More work on tests.

This commit is contained in:
lotodore
2012-09-20 23:39:25 +02:00
parent 895a174a08
commit 59ef7ea62a
+67 -62
View File
@@ -26,75 +26,82 @@ import java.util.Collection;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.GameListNewMessage;
import de.pokerth.protocol.ProtoBuf.GameListPlayerJoinedMessage;
import de.pokerth.protocol.ProtoBuf.GameListPlayerLeftMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.RaiseIntervalMode;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.NetGameMode;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
public class GameListTest extends TestBase {
protected void checkGameListNewMsg(long myId, GameListNew gameListNew, NetGameMode.EnumType mode, NetGameInfo gameInfo) {
assertEquals(NetGameMode.EnumType.gameCreated, gameListNew.getGameMode().getValue());
protected void checkGameListNewMsg(int myId, GameListNewMessage gameListNew, NetGameMode mode, NetGameInfo gameInfo) {
assertEquals(NetGameMode.gameCreated, gameListNew.getGameMode());
assertTrue(!gameListNew.getIsPrivate());
assertEquals(myId, gameListNew.getAdminPlayerId().getValue().longValue());
assertEquals(myId, gameListNew.getAdminPlayerId());
NetGameInfo receivedGameInfo = gameListNew.getGameInfo();
assertEquals(gameInfo.getDelayBetweenHands(), receivedGameInfo.getDelayBetweenHands());
assertEquals(gameInfo.getEndRaiseMode().getValue(), receivedGameInfo.getEndRaiseMode().getValue());
assertEquals(gameInfo.getEndRaiseSmallBlindValue().getValue(), receivedGameInfo.getEndRaiseSmallBlindValue().getValue());
assertEquals(gameInfo.getEndRaiseMode(), receivedGameInfo.getEndRaiseMode());
assertEquals(gameInfo.getEndRaiseSmallBlindValue(), receivedGameInfo.getEndRaiseSmallBlindValue());
assertEquals(gameInfo.getFirstSmallBlind(), receivedGameInfo.getFirstSmallBlind());
assertEquals(gameInfo.getGameName(), receivedGameInfo.getGameName());
assertTrue(receivedGameInfo.getManualBlinds().isEmpty());
assertTrue(receivedGameInfo.getManualBlindsCount() == 0);
assertEquals(gameInfo.getMaxNumPlayers(), receivedGameInfo.getMaxNumPlayers());
assertEquals(gameInfo.getNetGameType().getValue(), receivedGameInfo.getNetGameType().getValue());
assertEquals(gameInfo.getNetGameType(), receivedGameInfo.getNetGameType());
assertEquals(gameInfo.getPlayerActionTimeout(), receivedGameInfo.getPlayerActionTimeout());
assertEquals(gameInfo.getProposedGuiSpeed(), receivedGameInfo.getProposedGuiSpeed());
assertTrue(gameInfo.getRaiseIntervalMode().isRaiseEveryHandsSelected());
assertEquals(gameInfo.getStartMoney().getValue(), receivedGameInfo.getStartMoney().getValue());
assertEquals(RaiseIntervalMode.raiseOnHandNum, gameInfo.getRaiseIntervalMode());
assertEquals(gameInfo.getStartMoney(), receivedGameInfo.getStartMoney());
}
@Test
public void testGameList() throws Exception {
long myId = guestInit();
int myId = guestInit();
// Waiting for player list update.
PokerTHMessage msg;
msg = receiveMessage();
assertTrue(msg.isPlayerListMessageSelected());
assertTrue(msg.hasPlayerListMessage());
// Create a new game.
Collection<InitialNonZeroAmountOfMoney> l = new ArrayList<InitialNonZeroAmountOfMoney>();
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 10, 5, 5, EndRaiseMode.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.normalGame,
10,
5,
"",
false));
// Game list message is sent before join game ack.
msg = receiveMessage();
assertTrue(msg.isGameListMessageSelected());
GameListMessage gameListMsg = msg.getGameListMessage();
long gameId = gameListMsg.getValue().getGameId().getValue();
assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
assertTrue(msg.hasGameListNewMessage());
GameListNewMessage gameListNewMsg = msg.getGameListNewMessage();
int gameId = gameListNewMsg.getGameId();
assertTrue(0 != gameListNewMsg.getGameId());
checkGameListNewMsg(
myId,
gameListMsg.getValue().getGameListNotification().getGameListNew(),
NetGameMode.EnumType.gameCreated,
gameListNewMsg,
NetGameMode.gameCreated,
gameInfo);
assertTrue(gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().isEmpty());
assertTrue(gameListNewMsg.getPlayerIdsCount() == 0);
// Next message is join game ack.
