indent fixes tab = 4 chars

This commit is contained in:
doitux
2010-03-30 12:25:30 +00:00
parent 0da0b4f8a0
commit 598b26c5ff
11 changed files with 2494 additions and 2497 deletions
+107 -107
View File
@@ -28,142 +28,142 @@ class gameTableImpl;
class ServerGuiWrapper : public GuiInterface
{
public:
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
~ServerGuiWrapper();
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
~ServerGuiWrapper();
void initGui(int speed);
void initGui(int speed);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const {return NULL;}
gameTableImpl* getMyW() const {return NULL;}
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void waitForGuiUpdateDone() const;
void waitForGuiUpdateDone() const;
void dealBeRoCards(int);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void dealBeRoCards(int);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void nextPlayerAnimation();
void nextPlayerAnimation();
void beRoAnimation2(int);
void beRoAnimation2(int);
void preflopAnimation1();
void preflopAnimation2();
void flopAnimation1();
void flopAnimation2();
void preflopAnimation1();
void preflopAnimation2();
void turnAnimation1();
void turnAnimation2();
void flopAnimation1();
void flopAnimation2();
void riverAnimation1();
void riverAnimation2();
void turnAnimation1();
void turnAnimation2();
void postRiverAnimation1();
void postRiverRunAnimation1();
void riverAnimation1();
void riverAnimation2();
void flipHolecardsAllIn();
void postRiverAnimation1();
void postRiverRunAnimation1();
void nextRoundCleanGui();
void flipHolecardsAllIn();
void meInAction();
void updateMyButtonsState();
void disableMyButtons();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void nextRoundCleanGui();
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void meInAction();
void updateMyButtonsState();
void disableMyButtons();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListClear();
void SignalNetClientServerListShow();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientLoginShow();
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListClear();
void SignalNetClientServerListShow();
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalNetClientLoginShow();
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
private:
boost::shared_ptr<Session> mySession;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
ConfigFile *myConfig;
ClientCallback *myClientcb;
ServerCallback *myServercb;
IrcCallback *myIrccb;
ClientCallback *myClientcb;
ServerCallback *myServercb;
IrcCallback *myIrccb;
};
#endif
+60 -60
View File
@@ -33,82 +33,82 @@ class gameTableImpl;
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
public:
virtual ~GuiInterface();
virtual ~GuiInterface();
virtual void initGui(int speed) =0;
virtual void initGui(int speed) =0;
virtual boost::shared_ptr<Session> getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
virtual boost::shared_ptr<Session> getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
virtual gameTableImpl *getMyW() const=0;
virtual gameTableImpl *getMyW() const=0;
//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
virtual void nextPlayerAnimation()=0;
// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
virtual void beRoAnimation2(int)=0;
virtual void nextPlayerAnimation()=0;
virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
virtual void beRoAnimation2(int)=0;
virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
virtual void nextRoundCleanGui()=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerNum) =0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
virtual void nextRoundCleanGui()=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerNum) =0;
virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
};
#endif
File diff suppressed because it is too large Load Diff
+101 -101
View File
@@ -35,120 +35,120 @@ class MyGameListSortFilterProxyModel;
*/
class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
Q_OBJECT
Q_OBJECT
public:
gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
~gameLobbyDialogImpl();
~gameLobbyDialogImpl();
void exec();
void exec();
ChatTools *getMyChat() { return myChat; }
ChatTools *getMyChat() { return myChat; }
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
public slots:
void createGame();
void joinGame();
void joinAnyGame();
void gameSelected(const QModelIndex &, const QModelIndex &);
void updateGameItem(QList <QStandardItem*>, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
void playerJoinedLobby(unsigned playerId, QString playerName);
void playerLeftLobby(unsigned playerId);
void updateStats(ServerStats stats);
void refreshGameStats();
void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
gameTableImpl* getMyW() const { return myW; }
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, bool);
