logging playerAction in engine now

This commit is contained in:
doitux
2007-05-26 12:40:45 +00:00
parent c5e34fe186
commit 9c2d3a9723
5 changed files with 47 additions and 24 deletions
+2 -1
View File
@@ -25,7 +25,7 @@
using namespace std;
LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
: HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
: HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0), bettingRoundsPlayed(0)
{
int i, j, k;
@@ -272,6 +272,7 @@ void LocalHand::assignButtons() {
void LocalHand::switchRounds() {
int i;
// cout <<" ------- HandID: " << myID << " | actualround: " << actualRound << " ---------" << endl;
+5 -1
View File
@@ -64,7 +64,11 @@ public:
int getMySet() const { return mySet;}
int getMyLastRelativeSet() const { return myLastRelativeSet; }
void setMyAction(int theValue) { myAction = theValue; }
void setMyAction(int theValue) {
myAction = theValue;
// logging for human player
if(myAction) actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
}
int getMyAction() const { return myAction; }
void setMyButton(int theValue) { myButton = theValue; }
+6 -4
View File
@@ -138,10 +138,7 @@ void Game::initHand()
// smallBlind alle x Runden erhöhen
if(actualHandID%(startHandsBeforeRaiseSmallBlind+1) == 0) { actualSmallBlind *= 2; }
//Spieler Action auf 0 setzen
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
playerArray[i]->setMyAction(0);
}
// Spieler mit leerem Cash auf inactive setzen
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
@@ -157,6 +154,11 @@ void Game::initHand()
// Hand erstellen
actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
//Spieler Action auf 0 setzen
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
playerArray[i]->setMyAction(0);
}
// Dealer-Button weiterschieben --> Achtung inactive
do {
dealerPosition = (dealerPosition+1)%(MAX_NUMBER_OF_PLAYERS);
+32 -18
View File
@@ -55,7 +55,7 @@
using namespace std;
mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
: QMainWindow(parent), myConfig(c), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
: QMainWindow(parent), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), debugMode(0), breakAfterActualHand(FALSE)
{
int i;
@@ -1496,8 +1496,8 @@ void mainWindowImpl::myFold(){
currentHand->getPlayerArray()[0]->setMyAction(1);
currentHand->getPlayerArray()[0]->setMyTurn(0);
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
@@ -1514,11 +1514,12 @@ void mainWindowImpl::myFold(){
void mainWindowImpl::myCheck() {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAction(2);
currentHand->getPlayerArray()[0]->setMyTurn(0);
currentHand->getPlayerArray()[0]->setMyAction(2);
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1550,9 +1551,9 @@ void mainWindowImpl::myCall(){
if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() <= tempHighestSet) {
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
}
else {
currentHand->getPlayerArray()[0]->setMySet(tempHighestSet - currentHand->getPlayerArray()[0]->getMySet());
@@ -1563,8 +1564,8 @@ void mainWindowImpl::myCall(){
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1594,7 +1595,7 @@ void mainWindowImpl::myBet(){
spinBox_set->setFocus();
spinBox_set->selectAll();
currentHand->getPlayerArray()[0]->setMyAction(4);
myActionIsBet = 1;
}
void mainWindowImpl::myRaise(){
@@ -1624,8 +1625,8 @@ void mainWindowImpl::myRaise(){
spinBox_set->setValue(spinBox_set->minimum());
spinBox_set->setFocus();
spinBox_set->selectAll();
currentHand->getPlayerArray()[0]->setMyAction(5);
myActionIsRaise = 1;
}
void mainWindowImpl::mySet(){
@@ -1638,10 +1639,11 @@ void mainWindowImpl::mySet(){
// cout << "MySET " << currentHand->getPlayerArray()[0]->getMySet() << endl;
if (spinBox_set->value() >= tempCash ) {
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
}
switch (currentHand->getActualRound()) {
@@ -1656,13 +1658,23 @@ void mainWindowImpl::mySet(){
default: {}
}
if(myActionIsRaise) {
currentHand->getPlayerArray()[0]->setMyAction(5);
myActionIsRaise = 0;
}
if(myActionIsBet) {
currentHand->getPlayerArray()[0]->setMyAction(4);
myActionIsBet = 0;
}
currentHand->getPlayerArray()[0]->setMyTurn(0);
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1676,10 +1688,12 @@ void mainWindowImpl::mySet(){
}
void mainWindowImpl::myAllIn(){
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
switch (currentHand->getActualRound()) {
@@ -1699,8 +1713,8 @@ void mainWindowImpl::myAllIn(){
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
+2
View File
@@ -358,6 +358,8 @@ private:
int preflopNextPlayerSpeed;
int nextOpponentSpeed;
bool myActionIsBet;
bool myActionIsRaise;
bool debugMode;
bool breakAfterActualHand;