"player joined networkgame" and "network game ready" sounds added
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@@ -785,6 +785,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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actionJoin_network_Game->trigger(); // re-trigger
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}
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else {
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//needed for join and ready sounds - TODO
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//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
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showNetworkStartDialog();
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}
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}
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