void addConnectedPlayer(unsigned, QString, bool);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString);
void refreshConnectedPlayerAvatars();
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void refresh(int actionID);
void removedFromGame(int reason);
void startGame();
void leaveGame();
void kickPlayer();
void joinedGameDialogUpdate();
void leftGameDialogUpdate();
void updateDialogBlinds(const GameData &gameData);
void clearDialog();
void keyPressEvent(QKeyEvent * keyEvent);
bool event(QEvent * event);
void hideShowGameDescription(bool show);
void showWaitStartGameMsgBox();
void joinAnyGameButtonRefresh();
void reject();
void closeEvent(QCloseEvent *event);
void writeDialogSettings(int);
void readDialogSettings();
void changeGameListFilter(int);
void changeGameListSorting();
void registeredUserMode();
void guestUserMode();
void showNickListContextMenu(QPoint);
void invitePlayerToCurrentGame();
void showInfoMsgBox();
void showInvitationDialog(unsigned gameId, unsigned playerIdFrom);
void chatInfoPlayerInviation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void chatInfoPlayerRejectedInviation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void createGame();
void joinGame();
void joinAnyGame();
void gameSelected(const QModelIndex &, const QModelIndex &);
void updateGameItem(QList <QStandardItem*>, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
void playerJoinedLobby(unsigned playerId, QString playerName);
void playerLeftLobby(unsigned playerId);
void updateStats(ServerStats stats);
void refreshGameStats();
void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
gameTableImpl* getMyW() const { return myW; }
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, bool);
void addConnectedPlayer(unsigned, QString, bool);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString);
void refreshConnectedPlayerAvatars();
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void refresh(int actionID);
void removedFromGame(int reason);
void startGame();
void leaveGame();
void kickPlayer();
void joinedGameDialogUpdate();
void leftGameDialogUpdate();
void updateDialogBlinds(const GameData &gameData);
void clearDialog();
void keyPressEvent(QKeyEvent * keyEvent);
bool event(QEvent * event);
void hideShowGameDescription(bool show);
void showWaitStartGameMsgBox();
void joinAnyGameButtonRefresh();
void reject();
void closeEvent(QCloseEvent *event);
void writeDialogSettings(int);
void readDialogSettings();
void changeGameListFilter(int);
void changeGameListSorting();
void registeredUserMode();
void guestUserMode();
void showNickListContextMenu(QPoint);
void invitePlayerToCurrentGame();
void showInfoMsgBox();
void showInvitationDialog(unsigned gameId, unsigned playerIdFrom);
void chatInfoPlayerInviation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void chatInfoPlayerRejectedInviation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
private:
gameTableImpl* myW;
startWindowImpl* myStartWindow;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
unsigned myCurrentGameId;
bool isGameAdministrator;
bool inGame;
bool guestMode;
QString myAppDataPath;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QTimer *blinkingButtonAnimationTimer;
QTimer *showInfoMsgBoxTimer;
bool blinkingButtonAnimationState;
QColor defaultStartButtonColor;
QColor defaultStartButtonTextColor;
QColor disabledStartButtonColor;
QColor disabledStartButtonTextColor;
ChatTools *myChat;
int keyUpCounter;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
QMenu *nickListContextMenu;
QAction *nickListInviteAction;
QAction *ignorePlayerAction;
int infoMsgToShowId;
int currentInvitationGameId;
bool inviteDialogIsCurrentlyShown;
gameTableImpl* myW;
startWindowImpl* myStartWindow;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
unsigned myCurrentGameId;
bool isGameAdministrator;
bool inGame;
bool guestMode;
QString myAppDataPath;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QTimer *blinkingButtonAnimationTimer;
QTimer *showInfoMsgBoxTimer;
bool blinkingButtonAnimationState;
QColor defaultStartButtonColor;
QColor defaultStartButtonTextColor;
QColor disabledStartButtonColor;
QColor disabledStartButtonTextColor;
ChatTools *myChat;
int keyUpCounter;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
QMenu *nickListContextMenu;
QAction *nickListInviteAction;
QAction *ignorePlayerAction;
int infoMsgToShowId;
int currentInvitationGameId;
bool inviteDialogIsCurrentlyShown;
protected:
bool eventFilter(QObject *obj, QEvent *event);
protected:
bool eventFilter(QObject *obj, QEvent *event);
};
#endif
+22 -17
View File
@@ -34,10 +34,10 @@ GuiWrapper::GuiWrapper(ConfigFile *c, startWindowImpl *s) : myLog(NULL), myW(NUL
{
myW = new gameTableImpl(myConfig);
myLog = new Log(myW, myConfig);
