Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
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@@ -128,6 +128,7 @@ signals:
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(QString playerName, int rights);
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void signalNetClientPlayerJoined(QString playerName, int rights);
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void signalNetClientPlayerChanged(QString oldPlayerName, QString newPlayerName);
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void signalNetClientPlayerLeft(QString playerName);
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void signalNetClientGameListNew(QString gameName);
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void signalNetClientGameListRemove(QString gameName);
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