Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
This commit is contained in:
+384
-61
@@ -31,26 +31,30 @@ using namespace std;
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#define NET_TYPE_INIT_ACK 0x0002
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#define NET_TYPE_GAME_LIST_NEW 0x0003
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#define NET_TYPE_GAME_LIST_UPDATE 0x0004
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#define NET_TYPE_CREATE_GAME 0x0005
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#define NET_TYPE_JOIN_GAME 0x0006
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#define NET_TYPE_JOIN_GAME_ACK 0x0007
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#define NET_TYPE_PLAYER_JOINED 0x0008
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#define NET_TYPE_PLAYER_LEFT 0x0009
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#define NET_TYPE_KICK_PLAYER 0x000A
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#define NET_TYPE_START_EVENT 0x000B
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#define NET_TYPE_GAME_START 0x000C
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#define NET_TYPE_HAND_START 0x000D
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#define NET_TYPE_PLAYERS_TURN 0x000E
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#define NET_TYPE_PLAYERS_ACTION 0x000F
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0010
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0011
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0012
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#define NET_TYPE_DEAL_TURN_CARD 0x0013
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#define NET_TYPE_DEAL_RIVER_CARD 0x0014
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0015
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x0016
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x0017
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#define NET_TYPE_END_OF_GAME 0x0018
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#define NET_TYPE_GAME_LIST_PLAYER_JOINED 0x0005
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#define NET_TYPE_GAME_LIST_PLAYER_LEFT 0x0006
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#define NET_TYPE_RETRIEVE_PLAYER_INFO 0x0007
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#define NET_TYPE_PLAYER_INFO 0x0008
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#define NET_TYPE_CREATE_GAME 0x0009
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#define NET_TYPE_JOIN_GAME 0x000A
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#define NET_TYPE_JOIN_GAME_ACK 0x000B
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#define NET_TYPE_PLAYER_JOINED 0x000C
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#define NET_TYPE_PLAYER_LEFT 0x000D
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#define NET_TYPE_KICK_PLAYER 0x000E
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#define NET_TYPE_START_EVENT 0x000F
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#define NET_TYPE_GAME_START 0x0010
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#define NET_TYPE_HAND_START 0x0011
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#define NET_TYPE_PLAYERS_TURN 0x0012
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#define NET_TYPE_PLAYERS_ACTION 0x0013
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0014
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0015
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0016
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#define NET_TYPE_DEAL_TURN_CARD 0x0017
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#define NET_TYPE_DEAL_RIVER_CARD 0x0018
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0019
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001A
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001B
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#define NET_TYPE_END_OF_GAME 0x001C
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#define NET_TYPE_SEND_CHAT_TEXT 0x0200
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#define NET_TYPE_CHAT_TEXT 0x0201
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@@ -108,6 +112,13 @@ struct GCC_PACKED NetPacketGameListNewData
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u_int32_t gameId;
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u_int16_t gameMode;
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u_int16_t gameNameLength;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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struct GCC_PACKED NetPacketGameListUpdateData
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@@ -118,6 +129,34 @@ struct GCC_PACKED NetPacketGameListUpdateData
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u_int16_t reserved;
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};
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struct GCC_PACKED NetPacketGameListPlayerJoinedData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int32_t playerId;
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};
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struct GCC_PACKED NetPacketGameListPlayerLeftData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int32_t playerId;
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};
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struct GCC_PACKED NetPacketRetrievePlayerInfoData
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{
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NetPacketHeader head;
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u_int32_t playerId;
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};
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struct GCC_PACKED NetPacketPlayerInfoData
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{
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NetPacketHeader head;
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u_int32_t playerId;
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u_int16_t playerFlags;
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u_int16_t playerNameLength;
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};
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struct GCC_PACKED NetPacketCreateGameData
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{
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NetPacketHeader head;
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@@ -157,9 +196,7 @@ struct GCC_PACKED NetPacketPlayerJoinedData
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{
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NetPacketHeader head;
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u_int32_t playerId;
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u_int16_t playerFlags;
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u_int16_t playerRights;
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u_int16_t playerNameLength;
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u_int16_t reserved;
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};
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@@ -377,6 +414,18 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_GAME_LIST_UPDATE:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListUpdate);
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break;
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case NET_TYPE_GAME_LIST_PLAYER_JOINED:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerJoined);
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break;
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case NET_TYPE_GAME_LIST_PLAYER_LEFT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameListPlayerLeft);
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break;
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case NET_TYPE_RETRIEVE_PLAYER_INFO:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRetrievePlayerInfo);
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break;
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case NET_TYPE_PLAYER_INFO:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerInfo);
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break;
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case NET_TYPE_CREATE_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketCreateGame);
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break;
