indent fixes tab = 4 chars

This commit is contained in:
doitux
2010-03-30 12:25:30 +00:00
parent 0da0b4f8a0
commit 598b26c5ff
11 changed files with 2494 additions and 2497 deletions
+83 -92
View File
@@ -47,115 +47,106 @@ class serverListDialogImpl;
class internetGameLoginDialogImpl;
class startWindowImpl: public QMainWindow, public Ui::startWindow {
Q_OBJECT
Q_OBJECT
public:
startWindowImpl(ConfigFile *c =0);
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
// void keyPressEvent( QKeyEvent *);
// void keyPressEvent( QKeyEvent *);
signals:
void signalShowClientDialog();
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalShowClientDialog();
// void signalIrcConnect(QString server);
// void signalIrcSelfJoined(QString nickName, QString channel);
// void signalIrcPlayerJoined(QString nickName);
// void signalIrcPlayerChanged(QString oldNick, QString newNick);
// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
// void signalIrcPlayerLeft(QString nickName);
// void signalIrcChatMessage(QString nickName, QString msg);
// void signalIrcError(int errorCode);
// void signalIrcServerError(int errorCode);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
public slots:
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void startNewLocalGame(newGameDialogImpl* =0);
void startNewLocalGame(newGameDialogImpl* =0);
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
private:
ConfigFile *myConfig;
ConfigFile *myConfig;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
friend class GuiWrapper;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
changeHumanPlayerNameDialogImpl *myChangeHumanPlayerNameDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
friend class GuiWrapper;
};
#endif