indent fixes tab = 4 chars
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@@ -1378,4 +1378,5 @@ void gameLobbyDialogImpl::chatInfoPlayerRejectedInviation(unsigned gameId, unsig
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if(reason == DENY_GAME_INVITATION_BUSY) string = tr("<span style='color:red;'>Player %1 can not join %2 because he is busy.</span>");
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if(reason == DENY_GAME_INVITATION_BUSY) string = tr("<span style='color:red;'>Player %1 can not join %2 because he is busy.</span>");
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textBrowser_ChatDisplay->append(string.arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())));
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textBrowser_ChatDisplay->append(string.arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())));
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}
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}
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@@ -186,6 +186,11 @@ void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickNa
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void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { myStartWindow->signalLobbyPlayerLeft(playerId); }
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void GuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { myStartWindow->signalLobbyPlayerLeft(playerId); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned
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void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom);
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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} void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned
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playerIdWho, unsigned playerIdFrom) {
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myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned
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playerIdWho, DenyGameInvitationReason reason) {
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myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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@@ -150,7 +150,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog, SLOT(playerJoinedLobby(unsigned, QString)));
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connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog, SLOT(playerJoinedLobby(unsigned, QString)));
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// connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog, SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog, SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog, SLOT(playerLeftLobby(unsigned)));
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connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog, SLOT(playerLeftLobby(unsigned)));
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@@ -89,15 +89,6 @@ signals:
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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void signalNetClientMsgBox(QString msg);
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// void signalIrcConnect(QString server);
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// void signalIrcSelfJoined(QString nickName, QString channel);
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// void signalIrcPlayerJoined(QString nickName);
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// void signalIrcPlayerChanged(QString oldNick, QString newNick);
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// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
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// void signalIrcPlayerLeft(QString nickName);
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// void signalIrcChatMessage(QString nickName, QString msg);
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// void signalIrcError(int errorCode);
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// void signalIrcServerError(int errorCode);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalLobbyPlayerLeft(unsigned playerId);
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void signalLobbyPlayerLeft(unsigned playerId);
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