Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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@@ -194,3 +194,10 @@ void Session::sendChatMessage(const std::string &message) {
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return; // only act if client is running.
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myNetClient->SendChatMessage(message);
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}
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bool Session::isNetworkClientRunning() const
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{
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// This, and every place which calls this, is a HACK.
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// TODO
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return myNetClient != NULL;
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}
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