myW = new gameTableImpl(myConfig);
myLog = new Log(myW, myConfig);
myW->setStartWindow(myStartWindow);
myW->setStartWindow(myStartWindow);
}
@@ -66,8 +66,8 @@ void GuiWrapper::setPlayerAvatar(int myUniqueID, const std::string &myAvatar) co
void GuiWrapper::waitForGuiUpdateDone() const
{
myW->signalGuiUpdateDone();
myW->waitForGuiUpdateDone();
myW->signalGuiUpdateDone();
myW->waitForGuiUpdateDone();
}
void GuiWrapper::dealBeRoCards(int myBeRoID) { myW->signalDealBeRoCards(myBeRoID); }
@@ -138,21 +138,21 @@ void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &play
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin); }
void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{
myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
}
void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
myW->signalNetClientPlayerLeft(playerId);
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
QString tmpName(QString::fromUtf8(playerName.c_str()));
myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
myW->signalNetClientPlayerLeft(playerId);
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
}
@@ -186,6 +186,11 @@ void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickNa
void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
void GuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { myStartWindow->signalLobbyPlayerLeft(playerId); }
void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom); }
void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned
playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom);
} void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned
playerIdWho, unsigned playerIdFrom) {
myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned
playerIdWho, DenyGameInvitationReason reason) {
myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
+107 -107
View File
@@ -34,139 +34,139 @@ class ConfigFile;
class GuiWrapper : public GuiInterface
{
public:
GuiWrapper(ConfigFile*, startWindowImpl*);
GuiWrapper(ConfigFile*, startWindowImpl*);
~GuiWrapper();
~GuiWrapper();
void initGui(int speed);
void initGui(int speed);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const { return myW; }
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
gameTableImpl* getMyW() const { return myW; }
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void waitForGuiUpdateDone() const;
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void dealBeRoCards(int myBeRoID);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void waitForGuiUpdateDone() const;
void nextPlayerAnimation();
void dealBeRoCards(int myBeRoID);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void beRoAnimation2(int);
void preflopAnimation1();
void preflopAnimation2();
void flopAnimation1();
void flopAnimation2();
void nextPlayerAnimation();
void turnAnimation1();
void turnAnimation2();
void beRoAnimation2(int);
void riverAnimation1();
void riverAnimation2();
void preflopAnimation1();
void preflopAnimation2();
void postRiverAnimation1();
void postRiverRunAnimation1();
void flopAnimation1();
void flopAnimation2();
void flipHolecardsAllIn();
void turnAnimation1();
void turnAnimation2();
void nextRoundCleanGui();
void riverAnimation1();
void riverAnimation2();
void meInAction();
void disableMyButtons();
void updateMyButtonsState();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void postRiverAnimation1();
void postRiverRunAnimation1();
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void flipHolecardsAllIn();
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void nextRoundCleanGui();
void SignalNetClientConnect(int actionID);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientLoginShow();
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientWaitDialog();
void meInAction();
void disableMyButtons();
void updateMyButtonsState();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetClientConnect(int actionID);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientLoginShow();
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientWaitDialog();
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
private:
Log *myLog;
gameTableImpl *myW;
ConfigFile *myConfig;
startWindowImpl *myStartWindow;
Log *myLog;
gameTableImpl *myW;
ConfigFile *myConfig;
startWindowImpl *myStartWindow;
};
@@ -33,10 +33,10 @@ myMessageDialogImpl::myMessageDialogImpl(ConfigFile *c, QWidget *parent)
: QDialog(parent), myConfig(c), currentMsgId(0)
{
#ifdef __APPLE__
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
setupUi(this);
setupUi(this);
}
int myMessageDialogImpl::exec(int messageId, QString msg, QString title, QPixmap pix, QDialogButtonBox::StandardButtons buttons, bool showCheckBox)
File diff suppressed because it is too large Load Diff
+83 -92
View File
