Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
This commit is contained in:
@@ -59,6 +59,7 @@ void ServerGuiWrapper::refreshAll() const {}
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void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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@@ -43,6 +43,7 @@ public:
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void dealHoleCards();
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void dealFlopCards();
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@@ -48,11 +48,7 @@ public:
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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// virtual void refreshButton() const=0;
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// virtual void refreshAction() const=0;
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// virtual void refreshCash() const=0;
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virtual void refreshButton() const =0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
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+109
-108
@@ -1,108 +1,109 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "guiwrapper.h"
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#include "session.h"
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#include "log.h"
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#include "chat.h"
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#include "mainwindowimpl.h"
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#include "configfile.h"
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using namespace std;
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GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(0), myW(0), myConfig(c)
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{
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myW = new mainWindowImpl(myConfig);
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myW->show();
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myLog = new Log(myW, myConfig);
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myChat = new Chat(myW, myConfig);
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}
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GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::initGui(int speed) { myW->initGui(speed); }
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Session &GuiWrapper::getSession() { return myW->getSession(); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) { myW->setSession(session); }
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void GuiWrapper::refreshSet() const { myW->signalRefreshSet(); }
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void GuiWrapper::refreshCash() const { myW->signalRefreshCash(); }
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void GuiWrapper::refreshAction(int playerID, int playerAction) const { myW->signalRefreshAction(playerID, playerAction); }
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void GuiWrapper::refreshChangePlayer() const { myW->signalRefreshChangePlayer(); }
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void GuiWrapper::refreshAll() const { myW->signalRefreshAll(); }
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void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
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void GuiWrapper::dealRiverCard() { myW->signalDealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->signalHighlightRoundLabel(QString::fromUtf8(round.c_str())); }
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void GuiWrapper::nextPlayerAnimation() { myW->signalNextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() { myW->signalPreflopAnimation1(); }
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void GuiWrapper::preflopAnimation2() { myW->signalPreflopAnimation2(); }
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void GuiWrapper::flopAnimation1() { myW->signalFlopAnimation1(); }
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void GuiWrapper::flopAnimation2() { myW->signalFlopAnimation2(); }
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void GuiWrapper::turnAnimation1() { myW->signalTurnAnimation1(); }
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void GuiWrapper::turnAnimation2() { myW->signalTurnAnimation2(); }
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void GuiWrapper::riverAnimation1() { myW->signalRiverAnimation1(); }
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void GuiWrapper::riverAnimation2() { myW->signalRiverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() { myW->signalPostRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() { myW->signalPostRiverRunAnimation1(); }
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void GuiWrapper::flipHolecardsAllIn() { myW->signalFlipHolecardsAllIn(); }
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void GuiWrapper::nextRoundCleanGui() { myW->signalNextRoundCleanGui(); }
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void GuiWrapper::meInAction() { myW->signalMeInAction(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->signalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->signalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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||||
* the Free Software Foundation; either version 2 of the License, or *
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||||
* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||
* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "guiwrapper.h"
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#include "session.h"
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#include "log.h"
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#include "chat.h"
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#include "mainwindowimpl.h"
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#include "configfile.h"
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using namespace std;
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GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(0), myW(0), myConfig(c)
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{
