Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.

This commit is contained in:
lotodore
2007-08-26 22:41:37 +00:00
parent ba17f1d08e
commit 56b24e09eb
19 changed files with 755 additions and 104 deletions
+1
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@@ -128,6 +128,7 @@ signals:
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(QString playerName, int rights);
void signalNetClientPlayerJoined(QString playerName, int rights);
void signalNetClientPlayerChanged(QString oldPlayerName, QString newPlayerName);
void signalNetClientPlayerLeft(QString playerName);
void signalNetClientGameListNew(QString gameName);
void signalNetClientGameListRemove(QString gameName);