Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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@@ -48,6 +48,8 @@ public:
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void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
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int getHighestCardsValue() const { return highestCardsValue;}
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void resetFirstRun() { firstRiverRun = false; }
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void riverRun();
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void postRiverRun();
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void nextPlayer2();
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