indent fixes tab = 4 chars
This commit is contained in:
@@ -39,9 +39,9 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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waitStartGameMsgBox->setWindowModality(Qt::NonModal);
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#ifdef __APPLE__
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#ifdef __APPLE__
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waitStartGameMsgBox->setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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#endif
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waitStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
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waitStartGameMsgBoxTimer = new QTimer(this);
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@@ -373,7 +373,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index, const QModelInd
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
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label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
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// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
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// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
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updateDialogBlinds(info.data);
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label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
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@@ -485,7 +485,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
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itemList.at(4)->setData("nonpriv", 16);
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}
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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refreshGameStats();
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}
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@@ -1031,26 +1031,26 @@ void gameLobbyDialogImpl::kickPlayer() {
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void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// qDebug() << event->key() << "\n";
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// qDebug() << event->key() << "\n";
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if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) { myChat->sendMessage(); }
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if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
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if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpCounter++; }
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// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
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// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
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myChat->showChatHistoryIndex(keyUpCounter);
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}
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else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
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if((keyUpCounter - 1) >= 0) { keyUpCounter--; }
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// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
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// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
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myChat->showChatHistoryIndex(keyUpCounter);
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}
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else { keyUpCounter = 0; }
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// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
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// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
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// if (event->key() == Qt::Key_N) showInvitationDialog();
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// if (event->key() == Qt::Key_M) guestUserMode();
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// if (event->key() == Qt::Key_N) showInvitationDialog();
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// if (event->key() == Qt::Key_M) guestUserMode();
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}
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@@ -1138,9 +1138,9 @@ void gameLobbyDialogImpl::writeDialogSettings(int saveMode)
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{
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switch(saveMode) {
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case 0: {
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// myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", myGameListSortFilterProxyModel->sortColumn());
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// myConfig->writeConfigInt("DldgGameLobbyGameListSortingOrder", myGameListSortFilterProxyModel->sortOrder());
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// qt 4.4.* compatibility
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// myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", myGameListSortFilterProxyModel->sortColumn());
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// myConfig->writeConfigInt("DldgGameLobbyGameListSortingOrder", myGameListSortFilterProxyModel->sortOrder());
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// qt 4.4.* compatibility
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QHeaderView *header = treeView_GameList->header();
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myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", header->sortIndicatorSection());
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myConfig->writeConfigInt("DlgGameLobbyGameListSortingOrder", header->sortIndicatorOrder());
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@@ -1200,48 +1200,48 @@ void gameLobbyDialogImpl::changeGameListFilter(int index) {
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}
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break;
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// case 5: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 6: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 7: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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// }
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// break;
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// case 8: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 9: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 10: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 11: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 5: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 6: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 7: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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// }
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// break;
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// case 8: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 9: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 10: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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// case 11: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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// }
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// break;
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default:;
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}
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myGameListSortFilterProxyModel->setFilterRegExp(QString());
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@@ -1378,4 +1378,5 @@ void gameLobbyDialogImpl::chatInfoPlayerRejectedInviation(unsigned gameId, unsig
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if(reason == DENY_GAME_INVITATION_BUSY) string = tr("<span style='color:red;'>Player %1 can not join %2 because he is busy.</span>");
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textBrowser_ChatDisplay->append(string.arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())));
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}
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@@ -35,7 +35,7 @@ class MyGameListSortFilterProxyModel;
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*/
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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Q_OBJECT
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Q_OBJECT
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public:
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gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
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@@ -146,7 +146,7 @@ private:
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bool inviteDialogIsCurrentlyShown;
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protected:
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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};
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@@ -186,6 +186,11 @@ void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickNa
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void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { myStartWindow->signalLobbyPlayerLeft(playerId); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom); }
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void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned
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playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom);
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} void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned
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playerIdWho, unsigned playerIdFrom) {
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myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned
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playerIdWho, DenyGameInvitationReason reason) {
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myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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@@ -59,13 +59,13 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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{
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mySession.reset(new Session(myGuiInterface.get(), myConfig));
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mySession->init(); // TODO handle error
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// myGuiInterface->setSession(session);
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// myGuiInterface->setSession(session);
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}
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// #ifdef __APPLE__
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// setWindowModality(Qt::ApplicationModal);
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// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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// #endif
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// #ifdef __APPLE__
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// setWindowModality(Qt::ApplicationModal);
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// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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// #endif
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setupUi(this);
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this->setWindowTitle(QString(tr("PokerTH %1").arg(POKERTH_BETA_RELEASE_STRING)));
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@@ -77,7 +77,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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centralwidget->setStyleSheet(".QWidget { background-image: url(\""+myAppDataPath+"gfx/gui/misc/startwindowbg.png\"); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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// Dialogs
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// Dialogs
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myNewGameDialog = new newGameDialogImpl(this, myConfig);
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mySelectAvatarDialog = new selectAvatarDialogImpl(this, myConfig);
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mySettingsDialog = new settingsDialogImpl(this, myConfig, mySelectAvatarDialog);
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@@ -150,7 +150,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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connect(this, SIGNAL(signalLobbyPlayerJoined(unsigned, QString)), myGameLobbyDialog, SLOT(playerJoinedLobby(unsigned, QString)));
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// connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog, SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalLobbyPlayerKicked(QString, QString, QString)), myGameLobbyDialog, SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalLobbyPlayerLeft(unsigned)), myGameLobbyDialog, SLOT(playerLeftLobby(unsigned)));
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@@ -351,7 +351,7 @@ void startWindowImpl::callInternetGameLoginDialog() {
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void startWindowImpl::callCreateNetworkGameDialog() {
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myCreateNetworkGameDialog->exec();
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//
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//
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if (myCreateNetworkGameDialog->result() == QDialog::Accepted ) {
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// Stop local game.
