Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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@@ -44,6 +44,8 @@ public:
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void resetFirstRun() { firstFlopRun = false; }
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void flopRun();
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void nextPlayer2();
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