Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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@@ -24,7 +24,7 @@ class FlopInterface{
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public:
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virtual ~FlopInterface();
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virtual ~FlopInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual int getPlayersTurn() const =0;
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@@ -41,6 +41,8 @@ public:
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virtual void setSmallBlind(const int& theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void resetFirstRun() =0;
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virtual void flopRun() =0;
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virtual void nextPlayer2() =0;
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