"player joined networkgame" and "network game ready" sounds added
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@@ -64,7 +64,12 @@ void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName, int righ
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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item->setData(0, 0, playerName);
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// myW->getMySDLPlayer()->playSound("call", 0);
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if(treeWidget->topLevelItemCount() != maxPlayerNumber) {
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myW->getMySDLPlayer()->playSound("playerconnected", 0);
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}
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else {
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myW->getMySDLPlayer()->playSound("onlinegameready", 0);
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}
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checkPlayerQuantity();
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}
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@@ -112,10 +117,7 @@ void startNetworkGameDialogImpl::checkPlayerQuantity() {
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else {
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pushButton_startGame->setEnabled(FALSE);
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}
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if(treeWidget->topLevelItemCount() == maxPlayerNumber) {
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// myW->getMySDLPlayer()->playSound("raise", 0);
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}
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}
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void startNetworkGameDialogImpl::setSession(Session *session)
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