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myW = new mainWindowImpl(myConfig);
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myW->show();
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myLog = new Log(myW, myConfig);
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myChat = new Chat(myW, myConfig);
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}
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GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::initGui(int speed) { myW->initGui(speed); }
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Session &GuiWrapper::getSession() { return myW->getSession(); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) { myW->setSession(session); }
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void GuiWrapper::refreshSet() const { myW->signalRefreshSet(); }
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void GuiWrapper::refreshCash() const { myW->signalRefreshCash(); }
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void GuiWrapper::refreshAction(int playerID, int playerAction) const { myW->signalRefreshAction(playerID, playerAction); }
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void GuiWrapper::refreshChangePlayer() const { myW->signalRefreshChangePlayer(); }
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void GuiWrapper::refreshAll() const { myW->signalRefreshAll(); }
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void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
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void GuiWrapper::dealRiverCard() { myW->signalDealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->signalHighlightRoundLabel(QString::fromUtf8(round.c_str())); }
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void GuiWrapper::nextPlayerAnimation() { myW->signalNextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() { myW->signalPreflopAnimation1(); }
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void GuiWrapper::preflopAnimation2() { myW->signalPreflopAnimation2(); }
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void GuiWrapper::flopAnimation1() { myW->signalFlopAnimation1(); }
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void GuiWrapper::flopAnimation2() { myW->signalFlopAnimation2(); }
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void GuiWrapper::turnAnimation1() { myW->signalTurnAnimation1(); }
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void GuiWrapper::turnAnimation2() { myW->signalTurnAnimation2(); }
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void GuiWrapper::riverAnimation1() { myW->signalRiverAnimation1(); }
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void GuiWrapper::riverAnimation2() { myW->signalRiverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() { myW->signalPostRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() { myW->signalPostRiverRunAnimation1(); }
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void GuiWrapper::flipHolecardsAllIn() { myW->signalFlipHolecardsAllIn(); }
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void GuiWrapper::nextRoundCleanGui() { myW->signalNextRoundCleanGui(); }
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void GuiWrapper::meInAction() { myW->signalMeInAction(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->signalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->signalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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+112
-111
@@ -1,111 +1,112 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
|
||||
* f.thauer@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
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#ifndef GUIWRAPPER_H
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#define GUIWRAPPER_H
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#include <guiinterface.h>
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#include <string>
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#include <iostream>
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class Session;
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class mainWindowImpl;
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class Log;
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class Chat;
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class ConfigFile;
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class GuiWrapper : public GuiInterface
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{
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public:
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GuiWrapper(ConfigFile*);
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~GuiWrapper();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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|
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void dealHoleCards();
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void dealFlopCards();
|
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void dealTurnCard();
|
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void dealRiverCard();
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|
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void highlightRoundLabel(std::string round) const;
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|
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void nextPlayerAnimation();
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|
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void preflopAnimation1();
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void preflopAnimation2();
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|
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void flopAnimation1();
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void flopAnimation2();
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|
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void turnAnimation1();
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void turnAnimation2();
|
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|
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void riverAnimation1();
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void riverAnimation2();