@@ -47,115 +47,106 @@ class serverListDialogImpl;
class internetGameLoginDialogImpl;
class startWindowImpl: public QMainWindow, public Ui::startWindow {
Q_OBJECT
Q_OBJECT
public:
startWindowImpl(ConfigFile *c =0);
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
// void keyPressEvent( QKeyEvent *);
// void keyPressEvent( QKeyEvent *);
signals:
void signalShowClientDialog();
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalShowClientDialog();
// void signalIrcConnect(QString server);
// void signalIrcSelfJoined(QString nickName, QString channel);
// void signalIrcPlayerJoined(QString nickName);
// void signalIrcPlayerChanged(QString oldNick, QString newNick);
// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
// void signalIrcPlayerLeft(QString nickName);
// void signalIrcChatMessage(QString nickName, QString msg);
// void signalIrcError(int errorCode);
// void signalIrcServerError(int errorCode);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
public slots:
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void startNewLocalGame(newGameDialogImpl* =0);
void startNewLocalGame(newGameDialogImpl* =0);
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
private:
ConfigFile *myConfig;
ConfigFile *myConfig;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
friend class GuiWrapper;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
friend class GuiWrapper;
};
#endif
+292 -292
View File
@@ -44,495 +44,495 @@
using namespace std;
Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
: currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
{
myQtToolsInterface = CreateQtToolsWrapper();
myQtToolsInterface = CreateQtToolsWrapper();
}
Session::~Session()
{
terminateNetworkClient();
terminateNetworkServer();
delete myConfig;
myConfig = 0;
delete myQtToolsInterface;
myQtToolsInterface = 0;
terminateNetworkClient();
terminateNetworkServer();
delete myConfig;
myConfig = 0;
delete myQtToolsInterface;
myQtToolsInterface = 0;
}
bool Session::init()
{
myAvatarManager.reset(new AvatarManager(
myConfig->readConfigInt("ServerUsePutAvatars") == 1,
myConfig->readConfigString("ServerPutAvatarsAddress"),
myConfig->readConfigString("ServerPutAvatarsUser"),
myConfig->readConfigString("ServerPutAvatarsPassword")
));
bool retVal = myAvatarManager->Init(
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("AppDataDir")),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
addOwnAvatar(myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("MyAvatar")));
myAvatarManager->RemoveOldAvatarCacheEntries();
return retVal;
myAvatarManager.reset(new AvatarManager(
myConfig->readConfigInt("ServerUsePutAvatars") == 1,
myConfig->readConfigString("ServerPutAvatarsAddress"),
myConfig->readConfigString("ServerPutAvatarsUser"),
myConfig->readConfigString("ServerPutAvatarsPassword")
));
bool retVal = myAvatarManager->Init(
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("AppDataDir")),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
addOwnAvatar(myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("MyAvatar")));
myAvatarManager->RemoveOldAvatarCacheEntries();
return retVal;
}
void Session::init(boost::shared_ptr<AvatarManager> manager)
{
myAvatarManager = manager;
myAvatarManager = manager;
}
void Session::addOwnAvatar(const std::string &avatarFile)
{
myAvatarManager->AddSingleAvatar(avatarFile);
myAvatarManager->AddSingleAvatar(avatarFile);
}
void Session::startLocalGame(const GameData &gameData, const StartData &startData) {
myGameType = GAME_TYPE_LOCAL;
myGameType = GAME_TYPE_LOCAL;
currentGame.reset();
currentGameNum++;
currentGame.reset();
currentGameNum++;
myGui->initGui(gameData.guiSpeed);
myGui->initGui(gameData.guiSpeed);
PlayerDataList playerDataList;
for(int i = 0; i < startData.numberOfPlayers; i++) {
PlayerDataList playerDataList;
for(int i = 0; i < startData.numberOfPlayers; i++) {
//Namen und Avatarpfad abfragen
ostringstream myName;
if (i==0) { myName << "MyName"; }
else { myName << "Opponent" << i << "Name"; }
ostringstream myAvatar;
if (i==0) { myAvatar << "MyAvatar"; }
else { myAvatar << "Opponent" << i << "Avatar"; }
//Namen und Avatarpfad abfragen
ostringstream myName;
if (i==0) { myName << "MyName"; }
else { myName << "Opponent" << i << "Name"; }
ostringstream myAvatar;
if (i==0) { myAvatar << "MyAvatar"; }
else { myAvatar << "Opponent" << i << "Avatar"; }
//PlayerData erzeugen
// UniqueId = PlayerNumber for local games.
boost::shared_ptr<PlayerData> playerData(new PlayerData(i, i,
i == 0 ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER,
PLAYER_RIGHTS_NORMAL,
i == 0));
playerData->SetName(myConfig->readConfigString(myName.str()));
playerData->SetAvatarFile(myConfig->readConfigString(myAvatar.str()));
//PlayerData erzeugen
// UniqueId = PlayerNumber for local games.
