Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.

This commit is contained in:
lotodore
2007-05-26 17:06:03 +00:00
parent 9c2d3a9723
commit 5cb5509dec
29 changed files with 901 additions and 295 deletions
+2
View File
@@ -46,6 +46,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstFlopRun = false; }
void flopRun();
void nextPlayer2();
+2 -1
View File
@@ -347,7 +347,8 @@ void LocalHand::switchRounds() {
myGui->refreshPot();
myGui->refreshSet();
myGui->flipHolecardsAllIn();
actualRound++;
if (actualRound < 4) // do not increment past 4
actualRound++;
}
//unhighlight actual players groupbox
+2
View File
@@ -48,6 +48,8 @@ public:
void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
int getHighestCardsValue() const { return highestCardsValue;}
void resetFirstRun() { firstRiverRun = false; }
void riverRun();
void postRiverRun();
void nextPlayer2();
+2
View File
@@ -44,6 +44,8 @@ public:
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstTurnRun = false; }
void turnRun();
void nextPlayer2();