Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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@@ -48,7 +48,8 @@
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#define ERR_NET_INVALID_PASSWORD_STR 105
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#define ERR_NET_PLAYER_NAME_IN_USE 106
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#define ERR_NET_INVALID_PLAYER_NAME 107
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#define ERR_NET_INVALID_CHAT_TEXT 108
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#define ERR_NET_INVALID_PLAYER_RESULTS 108
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#define ERR_NET_INVALID_CHAT_TEXT 109
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// This is an internal message which is not reported.
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#define MSG_SOCK_INTERNAL_PENDING 0
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@@ -65,9 +66,11 @@
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// The following messages are game messages.
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#define MSG_NET_GAME_CLIENT_START 5
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#define MSG_NET_GAME_SERVER_START 6
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#define MSG_NET_GAME_CLIENT_HAND 7
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#define MSG_NET_GAME_SERVER_HAND 8
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#define MSG_NET_GAME_SERVER_ROUND 10
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#define MSG_NET_GAME_CLIENT_HAND_START 7
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#define MSG_NET_GAME_CLIENT_HAND_END 8
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#define MSG_NET_GAME_SERVER_HAND_START 9
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#define MSG_NET_GAME_SERVER_HAND_END 10
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#define MSG_NET_GAME_SERVER_ROUND 11
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#define MSG_NET_GAME_SERVER_ACTION 12
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#endif
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