"player joined networkgame" and "network game ready" sounds added

This commit is contained in:
doitux
2007-08-10 19:26:14 +00:00
parent 4ba33e88fb
commit 5f168635a9
5 changed files with 11 additions and 5 deletions
+2
View File
@@ -785,6 +785,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
actionJoin_network_Game->trigger(); // re-trigger
}
else {
//needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
showNetworkStartDialog();
}
}
+2
View File
@@ -136,6 +136,8 @@
<file>resources/sounds/check.wav</file>
<file>resources/sounds/fold.wav</file>
<file>resources/sounds/yourturn.wav</file>
<file>resources/sounds/playerconnected.wav</file>
<file>resources/sounds/onlinegameready.wav</file>
</qresource>
<qresource prefix="/translations" >
<file>resources/translations/pokerth_de.qm</file>
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@@ -64,7 +64,12 @@ void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName, int righ
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
item->setData(0, 0, playerName);
// myW->getMySDLPlayer()->playSound("call", 0);
if(treeWidget->topLevelItemCount() != maxPlayerNumber) {
myW->getMySDLPlayer()->playSound("playerconnected", 0);
}
else {
myW->getMySDLPlayer()->playSound("onlinegameready", 0);
}
checkPlayerQuantity();
}
@@ -112,10 +117,7 @@ void startNetworkGameDialogImpl::checkPlayerQuantity() {
else {
pushButton_startGame->setEnabled(FALSE);
}
if(treeWidget->topLevelItemCount() == maxPlayerNumber) {
// myW->getMySDLPlayer()->playSound("raise", 0);
}
}
void startNetworkGameDialogImpl::setSession(Session *session)