Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
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@@ -47,6 +47,7 @@ public slots:
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void refresh(int actionID);
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void joinedNetworkGame(QString playerName, int rights);
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void addConnectedPlayer(QString playerName, int rights);
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void updatePlayer(QString oldPlayerName, QString newPlayerName);
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void removePlayer(QString playerName);
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void playerSelected(QTreeWidgetItem*, int);
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void kickPlayer();
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