Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.

This commit is contained in:
lotodore
2007-08-26 22:41:37 +00:00
parent ba17f1d08e
commit 56b24e09eb
19 changed files with 755 additions and 104 deletions
+1
View File
@@ -72,6 +72,7 @@ protected:
void ProcessLoop();
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
void HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket);
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
void CloseSessionLoop();