boost::shared_ptr<PlayerData> playerData(new PlayerData(i, i,
i == 0 ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER,
PLAYER_RIGHTS_NORMAL,
i == 0));
playerData->SetName(myConfig->readConfigString(myName.str()));
playerData->SetAvatarFile(myConfig->readConfigString(myAvatar.str()));
playerDataList.push_back(playerData);
}
// EngineFactory erstellen
boost::shared_ptr<EngineFactory> factory(new LocalEngineFactory(myConfig)); // LocalEngine erstellen
playerDataList.push_back(playerData);
}
// EngineFactory erstellen
boost::shared_ptr<EngineFactory> factory(new LocalEngineFactory(myConfig)); // LocalEngine erstellen
currentGame.reset(new Game(myGui, factory, playerDataList, gameData, startData, currentGameNum));
currentGame.reset(new Game(myGui, factory, playerDataList, gameData, startData, currentGameNum));
//// SPIEL-SCHLEIFE
currentGame->initHand();
currentGame->startHand();
// SPIEL-SCHLEIFE
//// SPIEL-SCHLEIFE
currentGame->initHand();
currentGame->startHand();
// SPIEL-SCHLEIFE
}
void Session::startClientGame(boost::shared_ptr<Game> game)
{
currentGameNum++;
currentGameNum++;
currentGame = game;
currentGame = game;
}
Game *Session::getCurrentGame()
{
return currentGame.get();
return currentGame.get();
}
GuiInterface *Session::getGui()
{
return myGui;
return myGui;
}
Session::GameType Session::getGameType()
{
return myGameType;
return myGameType;
}
boost::shared_ptr<AvatarManager> Session::getAvatarManager()
{
return myAvatarManager;
return myAvatarManager;
}
void Session::startInternetClient()
{
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_INTERNET;
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_INTERNET;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0;
myNetClient->Init(
myConfig->readConfigString("InternetServerAddress"),
myNetClient->Init(
myConfig->readConfigString("InternetServerAddress"),
#ifdef POKERTH_IS_07BETA
"pokerth.net/serverlist07.xml.z", 1,
"pokerth.net/serverlist07.xml.z", 1,
#else
myConfig->readConfigString("InternetServerListAddress"),
myConfig->readConfigInt("InternetServerConfigMode") == 0,
myConfig->readConfigString("InternetServerListAddress"),
myConfig->readConfigInt("InternetServerConfigMode") == 0,
#endif
myConfig->readConfigInt("InternetServerPort"),
myConfig->readConfigInt("InternetServerUseIpv6") == 1,
myConfig->readConfigInt("InternetServerUseSctp") == 1,
useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
myConfig->readConfigInt("InternetServerPort"),
myConfig->readConfigInt("InternetServerUseIpv6") == 1,
myConfig->readConfigInt("InternetServerUseSctp") == 1,
useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
}
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp)
{
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_NETWORK;
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_NETWORK;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
myNetClient->Init(
serverAddress,
"",
false,
serverPort,
ipv6,
sctp,
"", // no avatar server
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
myNetClient->SendJoinFirstGame("");
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
myNetClient->Init(
serverAddress,
"",
false,
serverPort,
ipv6,
sctp,
"", // no avatar server
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
myNetClient->SendJoinFirstGame("");
}
void Session::startNetworkClientForLocalServer(const GameData &gameData)
{
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_NETWORK;
if (myNetClient || !myGui)
{
assert(false);
return;
}
myGameType = GAME_TYPE_NETWORK;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1;
const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1";
myNetClient->Init(
loopbackAddr,
"",
false,
myConfig->readConfigInt("ServerPort"),
useIpv6,
myConfig->readConfigInt("ServerUseSctp") == 1,
"", // no avatar server
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
myNetClient->SendCreateGame(gameData, NET_DEFAULT_GAME, "");
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1;
const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1";
myNetClient->Init(
loopbackAddr,
"",
false,
myConfig->readConfigInt("ServerPort"),
useIpv6,
myConfig->readConfigInt("ServerUseSctp") == 1,
"", // no avatar server
myConfig->readConfigString("MyName"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
myNetClient->SendCreateGame(gameData, NET_DEFAULT_GAME, "");
}
void Session::terminateNetworkClient()
{
if (!myNetClient)
return; // already terminated
myNetClient->SignalTermination();
// Give the threads some time to terminate.
if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC))
myNetClient.reset();
if (!myNetClient)
return; // already terminated
myNetClient->SignalTermination();
// Give the threads some time to terminate.
if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC))
myNetClient.reset();
// If termination fails, leave a memory leak to prevent a crash.
myGameType = GAME_TYPE_NONE;
// If termination fails, leave a memory leak to prevent a crash.