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@@ -47,7 +47,7 @@ class serverListDialogImpl;
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class internetGameLoginDialogImpl;
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class startWindowImpl: public QMainWindow, public Ui::startWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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startWindowImpl(ConfigFile *c =0);
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@@ -56,7 +56,7 @@ public:
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boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
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connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
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// void keyPressEvent( QKeyEvent *);
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// void keyPressEvent( QKeyEvent *);
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signals:
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void signalShowClientDialog();
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@@ -89,15 +89,6 @@ signals:
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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// void signalIrcConnect(QString server);
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// void signalIrcSelfJoined(QString nickName, QString channel);
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// void signalIrcPlayerJoined(QString nickName);
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// void signalIrcPlayerChanged(QString oldNick, QString newNick);
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// void signalIrcPlayerKicked(QString nickName, QString byWhom, QString reason);
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// void signalIrcPlayerLeft(QString nickName);
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// void signalIrcChatMessage(QString nickName, QString msg);
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// void signalIrcError(int errorCode);
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// void signalIrcServerError(int errorCode);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalLobbyPlayerLeft(unsigned playerId);
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@@ -139,7 +130,7 @@ private:
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boost::shared_ptr<Session> mySession;
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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// Dialogs
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// Dialogs
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aboutPokerthImpl *myAboutPokerthDialog;
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newGameDialogImpl *myNewGameDialog;
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settingsDialogImpl *mySettingsDialog;
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@@ -155,7 +146,7 @@ private:
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serverListDialogImpl *myServerListDialog;
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internetGameLoginDialogImpl *myInternetGameLoginDialog;
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friend class GuiWrapper;
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friend class GuiWrapper;
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};
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#endif
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+8
-8
@@ -44,7 +44,7 @@
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using namespace std;
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Session::Session(GuiInterface *g, ConfigFile *c)
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: currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
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: currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
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{
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myQtToolsInterface = CreateQtToolsWrapper();
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}
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@@ -305,11 +305,11 @@ void Session::startNetworkServer(bool dedicated)
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ServerMode mode;
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if (dedicated)
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{
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#ifdef POKERTH_OFFICIAL_SERVER
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#ifdef POKERTH_OFFICIAL_SERVER
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mode = SERVER_MODE_INTERNET_AUTH;
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#else
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#else
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mode = SERVER_MODE_INTERNET_NOAUTH;
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#endif
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#endif
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}
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else
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mode = SERVER_MODE_LAN;
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@@ -425,7 +425,7 @@ void Session::selectServer(unsigned serverId)
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}
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void
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Session::setLogin(const std::string &userName, const std::string &password, bool isGuest)
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Session::setLogin(const std::string &userName, const std::string &password, bool isGuest)
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{
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if (!myNetClient)
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return; // only act if client is running.
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@@ -433,7 +433,7 @@ Session::setLogin(const std::string &userName, const std::string &password, bool
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}
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void
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Session::invitePlayerToCurrentGame(unsigned playerId)
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Session::invitePlayerToCurrentGame(unsigned playerId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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@@ -441,7 +441,7 @@ Session::invitePlayerToCurrentGame(unsigned playerId)
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}
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void
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Session::acceptGameInvitation(unsigned gameId)
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Session::acceptGameInvitation(unsigned gameId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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@@ -449,7 +449,7 @@ Session::acceptGameInvitation(unsigned gameId)
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}
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void
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Session::rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
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Session::rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
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{
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if (!myNetClient)
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return; // only act if client is running.
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