"player joined networkgame" and "network game ready" sounds added

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doitux committed 2007-08-10 19:26:14 +00:00
1 parent 4ba33e88fb
commit 5f168635a9
5 files changed
+11 -5

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@@ -785,6 +785,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
actionJoin_network_Game->trigger(); // re-trigger
}
else {
//needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
showNetworkStartDialog();
}
}