myGameType = GAME_TYPE_NONE;
}
void Session::clientCreateGame(const GameData &gameData, const string &name, const string &password)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendCreateGame(gameData, name, password);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendCreateGame(gameData, name, password);
}
void Session::clientJoinGame(unsigned gameId, const std::string &password)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendJoinGame(gameId, password);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendJoinGame(gameId, password);
}
void Session::startNetworkServer(bool dedicated)
{
if (myNetServer)
{
assert(false);
return;
}
if (myNetServer)
{
assert(false);
return;
}
myNetServer.reset(new ServerManager(*myGui, myConfig, *myAvatarManager));
myNetServer.reset(new ServerManager(*myGui, myConfig, *myAvatarManager));
boost::shared_ptr<IrcThread> tmpIrcAdminThread;
boost::shared_ptr<IrcThread> tmpIrcLobbyThread;
if (myConfig->readConfigInt("UseAdminIRC"))
{
tmpIrcAdminThread = boost::shared_ptr<IrcThread>(new IrcThread(&myNetServer->GetAdminBot()));
boost::shared_ptr<IrcThread> tmpIrcAdminThread;
boost::shared_ptr<IrcThread> tmpIrcLobbyThread;
if (myConfig->readConfigInt("UseAdminIRC"))
{
tmpIrcAdminThread = boost::shared_ptr<IrcThread>(new IrcThread(&myNetServer->GetAdminBot()));
tmpIrcAdminThread->Init(
myConfig->readConfigString("AdminIRCServerAddress"),
myConfig->readConfigInt("AdminIRCServerPort"),
myConfig->readConfigInt("AdminIRCServerUseIpv6") == 1,
myConfig->readConfigString("AdminIRCServerNick"),
myConfig->readConfigString("AdminIRCChannel"),
myConfig->readConfigString("AdminIRCChannelPassword"));
}
if (myConfig->readConfigInt("UseLobbyIRC"))
{
tmpIrcLobbyThread = boost::shared_ptr<IrcThread>(new IrcThread(&myNetServer->GetLobbyBot()));
tmpIrcAdminThread->Init(
myConfig->readConfigString("AdminIRCServerAddress"),
myConfig->readConfigInt("AdminIRCServerPort"),
myConfig->readConfigInt("AdminIRCServerUseIpv6") == 1,
myConfig->readConfigString("AdminIRCServerNick"),
myConfig->readConfigString("AdminIRCChannel"),
myConfig->readConfigString("AdminIRCChannelPassword"));
}
tmpIrcLobbyThread->Init(
myConfig->readConfigString("LobbyIRCServerAddress"),
myConfig->readConfigInt("LobbyIRCServerPort"),
myConfig->readConfigInt("LobbyIRCServerUseIpv6") == 1,
myConfig->readConfigString("LobbyIRCServerNick"),
myConfig->readConfigString("LobbyIRCChannel"),
myConfig->readConfigString("LobbyIRCChannelPassword"));
}
if (myConfig->readConfigInt("UseLobbyIRC"))
{
tmpIrcLobbyThread = boost::shared_ptr<IrcThread>(new IrcThread(&myNetServer->GetLobbyBot()));
ServerMode mode;
if (dedicated)
{
#ifdef POKERTH_OFFICIAL_SERVER
mode = SERVER_MODE_INTERNET_AUTH;
#else
mode = SERVER_MODE_INTERNET_NOAUTH;
#endif
}
else
mode = SERVER_MODE_LAN;
tmpIrcLobbyThread->Init(
myConfig->readConfigString("LobbyIRCServerAddress"),
myConfig->readConfigInt("LobbyIRCServerPort"),
myConfig->readConfigInt("LobbyIRCServerUseIpv6") == 1,
myConfig->readConfigString("LobbyIRCServerNick"),
myConfig->readConfigString("LobbyIRCChannel"),
myConfig->readConfigString("LobbyIRCChannelPassword"));
}
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
myConfig->readConfigInt("ServerUseSctp") == 1 ? TRANSPORT_PROTOCOL_TCP_SCTP : TRANSPORT_PROTOCOL_TCP,
mode,
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("LogDir")),
tmpIrcAdminThread,
tmpIrcLobbyThread
);
ServerMode mode;
if (dedicated)
{
#ifdef POKERTH_OFFICIAL_SERVER
mode = SERVER_MODE_INTERNET_AUTH;
#else
mode = SERVER_MODE_INTERNET_NOAUTH;
#endif
}
else
mode = SERVER_MODE_LAN;
myNetServer->RunAll();
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
myConfig->readConfigInt("ServerUseSctp") == 1 ? TRANSPORT_PROTOCOL_TCP_SCTP : TRANSPORT_PROTOCOL_TCP,
mode,
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("LogDir")),
tmpIrcAdminThread,
tmpIrcLobbyThread
);
myNetServer->RunAll();
}
void Session::terminateNetworkServer()
{
if (!myNetServer)
return; // already terminated
myNetServer->SignalTerminationAll();
// Give the thread some time to terminate.
if (myNetServer->JoinAll(true))
myNetServer.reset();
// If termination fails, leave a memory leak to prevent a crash.
if (!myNetServer)
return; // already terminated
myNetServer->SignalTerminationAll();
// Give the thread some time to terminate.
if (myNetServer->JoinAll(true))
myNetServer.reset();
// If termination fails, leave a memory leak to prevent a crash.