msg = receiveMessage();
assertTrue(msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
assertTrue(msg.hasJoinGameAckMessage() && msg.getMessageType() == PokerTHMessageType.Type_JoinGameAckMessage);
// Make sure game list id equals join game ack id.
assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
assertEquals(gameId, msg.getJoinGameAckMessage().getGameId());
// Next message is game list player joined.
msg = receiveMessage();
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
assertTrue(msg.hasGameListPlayerJoinedMessage());
GameListPlayerJoinedMessage gameListJoinedMsg = msg.getGameListPlayerJoinedMessage();
assertEquals(gameId, gameListJoinedMsg.getGameId());
assertEquals(myId, gameListJoinedMsg.getPlayerId());
// Check game list for newly connected players.
Socket s[] = new Socket[9];
@@ -105,23 +112,22 @@ public class GameListTest extends TestBase {
String password = username;
playerId[i] = userInit(s[i], username, password);
msg = receiveMessage();
assertTrue(msg.isPlayerListMessageSelected());
assertTrue(msg.hasPlayerListMessage());
do {
msg = receiveMessage(s[i]);
} while (msg.isPlayerListMessageSelected());
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertEquals(gameId, gameListMsg.getValue().getGameId().getValue().longValue());
assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
} while (msg.hasPlayerListMessage());
assertTrue(msg.hasGameListNewMessage());
gameListNewMsg = msg.getGameListNewMessage();
assertEquals(gameId, gameListNewMsg.getGameId());
assertTrue(0 != gameListNewMsg.getGameId());
checkGameListNewMsg(
myId,
gameListMsg.getValue().getGameListNotification().getGameListNew(),
NetGameMode.EnumType.gameCreated,
gameListNewMsg,
NetGameMode.gameCreated,
gameInfo);
assertEquals(1, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().size());
assertEquals(myId, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().iterator().next().getValue().longValue());
assertEquals(1, gameListNewMsg.getPlayerIdsCount());
assertEquals(myId, gameListNewMsg.getPlayerIds(0));
}
// Let 9 players join the game.
@@ -129,38 +135,37 @@ public class GameListTest extends TestBase {
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
do {
msg = receiveMessage(s[i]);
} while (msg.isPlayerListMessageSelected());
} while (msg.hasPlayerListMessage());
for (int j = 0; j < i; j++) {
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
assertEquals(playerId[j], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
assertTrue(msg.hasGameListPlayerJoinedMessage());
gameListJoinedMsg = msg.getGameListPlayerJoinedMessage();
assertEquals(gameId, gameListJoinedMsg.getGameId());
assertEquals(playerId[j], gameListJoinedMsg.getPlayerId());
msg = receiveMessage(s[i]);
}
failOnErrorMessage(msg);
// Next message is join game ack.
assertTrue(msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
assertTrue(msg.hasJoinGameAckMessage());
// Make sure game list id equals join game ack id.
assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
assertEquals(gameId, msg.getJoinGameAckMessage().getGameId());
// Next message is game list player joined.
do {
msg = receiveMessage(s[i]);
} while (msg.isGamePlayerMessageSelected());
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
} while (msg.hasGamePlayerJoinedMessage());
assertTrue(msg.hasGameListPlayerJoinedMessage());
gameListJoinedMsg = msg.getGameListPlayerJoinedMessage();
assertEquals(gameId, gameListJoinedMsg.getGameId());
assertEquals(playerId[i], gameListJoinedMsg.getPlayerId());
}
// Wait for game list update which marks start of game.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
} while (!(msg.hasGameListUpdateMessage()));
assertEquals(NetGameMode.EnumType.gameStarted, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
assertEquals(NetGameMode.gameStarted, msg.getGameListUpdateMessage().getGameMode());
// Wait for player left messages.
for (int i = 0; i < 9; i++) {
@@ -168,18 +173,18 @@ public class GameListTest extends TestBase {
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerLeftSelected());
assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerLeft().getPlayerId().getValue().longValue());
} while (!msg.hasGameListPlayerLeftMessage());
GameListPlayerLeftMessage gameListLeftMsg = msg.getGameListPlayerLeftMessage();
assertEquals(gameId, gameListLeftMsg.getGameId());
assertEquals(playerId[i], gameListLeftMsg.getPlayerId());
}
// Wait for game list update which marks close of game.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
} while (!(msg.hasGameListUpdateMessage()));
assertEquals(NetGameMode.EnumType.gameClosed, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
assertEquals(NetGameMode.gameClosed, msg.getGameListUpdateMessage().getGameMode());
}
}