Adding first code for new go-based dedicated server.

This commit is contained in:
lotodore
2014-05-30 17:07:43 +02:00
parent 027ba4c2f7
commit 6058345c92
9 changed files with 23953 additions and 315 deletions
+65
View File
@@ -0,0 +1,65 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"log"
"sync/atomic"
)
type Dispatcher struct {
handler PacketHandler
receiver chan SessionPacket
lastSessionId uint32
}
func NewDispatcher(handler PacketHandler) *Dispatcher {
return &Dispatcher{handler, make(chan SessionPacket, RECV_DISPATCHER_NUM_PACKET_BUF), 0}
}
func (d *Dispatcher) GetReceiver() *chan SessionPacket {
return &d.receiver
}
func (d *Dispatcher) GetNextSessionId() uint32 {
return atomic.AddUint32(&d.lastSessionId, 1)
}
func (d *Dispatcher) Run() {
var sessionPacket SessionPacket
for {
select {
case sessionPacket = <-d.receiver:
log.Printf("Packet in dispatcher session %d type %d", sessionPacket.session.id, sessionPacket.packet.GetMessageType())
d.handler.HandlePacket(sessionPacket.session, sessionPacket.packet)
}
}
}
+76
View File
@@ -0,0 +1,76 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"code.google.com/p/goprotobuf/proto"
"container/list"
"log"
"pokerth"
)
type PacketHandler interface {
HandlePacket(session *Session, packet *pokerth.PokerTHMessage)
}
type Lobby struct {
sessions *list.List
}
func NewLobby() *Lobby {
return &Lobby{list.New()}
}
func (l *Lobby) AddSession(session *Session) {
log.Print("New session")
l.sessions.PushBack(session)
announce := &pokerth.PokerTHMessage{
MessageType: pokerth.PokerTHMessage_PokerTHMessageType.Enum(pokerth.PokerTHMessage_Type_AnnounceMessage),
AnnounceMessage: &pokerth.AnnounceMessage{
ProtocolVersion: &pokerth.AnnounceMessage_Version{
MajorVersion: proto.Uint32(NET_VERSION_MAJOR),
MinorVersion: proto.Uint32(NET_VERSION_MINOR),
},
LatestGameVersion: &pokerth.AnnounceMessage_Version{
MajorVersion: proto.Uint32(POKERTH_VERSION_MAJOR),
MinorVersion: proto.Uint32(POKERTH_VERSION_MINOR),
},
LatestBetaRevision: proto.Uint32(0),
ServerType: pokerth.AnnounceMessage_ServerType.Enum(pokerth.AnnounceMessage_serverTypeInternetAuth),
NumPlayersOnServer: proto.Uint32(0),
},
}
session.sender <- announce
}
func (l *Lobby) HandlePacket(session *Session, packet *pokerth.PokerTHMessage) {
log.Print("packet")
}
+103
View File
@@ -0,0 +1,103 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"encoding/binary"
"pokerth"
)
const NET_HEADER_SIZE uint32 = 4
type PacketSerializer interface {
ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage)
WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32
}
func readPacketRaw(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
packet := &pokerth.PokerTHMessage{}
err := packet.Unmarshal(buf[0:num])
if err != nil {
packet = nil
}
return num, packet
}
func readPacketWithHeader(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
var bytesScanned uint32 = 0
var packetSize uint32 = 0
packet := &pokerth.PokerTHMessage{}
if num >= NET_HEADER_SIZE {
packetSize = binary.BigEndian.Uint32(buf[0:NET_HEADER_SIZE])
if packetSize <= 0 {
bytesScanned = NET_HEADER_SIZE
} else if num >= NET_HEADER_SIZE+packetSize {
bytesScanned, packet = readPacketRaw(buf[NET_HEADER_SIZE:], NET_HEADER_SIZE+packetSize)
}
}
return bytesScanned, packet
}
func writePacketGeneric(buf []byte, packet *pokerth.PokerTHMessage, headerSize uint32) uint32 {
var bytesWritten uint32 = 0
num, err := packet.MarshalTo(buf[headerSize:])
if err == nil {