}
bool Session::pollNetworkServerTerminated()
{
bool retVal = false;
if (!myNetServer)
retVal = true; // already terminated
else
{
myNetServer->Process();
if (myNetServer->JoinAll(false))
retVal = true;
}
return retVal;
bool retVal = false;
if (!myNetServer)
retVal = true; // already terminated
else
{
myNetServer->Process();
if (myNetServer->JoinAll(false))
retVal = true;
}
return retVal;
}
void Session::sendLeaveCurrentGame()
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendLeaveCurrentGame();
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendLeaveCurrentGame();
}
void Session::sendStartEvent(bool fillUpWithCpuPlayers)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendStartEvent(fillUpWithCpuPlayers);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendStartEvent(fillUpWithCpuPlayers);
}
void Session::sendClientPlayerAction()
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendPlayerAction();
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendPlayerAction();
}
void Session::sendGameChatMessage(const std::string &message)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendGameChatMessage(message);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendGameChatMessage(message);
}
void Session::sendLobbyChatMessage(const std::string &message)
{
if (!myNetClient)
return;
myNetClient->SendLobbyChatMessage(message);
if (!myNetClient)
return;
myNetClient->SendLobbyChatMessage(message);
}
void Session::kickPlayer(unsigned playerId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendKickPlayer(playerId);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendKickPlayer(playerId);
}
void Session::resetNetworkTimeout()
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendResetTimeout();
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendResetTimeout();
}
void Session::kickPlayer(const string &playerName)
{
if (!myNetClient)
return; // only act if client is running.
unsigned playerId;
if (myNetClient->GetPlayerIdFromName(playerName, playerId))
kickPlayer(playerId);
if (!myNetClient)
return; // only act if client is running.
unsigned playerId;
if (myNetClient->GetPlayerIdFromName(playerName, playerId))
kickPlayer(playerId);
}
void Session::startVoteKickPlayer(unsigned playerId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendAskKickPlayer(playerId);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendAskKickPlayer(playerId);
}
void Session::selectServer(unsigned serverId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SelectServer(serverId);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SelectServer(serverId);
}
void
Session::setLogin(const std::string &userName, const std::string &password, bool isGuest)
Session::setLogin(const std::string &userName, const std::string &password, bool isGuest)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SetLogin(userName, password, isGuest);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SetLogin(userName, password, isGuest);
}
void
Session::invitePlayerToCurrentGame(unsigned playerId)
Session::invitePlayerToCurrentGame(unsigned playerId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendInvitePlayerToCurrentGame(playerId);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendInvitePlayerToCurrentGame(playerId);
}
void
Session::acceptGameInvitation(unsigned gameId)
Session::acceptGameInvitation(unsigned gameId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendJoinGame(gameId, "");
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendJoinGame(gameId, "");
}
void
Session::rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
Session::rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendRejectGameInvitation(gameId, reason);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendRejectGameInvitation(gameId, reason);
}
void Session::voteKick(bool doKick)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendVoteKick(doKick);
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendVoteKick(doKick);
}
bool Session::isNetworkClientRunning() const
{
// This, and every place which calls this, is a HACK.
return myNetClient.get() != NULL;
// This, and every place which calls this, is a HACK.
return myNetClient.get() != NULL;
}
bool Session::isNetworkServerRunning() const
{
// This, and every place which calls this, is a HACK.
return myNetServer.get() != NULL;
// This, and every place which calls this, is a HACK.
return myNetServer.get() != NULL;
}
ServerInfo Session::getClientServerInfo(unsigned serverId) const
{
ServerInfo info;
if (myNetClient)
info = myNetClient->GetServerInfo(serverId);
return info;
ServerInfo info;
if (myNetClient)
info = myNetClient->GetServerInfo(serverId);
return info;
}
GameInfo Session::getClientGameInfo(unsigned playerId) const
{
GameInfo info;
if (myNetClient)
info = myNetClient->GetGameInfo(playerId);
return info;
GameInfo info;
if (myNetClient)
info = myNetClient->GetGameInfo(playerId);
return info;
}
PlayerInfo Session::getClientPlayerInfo(unsigned playerId) const
{
PlayerInfo info;
if (myNetClient)
info = myNetClient->GetPlayerInfo(playerId);
return info;
PlayerInfo info;
if (myNetClient)
info = myNetClient->GetPlayerInfo(playerId);
return info;
}
ServerStats Session::getClientStats() const
{
ServerStats stats;
if (myNetClient)
stats = myNetClient->GetStatData();
return stats;
ServerStats stats;
if (myNetClient)
stats = myNetClient->GetStatData();
return stats;
}
unsigned Session::getClientCurrentGameId() const
{
unsigned id = 0;
if (myNetClient)
id = myNetClient->GetGameId();
return id;
unsigned id = 0;
if (myNetClient)
id = myNetClient->GetGameId();
return id;
}
unsigned Session::getClientUniquePlayerId() const
{
unsigned id = 0;
if (myNetClient)
id = myNetClient->GetGuiPlayerId();
return id;
unsigned id = 0;
if (myNetClient)
id = myNetClient->GetGuiPlayerId();
return id;
}
bool Session::getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName)
{
bool retVal = false;
if (myAvatarManager.get())
{
string tmpFileName;
retVal = myAvatarManager->GetAvatarFileName(avatarMD5, tmpFileName);
if (retVal)
fileName = myQtToolsInterface->stringToUtf8(tmpFileName);
}
return retVal;
bool retVal = false;
if (myAvatarManager.get())
{
string tmpFileName;
retVal = myAvatarManager->GetAvatarFileName(avatarMD5, tmpFileName);
if (retVal)
fileName = myQtToolsInterface->stringToUtf8(tmpFileName);
}
return retVal;
}
+56 -56
View File
@@ -41,85 +41,85 @@ class QtToolsInterface;
class Session{
public:
Session(GuiInterface*, ConfigFile*);
Session(GuiInterface*, ConfigFile*);
~Session();
~Session();
enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };
enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };
// Only one of the two inits should be called.
