Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.

This commit is contained in:
lotodore
2007-05-26 17:06:03 +00:00
parent 9c2d3a9723
commit 5cb5509dec
29 changed files with 901 additions and 295 deletions
+3 -1
View File
@@ -24,7 +24,7 @@ class FlopInterface{
public:
virtual ~FlopInterface();
virtual ~FlopInterface();
virtual void setPlayersTurn(const int& theValue) =0;
virtual int getPlayersTurn() const =0;
@@ -41,6 +41,8 @@ public:
virtual void setSmallBlind(const int& theValue) =0;
virtual int getSmallBlind() const =0;
virtual void resetFirstRun() =0;
virtual void flopRun() =0;
virtual void nextPlayer2() =0;
+2
View File
@@ -46,6 +46,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstFlopRun = false; }
void flopRun();
void nextPlayer2();
+2 -1
View File
@@ -347,7 +347,8 @@ void LocalHand::switchRounds() {
myGui->refreshPot();
myGui->refreshSet();
myGui->flipHolecardsAllIn();
actualRound++;
if (actualRound < 4) // do not increment past 4
actualRound++;
}
//unhighlight actual players groupbox
+2
View File
@@ -48,6 +48,8 @@ public:
void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
int getHighestCardsValue() const { return highestCardsValue;}
void resetFirstRun() { firstRiverRun = false; }
void riverRun();
void postRiverRun();
void nextPlayer2();
+2
View File
@@ -44,6 +44,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstTurnRun = false; }
void turnRun();
void nextPlayer2();
+12 -12
View File
@@ -47,20 +47,20 @@ ClientBoard::setHand(HandInterface* br)
void
ClientBoard::collectSets()
{
sets = 0;
int i;
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
}
{
sets = 0;
int i;
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
}
void
ClientBoard::collectPot()
{
int i;
pot += sets;
sets = 0;
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++){ playerArray[i]->setMySetNull(); }
}
int i;
pot += sets;
sets = 0;
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++){ playerArray[i]->setMySetNull(); }
}
+2
View File
@@ -44,6 +44,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstFlopRun = false; }
void flopRun();
void nextPlayer2();
+2
View File
@@ -47,6 +47,8 @@ public:
void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
int getHighestCardsValue() const { return highestCardsValue;}
void resetFirstRun() { firstRiverRun = false; }
void riverRun();
void postRiverRun();
void nextPlayer2();
+2
View File
@@ -43,6 +43,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstTurnRun = false; }
void turnRun();
void nextPlayer2();
+2
View File
@@ -43,6 +43,8 @@ public:
virtual void setHighestCardsValue(const int& theValue) =0;
virtual int getHighestCardsValue() const =0;
virtual void resetFirstRun() =0;
virtual void riverRun() =0;
virtual void postRiverRun() =0;
virtual void nextPlayer2() =0;
+2
View File
@@ -40,6 +40,8 @@ public:
virtual void setSmallBlind(const int& theValue) =0;
virtual int getSmallBlind() const =0;
virtual void resetFirstRun() =0;
virtual void turnRun() =0;
virtual void nextPlayer2() =0;