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@@ -554,6 +603,30 @@ NetPacket::ToNetPacketGameListUpdate() const
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return NULL;
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}
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const NetPacketGameListPlayerJoined *
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NetPacket::ToNetPacketGameListPlayerJoined() const
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{
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return NULL;
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}
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const NetPacketGameListPlayerLeft *
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NetPacket::ToNetPacketGameListPlayerLeft() const
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{
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return NULL;
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}
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const NetPacketRetrievePlayerInfo *
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NetPacket::ToNetPacketRetrievePlayerInfo() const
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{
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return NULL;
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}
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const NetPacketPlayerInfo *
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NetPacket::ToNetPacketPlayerInfo() const
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{
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return NULL;
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}
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const NetPacketCreateGame *
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NetPacket::ToNetPacketCreateGame() const
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{
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@@ -951,9 +1024,16 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->gameMode = htons(inData.gameMode);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->gameId = htonl(inData.gameId);
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tmpData->gameMode = htons(inData.gameMode);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
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memcpy(gameNamePtr, inData.gameName.c_str(), gameNameLen);
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@@ -967,9 +1047,16 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.gameMode = static_cast<GameMode>(ntohs(tmpData->gameMode));
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u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
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outData.gameId = ntohl(tmpData->gameId);
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outData.gameMode = static_cast<GameMode>(ntohs(tmpData->gameMode));
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u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
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outData.gameName = string(gameNamePtr, gameNameLen);
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}
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@@ -1069,6 +1156,273 @@ NetPacketGameListUpdate::InternalCheck(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketGameListPlayerJoined::NetPacketGameListPlayerJoined()
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: NetPacket(NET_TYPE_GAME_LIST_PLAYER_JOINED, sizeof(NetPacketGameListPlayerJoinedData), sizeof(NetPacketGameListPlayerJoinedData))
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{
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}
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NetPacketGameListPlayerJoined::~NetPacketGameListPlayerJoined()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketGameListPlayerJoined::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListPlayerJoined);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketGameListPlayerJoined::SetData(const NetPacketGameListPlayerJoined::Data &inData)
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{
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NetPacketGameListPlayerJoinedData *tmpData = (NetPacketGameListPlayerJoinedData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->playerId = htonl(inData.playerId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketGameListPlayerJoined::GetData(NetPacketGameListPlayerJoined::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketGameListPlayerJoinedData *tmpData = (NetPacketGameListPlayerJoinedData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.playerId = ntohl(tmpData->playerId);
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}
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const NetPacketGameListPlayerJoined *
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NetPacketGameListPlayerJoined::ToNetPacketGameListPlayerJoined() const
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{
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return this;
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}
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void
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NetPacketGameListPlayerJoined::InternalCheck(const NetPacketHeader* data) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketGameListPlayerLeft::NetPacketGameListPlayerLeft()
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: NetPacket(NET_TYPE_GAME_LIST_PLAYER_LEFT, sizeof(NetPacketGameListPlayerLeftData), sizeof(NetPacketGameListPlayerLeftData))
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{
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}
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NetPacketGameListPlayerLeft::~NetPacketGameListPlayerLeft()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketGameListPlayerLeft::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketGameListPlayerLeft);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketGameListPlayerLeft::SetData(const NetPacketGameListPlayerLeft::Data &inData)
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{
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NetPacketGameListPlayerLeftData *tmpData = (NetPacketGameListPlayerLeftData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->playerId = htonl(inData.playerId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketGameListPlayerLeft::GetData(NetPacketGameListPlayerLeft::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketGameListPlayerLeftData *tmpData = (NetPacketGameListPlayerLeftData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.playerId = ntohl(tmpData->playerId);
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}
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const NetPacketGameListPlayerLeft *
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NetPacketGameListPlayerLeft::ToNetPacketGameListPlayerLeft() const
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{
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return this;
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}
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void
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NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader* data) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketRetrievePlayerInfo::NetPacketRetrievePlayerInfo()
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: NetPacket(NET_TYPE_RETRIEVE_PLAYER_INFO, sizeof(NetPacketRetrievePlayerInfoData), sizeof(NetPacketRetrievePlayerInfoData))
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{
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}
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NetPacketRetrievePlayerInfo::~NetPacketRetrievePlayerInfo()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketRetrievePlayerInfo::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketRetrievePlayerInfo);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketRetrievePlayerInfo::SetData(const NetPacketRetrievePlayerInfo::Data &inData)
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{
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NetPacketRetrievePlayerInfoData *tmpData = (NetPacketRetrievePlayerInfoData *)GetRawData();
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// Set the data.