bool init();
void init(boost::shared_ptr<AvatarManager> manager);
// Only one of the two inits should be called.
bool init();
void init(boost::shared_ptr<AvatarManager> manager);
void addOwnAvatar(const std::string &avatarFile);
void addOwnAvatar(const std::string &avatarFile);
void startLocalGame(const GameData &gameData, const StartData &startData);
void startClientGame(boost::shared_ptr<Game> game);
void startLocalGame(const GameData &gameData, const StartData &startData);
void startClientGame(boost::shared_ptr<Game> game);
Game *getCurrentGame();
GuiInterface *getGui();
GameType getGameType();
Game *getCurrentGame();
GuiInterface *getGui();
GameType getGameType();
boost::shared_ptr<AvatarManager> getAvatarManager();
boost::shared_ptr<AvatarManager> getAvatarManager();
void startInternetClient();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
void clientJoinGame(unsigned gameId, const std::string &password);
void startInternetClient();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
void clientJoinGame(unsigned gameId, const std::string &password);
void startNetworkServer(bool dedicated);
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
bool pollNetworkServerTerminated();
void startNetworkServer(bool dedicated);
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
bool pollNetworkServerTerminated();
void sendClientPlayerAction();
void sendClientPlayerAction();
void sendGameChatMessage(const std::string &message);
void sendLobbyChatMessage(const std::string &message);
void kickPlayer(unsigned playerId);
void kickPlayer(const std::string &playerName);
void startVoteKickPlayer(unsigned playerId);
void voteKick(bool doKick);
void selectServer(unsigned serverId);
void setLogin(const std::string &userName, const std::string &password, bool isGuest);
void sendGameChatMessage(const std::string &message);
void sendLobbyChatMessage(const std::string &message);
void kickPlayer(unsigned playerId);
void kickPlayer(const std::string &playerName);
void startVoteKickPlayer(unsigned playerId);
void voteKick(bool doKick);
void selectServer(unsigned serverId);
void setLogin(const std::string &userName, const std::string &password, bool isGuest);
void invitePlayerToCurrentGame(unsigned playerId);
void acceptGameInvitation(unsigned gameId);
void rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
void invitePlayerToCurrentGame(unsigned playerId);
void acceptGameInvitation(unsigned gameId);
void rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
void resetNetworkTimeout();
void resetNetworkTimeout();
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
ServerInfo getClientServerInfo(unsigned serverId) const;
GameInfo getClientGameInfo(unsigned gameId) const;
PlayerInfo getClientPlayerInfo(unsigned playerId) const;
ServerStats getClientStats() const;
unsigned getClientCurrentGameId() const;
unsigned getClientUniquePlayerId() const;
ServerInfo getClientServerInfo(unsigned serverId) const;
GameInfo getClientGameInfo(unsigned gameId) const;
PlayerInfo getClientPlayerInfo(unsigned playerId) const;
ServerStats getClientStats() const;
unsigned getClientCurrentGameId() const;
unsigned getClientUniquePlayerId() const;
bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);
bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);
private:
int currentGameNum;
int currentGameNum;
std::string myIrcNick;
std::string myIrcNick;
boost::shared_ptr<ClientThread> myNetClient;
boost::shared_ptr<ServerManager> myNetServer;
boost::shared_ptr<ClientThread> myNetClient;
boost::shared_ptr<ServerManager> myNetServer;
boost::shared_ptr<AvatarManager> myAvatarManager;
boost::shared_ptr<AvatarManager> myAvatarManager;
boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
GameType myGameType;
QtToolsInterface *myQtToolsInterface;
boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
GameType myGameType;
QtToolsInterface *myQtToolsInterface;
};
#endif