resize the packet so that the data fits in.
Resize((u_int16_t)
(sizeof(NetPacketPlayerJoinedData) + ADD_PADDING(playerNameLen)));
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
// Set the data.
tmpData->playerId = htonl(inData.playerId);
tmpData->playerFlags = htons(inData.ptype);
tmpData->playerRights = htons(inData.prights);
tmpData->playerNameLength = htons(playerNameLen);
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
memcpy(namePtr, inData.playerName.c_str(), playerNameLen);
// Check the packet - just in case.
Check(GetRawData());
@@ -1432,10 +1773,7 @@ NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
outData.playerId = ntohl(tmpData->playerId);
outData.ptype = static_cast<PlayerType>(ntohs(tmpData->playerFlags));
outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
outData.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
}
const NetPacketPlayerJoined *
@@ -1447,22 +1785,7 @@ NetPacketPlayerJoined::ToNetPacketPlayerJoined() const
void
NetPacketPlayerJoined::InternalCheck(const NetPacketHeader* data) const
{
u_int16_t dataLen = ntohs(data->length);
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)data;
int playerNameLength = ntohs(tmpData->playerNameLength);
// Exact checking this time.
if (dataLen !=
sizeof(NetPacketPlayerJoinedData)
+ ADD_PADDING(playerNameLength))
{
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
}
// Check string sizes.
if (!playerNameLength
|| playerNameLength > MAX_NAME_SIZE)
{
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
}
// Nothing to do.
}
//-----------------------------------------------------------------------------
+19 -3
View File
@@ -148,8 +148,26 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
// Process packet if one was received.
if (packet.get())
{
if (packet->ToNetPacketRetrievePlayerInfo())
{
NetPacketRetrievePlayerInfo::Data reqData;
packet->ToNetPacketRetrievePlayerInfo()->GetData(reqData);
SessionWrapper tmpSession = server.GetSessionManager().GetSessionByUniquePlayerId(reqData.playerId);
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
{
// Send player info to client.
boost::shared_ptr<NetPacket> info(new NetPacketPlayerInfo);
NetPacketPlayerInfo::Data infoData;
infoData.playerId = tmpSession.playerData->GetUniqueId();
infoData.playerInfo.ptype = tmpSession.playerData->GetType();
infoData.playerInfo.playerName = tmpSession.playerData->GetName();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
server.GetSender().Send(session.sessionData->GetSocket(), info);
}
}
// Chat text is always allowed.
if (packet->ToNetPacketSendChatText())
else if (packet->ToNetPacketSendChatText())
{
if (session.playerData.get()) // Only forward if this player is known.
{
@@ -312,8 +330,6 @@ ServerGameStateInit::CreateNetPacketPlayerJoined(const PlayerData &playerData)
boost::shared_ptr<NetPacket> thisPlayerJoined(new NetPacketPlayerJoined);
NetPacketPlayerJoined::Data thisPlayerJoinedData;
thisPlayerJoinedData.playerId = playerData.GetUniqueId();
thisPlayerJoinedData.playerName = playerData.GetName();
thisPlayerJoinedData.ptype = playerData.GetType();
thisPlayerJoinedData.prights = playerData.GetRights();
static_cast<NetPacketPlayerJoined *>(thisPlayerJoined.get())->SetData(thisPlayerJoinedData);
return thisPlayerJoined;
+39 -1
View File
@@ -190,7 +190,9 @@ ServerLobbyThread::ProcessLoop()
SessionError(session, ERR_SOCK_INVALID_STATE);
else
{
if (packet->ToNetPacketCreateGame())
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
@@ -266,6 +268,41 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
session.sessionData->SetState(SessionData::Established);
}
void
ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket)
{
NetPacketRetrievePlayerInfo::Data request;
tmpPacket.GetData(request);
// Find player in lobby or in a game.
SessionWrapper tmpSession = m_sessionManager.GetSessionByUniquePlayerId(request.playerId);
if (!tmpSession.sessionData.get() || !tmpSession.playerData.get())
{
GameMap::const_iterator game_i = m_gameMap.begin();
GameMap::const_iterator game_end = m_gameMap.end();
while (game_i != game_end)
{
tmpSession = game_i->second->GetSessionManager().GetSessionByUniquePlayerId(request.playerId);
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
break;
++game_i;
}
}
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
{
// Send player info to client.
boost::shared_ptr<NetPacket> info(new NetPacketPlayerInfo);
NetPacketPlayerInfo::Data infoData;
infoData.playerId = tmpSession.playerData->GetUniqueId();
infoData.playerInfo.ptype = tmpSession.playerData->GetType();
infoData.playerInfo.playerName = tmpSession.playerData->GetName();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
GetSender().Send(session.sessionData->GetSocket(), info);
}
// TODO: handle error
}
void
ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket)
{
@@ -517,6 +554,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
packetData.gameId = game.GetId();
packetData.gameMode = GAME_MODE_CREATED;
packetData.gameName = game.GetName();
packetData.gameData = game.GetGameData();
static_cast<NetPacketGameListNew *>(packet.get())->SetData(packetData);
return packet;
}
+104 -2
View File
@@ -44,6 +44,10 @@ class NetPacketInit;
class NetPacketInitAck;
class NetPacketGameListNew;
class NetPacketGameListUpdate;
class NetPacketGameListPlayerJoined;
class NetPacketGameListPlayerLeft;
class NetPacketRetrievePlayerInfo;
class NetPacketPlayerInfo;
class NetPacketCreateGame;
class NetPacketJoinGame;
class NetPacketJoinGameAck;
@@ -89,6 +93,10 @@ public:
virtual const NetPacketInitAck *ToNetPacketInitAck() const;
virtual const NetPacketGameListNew *ToNetPacketGameListNew() const;
virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
@@ -185,6 +193,7 @@ public:
u_int32_t gameId;
GameMode gameMode;
std::string gameName;
GameData gameData;
};
NetPacketGameListNew();
@@ -226,6 +235,101 @@ protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListPlayerJoined : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
u_int32_t playerId;
};
NetPacketGameListPlayerJoined();
virtual ~NetPacketGameListPlayerJoined();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListPlayerLeft : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
u_int32_t playerId;
};
NetPacketGameListPlayerLeft();
virtual ~NetPacketGameListPlayerLeft();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketRetrievePlayerInfo : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
};
NetPacketRetrievePlayerInfo();
virtual ~NetPacketRetrievePlayerInfo();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketPlayerInfo : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
PlayerInfo playerInfo;
};
NetPacketPlayerInfo();
virtual ~NetPacketPlayerInfo();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketCreateGame : public NetPacket
{
public:
@@ -306,9 +410,7 @@ public:
struct Data
{
u_int32_t playerId;
PlayerType ptype;
PlayerRights prights;
std::string playerName;
};
NetPacketPlayerJoined();
+1
View File
@@ -72,6 +72,7 @@ protected:
void ProcessLoop();
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
void HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket);
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
void CloseSessionLoop();
+9
View File
@@ -40,6 +40,13 @@ enum PlayerRights
PLAYER_RIGHTS_ADMIN
};
struct PlayerInfo
{
PlayerInfo() : ptype(PLAYER_TYPE_HUMAN) {}
std::string playerName;
PlayerType ptype;
};
class PlayerData
{
public:
@@ -60,6 +67,8 @@ public:
{m_netSessionData = session;}
PlayerType GetType() const
{return m_type;}
void SetType(PlayerType type)
{m_type = type;}
PlayerRights GetRights() const
{return m_rights;}
void SetRights(PlayerRights rights)