|
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|
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void postRiverAnimation1();
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void postRiverRunAnimation1();
|
||||
|
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void flipHolecardsAllIn();
|
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|
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void nextRoundCleanGui();
|
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|
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void meInAction();
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|
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
|
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|
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void SignalNetClientConnect(int actionID);
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||||
void SignalNetClientGameInfo(int actionID);
|
||||
void SignalNetClientError(int errorID, int osErrorID);
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||||
void SignalNetClientPlayerJoined(const std::string &playerName);
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||||
void SignalNetClientPlayerLeft(const std::string &playerName);
|
||||
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
||||
|
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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|
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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||||
void SignalNetServerPlayerLeft(const std::string &playerName);
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private:
|
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|
||||
Log *myLog;
|
||||
Chat *myChat;
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||||
mainWindowImpl *myW;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2006 by FThauer FHammer *
|
||||
* f.thauer@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef GUIWRAPPER_H
|
||||
#define GUIWRAPPER_H
|
||||
|
||||
#include <guiinterface.h>
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
class Session;
|
||||
class mainWindowImpl;
|
||||
class Log;
|
||||
class Chat;
|
||||
class ConfigFile;
|
||||
|
||||
class GuiWrapper : public GuiInterface
|
||||
{
|
||||
public:
|
||||
GuiWrapper(ConfigFile*);
|
||||
|
||||
~GuiWrapper();
|
||||
|
||||
void initGui(int speed);
|
||||
|
||||
Session &getSession();
|
||||
void setSession(boost::shared_ptr<Session> session);
|
||||
|
||||
void refreshSet() const;
|
||||
void refreshCash() const;
|
||||
void refreshAction(int =-1, int =-1) const;
|
||||
void refreshChangePlayer() const;
|
||||
void refreshPot() const;
|
||||
void refreshGroupbox(int =-1, int =-1) const;
|
||||
void refreshAll() const;
|
||||
void refreshPlayerName() const;
|
||||
void refreshButton() const;
|
||||
|
||||
void dealHoleCards();
|
||||
void dealFlopCards();
|
||||
void dealTurnCard();
|
||||
void dealRiverCard();
|
||||
|
||||
void highlightRoundLabel(std::string round) const;
|
||||
|
||||
void nextPlayerAnimation();
|
||||
|
||||
void preflopAnimation1();
|
||||
void preflopAnimation2();
|
||||
|
||||
void flopAnimation1();
|
||||
void flopAnimation2();
|
||||
|
||||
void turnAnimation1();
|
||||
void turnAnimation2();
|
||||
|
||||
void riverAnimation1();
|
||||
void riverAnimation2();
|
||||
|
||||
void postRiverAnimation1();
|
||||
void postRiverRunAnimation1();
|
||||
|
||||
void flipHolecardsAllIn();
|
||||
|
||||
void nextRoundCleanGui();
|
||||
|
||||
void meInAction();
|
||||
|
||||
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
|
||||
void logNewGameHandMsg(int gameID, int handID) ;
|
||||
|
||||
void SignalNetClientConnect(int actionID);
|
||||
void SignalNetClientGameInfo(int actionID);
|
||||
void SignalNetClientError(int errorID, int osErrorID);
|
||||
void SignalNetClientPlayerJoined(const std::string &playerName);
|
||||
void SignalNetClientPlayerLeft(const std::string &playerName);
|
||||
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
||||
|
||||
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
|
||||
void SignalNetServerSuccess(int actionID);
|
||||
void SignalNetServerError(int errorID, int osErrorID);
|
||||
void SignalNetServerPlayerJoined(const std::string &playerName);
|
||||
void SignalNetServerPlayerLeft(const std::string &playerName);
|
||||
|
||||
private:
|
||||
|
||||
Log *myLog;
|
||||
Chat *myChat;
|
||||
mainWindowImpl *myW;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -571,6 +571,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
|
||||
connect(this, SIGNAL(signalRefreshGroupbox(int, int)), this, SLOT(refreshGroupbox(int, int)));
|
||||
connect(this, SIGNAL(signalRefreshAll()), this, SLOT(refreshAll()));
|
||||
connect(this, SIGNAL(signalRefreshPlayerName()), this, SLOT(refreshPlayerName()));
|
||||
connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
|
||||
|
||||
connect(this, SIGNAL(signalMeInAction()), this, SLOT(meInAction()));
|
||||
|
||||
@@ -1799,7 +1800,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
|
||||
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
||||
int activePlayersCounter = 0;
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if (currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1) activePlayersCounter++;
|
||||
if (currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus()) activePlayersCounter++;
|
||||
}
|
||||
|
||||
if(activePlayersCounter!=1) {
|
||||
@@ -2021,6 +2022,11 @@ void mainWindowImpl::postRiverRunAnimation6() {
|
||||
refreshCash();
|
||||
refreshPot();
|
||||
|
||||
// TODO HACK
|
||||
// Check for network client, do not start new hand if client is running.
|
||||
if (mySession->isNetworkClientRunning())
|
||||
return;
|
||||
|
||||
// wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen
|
||||
int playersPositiveCashCounter = 0;
|
||||
for (i=0; i<mySession->getCurrentGame()->getStartQuantityPlayers(); i++) {
|
||||
|
||||
@@ -81,6 +81,7 @@ signals:
|
||||
void signalRefreshGroupbox(int =-1, int =-1);
|
||||
void signalRefreshAll();
|
||||
void signalRefreshPlayerName();
|
||||
void signalRefreshButton();
|
||||
|
||||
void signalMeInAction();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user