indent fixes tab = 4 chars
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@@ -35,120 +35,120 @@ class MyGameListSortFilterProxyModel;
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*/
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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Q_OBJECT
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Q_OBJECT
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public:
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gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
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gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
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~gameLobbyDialogImpl();
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~gameLobbyDialogImpl();
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void exec();
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void exec();
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ChatTools *getMyChat() { return myChat; }
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ChatTools *getMyChat() { return myChat; }
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void setSession(boost::shared_ptr<Session> session);
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boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
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void setSession(boost::shared_ptr<Session> session);
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boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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public slots:
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void createGame();
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void joinGame();
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void joinAnyGame();
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void gameSelected(const QModelIndex &, const QModelIndex &);
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void updateGameItem(QList <QStandardItem*>, unsigned gameId);
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void addGame(unsigned gameId);
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void updateGameMode(unsigned gameId, int newMode);
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void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
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void removeGame(unsigned gameId);
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void gameAddPlayer(unsigned gameId, unsigned playerId);
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void gameRemovePlayer(unsigned gameId, unsigned playerId);
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void playerJoinedLobby(unsigned playerId, QString playerName);
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void playerLeftLobby(unsigned playerId);
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void updateStats(ServerStats stats);
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void refreshGameStats();
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void refreshPlayerStats();
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void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
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QString getCurrentGameName() const { return currentGameName; }
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gameTableImpl* getMyW() const { return myW; }
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void checkPlayerQuantity();
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void blinkingStartButtonAnimation();
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void joinedNetworkGame(unsigned, QString, bool);
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void addConnectedPlayer(unsigned, QString, bool);
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void updatePlayer(unsigned, QString);
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void removePlayer(unsigned, QString);
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void newGameAdmin(unsigned, QString);
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void refreshConnectedPlayerAvatars();
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void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
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void refresh(int actionID);
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void removedFromGame(int reason);
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void startGame();
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void leaveGame();
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void kickPlayer();
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void joinedGameDialogUpdate();
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void leftGameDialogUpdate();
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void updateDialogBlinds(const GameData &gameData);
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void clearDialog();
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void keyPressEvent(QKeyEvent * keyEvent);
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bool event(QEvent * event);
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void hideShowGameDescription(bool show);
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void showWaitStartGameMsgBox();
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void joinAnyGameButtonRefresh();
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void reject();
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void closeEvent(QCloseEvent *event);
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void writeDialogSettings(int);
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void readDialogSettings();
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void changeGameListFilter(int);
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void changeGameListSorting();
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void registeredUserMode();
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void guestUserMode();
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void showNickListContextMenu(QPoint);
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void invitePlayerToCurrentGame();
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void showInfoMsgBox();
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void showInvitationDialog(unsigned gameId, unsigned playerIdFrom);
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void chatInfoPlayerInviation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
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void chatInfoPlayerRejectedInviation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
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void createGame();
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void joinGame();
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void joinAnyGame();
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void gameSelected(const QModelIndex &, const QModelIndex &);
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void updateGameItem(QList <QStandardItem*>, unsigned gameId);
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void addGame(unsigned gameId);
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void updateGameMode(unsigned gameId, int newMode);
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void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
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void removeGame(unsigned gameId);
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void gameAddPlayer(unsigned gameId, unsigned playerId);
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void gameRemovePlayer(unsigned gameId, unsigned playerId);
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void playerJoinedLobby(unsigned playerId, QString playerName);
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void playerLeftLobby(unsigned playerId);
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void updateStats(ServerStats stats);
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void refreshGameStats();
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void refreshPlayerStats();
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void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
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QString getCurrentGameName() const { return currentGameName; }
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gameTableImpl* getMyW() const { return myW; }
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void checkPlayerQuantity();
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void blinkingStartButtonAnimation();
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void joinedNetworkGame(unsigned, QString, bool);
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void addConnectedPlayer(unsigned, QString, bool);
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void updatePlayer(unsigned, QString);
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void removePlayer(unsigned, QString);
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void newGameAdmin(unsigned, QString);
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void refreshConnectedPlayerAvatars();
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void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
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void refresh(int actionID);
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void removedFromGame(int reason);
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void startGame();
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void leaveGame();
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void kickPlayer();
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void joinedGameDialogUpdate();
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void leftGameDialogUpdate();
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void updateDialogBlinds(const GameData &gameData);
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void clearDialog();
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void keyPressEvent(QKeyEvent * keyEvent);
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bool event(QEvent * event);
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void hideShowGameDescription(bool show);
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void showWaitStartGameMsgBox();
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void joinAnyGameButtonRefresh();
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void reject();
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void closeEvent(QCloseEvent *event);
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void writeDialogSettings(int);
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void readDialogSettings();
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void changeGameListFilter(int);
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void changeGameListSorting();
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void registeredUserMode();
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void guestUserMode();
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void showNickListContextMenu(QPoint);
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void invitePlayerToCurrentGame();
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void showInfoMsgBox();
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void showInvitationDialog(unsigned gameId, unsigned playerIdFrom);
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void chatInfoPlayerInviation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
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void chatInfoPlayerRejectedInviation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
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private:
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gameTableImpl* myW;
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startWindowImpl* myStartWindow;
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ConfigFile *myConfig;
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boost::shared_ptr<Session> mySession;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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QString currentGameName;
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unsigned myPlayerId;
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unsigned myCurrentGameId;
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bool isGameAdministrator;
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bool inGame;
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bool guestMode;
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QString myAppDataPath;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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QTimer *blinkingButtonAnimationTimer;
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QTimer *showInfoMsgBoxTimer;
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bool blinkingButtonAnimationState;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonTextColor;
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QColor disabledStartButtonColor;
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QColor disabledStartButtonTextColor;
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ChatTools *myChat;
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int keyUpCounter;
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QStandardItemModel *myGameListModel;
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QItemSelectionModel *myGameListSelectionModel;
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MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
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QMenu *nickListContextMenu;
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QAction *nickListInviteAction;
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QAction *ignorePlayerAction;
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int infoMsgToShowId;
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int currentInvitationGameId;
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bool inviteDialogIsCurrentlyShown;
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gameTableImpl* myW;
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startWindowImpl* myStartWindow;
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ConfigFile *myConfig;
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boost::shared_ptr<Session> mySession;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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QString currentGameName;
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unsigned myPlayerId;
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unsigned myCurrentGameId;
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bool isGameAdministrator;
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bool inGame;
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bool guestMode;
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QString myAppDataPath;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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QTimer *blinkingButtonAnimationTimer;
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QTimer *showInfoMsgBoxTimer;
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bool blinkingButtonAnimationState;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonTextColor;
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QColor disabledStartButtonColor;
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QColor disabledStartButtonTextColor;
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ChatTools *myChat;
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int keyUpCounter;
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QStandardItemModel *myGameListModel;
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QItemSelectionModel *myGameListSelectionModel;
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MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
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QMenu *nickListContextMenu;
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QAction *nickListInviteAction;
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QAction *ignorePlayerAction;
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int infoMsgToShowId;
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int currentInvitationGameId;
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bool inviteDialogIsCurrentlyShown;
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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};
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#endif
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