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tmpData->playerId = htonl(inData.playerId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketRetrievePlayerInfo::GetData(NetPacketRetrievePlayerInfo::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketRetrievePlayerInfoData *tmpData = (NetPacketRetrievePlayerInfoData *)GetRawData();
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outData.playerId = ntohl(tmpData->playerId);
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}
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const NetPacketRetrievePlayerInfo *
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NetPacketRetrievePlayerInfo::ToNetPacketRetrievePlayerInfo() const
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{
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return this;
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}
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void
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NetPacketRetrievePlayerInfo::InternalCheck(const NetPacketHeader* data) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketPlayerInfo::NetPacketPlayerInfo()
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: NetPacket(NET_TYPE_PLAYER_INFO, sizeof(NetPacketPlayerInfoData), MAX_PACKET_SIZE)
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{
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}
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NetPacketPlayerInfo::~NetPacketPlayerInfo()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketPlayerInfo::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketPlayerInfo);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketPlayerInfo::SetData(const NetPacketPlayerInfo::Data &inData)
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{
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u_int16_t playerNameLen = (u_int16_t)inData.playerInfo.playerName.length();
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if (!playerNameLen || playerNameLen > MAX_NAME_SIZE)
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throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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(sizeof(NetPacketPlayerInfoData) + ADD_PADDING(playerNameLen)));
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NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)GetRawData();
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// Set the data.
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tmpData->playerId = htonl(inData.playerId);
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tmpData->playerFlags = htons(inData.playerInfo.ptype);
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tmpData->playerNameLength = htons(playerNameLen);
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char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerInfoData);
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memcpy(namePtr, inData.playerInfo.playerName.c_str(), playerNameLen);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketPlayerInfo::GetData(NetPacketPlayerInfo::Data &outData) const
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{
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// We assume that the data is valid. Validity has already been checked.
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NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)GetRawData();
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outData.playerId = ntohl(tmpData->playerId);
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outData.playerInfo.ptype = static_cast<PlayerType>(ntohs(tmpData->playerFlags));
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char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerInfoData);
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outData.playerInfo.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
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}
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const NetPacketPlayerInfo *
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NetPacketPlayerInfo::ToNetPacketPlayerInfo() const
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{
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return this;
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}
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void
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NetPacketPlayerInfo::InternalCheck(const NetPacketHeader* data) const
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{
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u_int16_t dataLen = ntohs(data->length);
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NetPacketPlayerInfoData *tmpData = (NetPacketPlayerInfoData *)data;
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int playerNameLength = ntohs(tmpData->playerNameLength);
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// Exact checking this time.
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if (dataLen !=
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sizeof(NetPacketPlayerInfoData)
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+ ADD_PADDING(playerNameLength))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
// Check string sizes.
|
||||
if (!playerNameLength
|
||||
|| playerNameLength > MAX_NAME_SIZE)
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketCreateGame::NetPacketCreateGame()
|
||||
: NetPacket(NET_TYPE_CREATE_GAME, sizeof(NetPacketCreateGameData), MAX_PACKET_SIZE)
|
||||
{
|
||||
@@ -1377,7 +1731,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketPlayerJoined::NetPacketPlayerJoined()
|
||||
: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), MAX_PACKET_SIZE)
|
||||
: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), sizeof(NetPacketPlayerJoinedData))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1402,24 +1756,11 @@ NetPacketPlayerJoined::Clone() const
|
||||
void
|
||||
NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
|
||||
{
|
||||
u_int16_t playerNameLen = (u_int16_t)inData.playerName.length();
|
||||
|
||||
if (!playerNameLen || playerNameLen > MAX_NAME_SIZE)
|
||||
throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
|
||||
|
||||
// Resize the packet so that the data fits in.
|
||||
Resize((u_int16_t)
|
||||
(sizeof(NetPacketPlayerJoinedData) + ADD_PADDING(playerNameLen)));
|
||||
|
||||
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
|
||||
|
||||
// Set the data.
|
||||
tmpData->playerId = htonl(inData.playerId);
|
||||
tmpData->playerFlags = htons(inData.ptype);
|
||||
tmpData->playerRights = htons(inData.prights);
|
||||
tmpData->playerNameLength = htons(playerNameLen);
|
||||
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
|
||||
memcpy(namePtr, inData.playerName.c_str(), playerNameLen);
|
||||
|
||||
// Check the packet - just in case.
|
||||
Check(GetRawData());
|
||||
@@ -1432,10 +1773,7 @@ NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
|
||||
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
|
||||
|
||||
outData.playerId = ntohl(tmpData->playerId);
|
||||
outData.ptype = static_cast<PlayerType>(ntohs(tmpData->playerFlags));
|
||||
outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
|
||||
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
|
||||
outData.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
|
||||
}
|
||||
|
||||
const NetPacketPlayerJoined *
|
||||
@@ -1447,22 +1785,7 @@ NetPacketPlayerJoined::ToNetPacketPlayerJoined() const
|
||||
void
|
||||
NetPacketPlayerJoined::InternalCheck(const NetPacketHeader* data) const
|
||||
{
|
||||
u_int16_t dataLen = ntohs(data->length);
|
||||
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)data;
|
||||
int playerNameLength = ntohs(tmpData->playerNameLength);
|
||||
// Exact checking this time.
|
||||
if (dataLen !=
|
||||
sizeof(NetPacketPlayerJoinedData)
|
||||
+ ADD_PADDING(playerNameLength))
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
// Check string sizes.
|
||||
if (!playerNameLength
|
||||
|| playerNameLength > MAX_NAME_SIZE)
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user