"player joined networkgame" and "network game ready" sounds added

This commit is contained in:
doitux
2007-08-10 19:26:14 +00:00
parent 4ba33e88fb
commit 5f168635a9
5 changed files with 11 additions and 5 deletions
+2
View File
@@ -785,6 +785,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
actionJoin_network_Game->trigger(); // re-trigger
}
else {
//needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
showNetworkStartDialog();
}
}