if headerSize > 0 {
binary.BigEndian.PutUint32(buf[0:headerSize], uint32(num))
bytesWritten = uint32(num) + headerSize
} else {
bytesWritten = uint32(num)
}
}
return bytesWritten
}
type RawPacketSerializer struct {
}
func (RawPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
return readPacketRaw(buf, num)
}
func (RawPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
return writePacketGeneric(buf, packet, 0)
}
type HeaderPacketSerializer struct {
}
func (HeaderPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
return readPacketWithHeader(buf, num)
}
func (HeaderPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
return writePacketGeneric(buf, packet, NET_HEADER_SIZE)
}
+130
View File
@@ -0,0 +1,130 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"log"
"net"
"pokerth"
)
const POKERTH_VERSION_MAJOR = 1
const POKERTH_VERSION_MINOR = 11
const NET_VERSION_MAJOR = 5
const NET_VERSION_MINOR = 1
const MAX_PACKET_SIZE uint32 = 384
const RECV_BUF_SIZE uint32 = 4 * MAX_PACKET_SIZE
const SEND_BUF_SIZE uint32 = 2 * MAX_PACKET_SIZE
const SEND_NUM_PACKET_BUF = 2048
const RECV_DISPATCHER_NUM_PACKET_BUF = 2048
type Session struct {
id uint32
PacketSerializer
Connection net.Conn
sender chan *pokerth.PokerTHMessage
receiver *chan SessionPacket
}
type SessionPacket struct {
session *Session
packet *pokerth.PokerTHMessage
}
func NewSession(id uint32, serializer PacketSerializer, conn net.Conn, receiver *chan SessionPacket) *Session {
return &Session{id, serializer, conn, make(chan *pokerth.PokerTHMessage, SEND_NUM_PACKET_BUF), receiver}
}
func (s *Session) Run() {
// run sender as separate goroutine
go s.handleSend()
s.handleReceive()
}
func (s *Session) handleReceive() {
// close connection on exit
defer s.Connection.Close()
var buf [RECV_BUF_SIZE]byte
var bufPos uint32 = 0
for {
// read upto RECV_BUF_SIZE bytes
num, err := s.Connection.Read(buf[bufPos:])
bufPos += uint32(num)
if err != nil {
log.Printf("Read error: %s\n", err.Error())
return
}
bytesScanned, packet := s.ReadPacket(buf[0:bufPos], bufPos)
if bytesScanned > 0 {
if packet == nil {
log.Print("Invalid packet")
} else {
log.Printf("Packet in: %d\n", packet.GetMessageType())
*s.receiver <- SessionPacket{s, packet}
remainingBytes := bufPos - bytesScanned
if remainingBytes > 0 {
copy(buf[0:], buf[bytesScanned:remainingBytes])
bufPos = remainingBytes
} else {
bufPos = 0
}
}
}
}
}
func (s *Session) handleSend() {
var buf [RECV_BUF_SIZE]byte
var packet *pokerth.PokerTHMessage
for {
select {
case packet = <-s.sender:
packetSize := s.WritePacket(buf[0:RECV_BUF_SIZE], packet)
if packetSize > 0 {
var bufStart uint32 = 0
for bufStart < packetSize {
num, err := s.Connection.Write(buf[bufStart:packetSize])
if err != nil {
log.Printf("Write error: %s\n", err.Error())
return
}
bufStart += uint32(num)
}
log.Printf("Packet out: %d, size: %d\n", packet.GetMessageType(), packetSize)
}
}
}
}
+77
View File
@@ -0,0 +1,77 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package main
import (
"code.google.com/p/go.net/websocket"
"gameserver"
"log"
"net"
"net/http"
)
var lobby *gameserver.Lobby
var dispatcher *gameserver.Dispatcher
func main() {
lobby = gameserver.NewLobby()
dispatcher = gameserver.NewDispatcher(lobby)
go dispatcher.Run()
listener, err := net.Listen("tcp", ":7234")
if err != nil {
log.Fatalf("Listen error: %s", err.Error())
}
go acceptSockets(listener)
server := websocket.Server{Handler: handleWebsocketConn}
http.Handle("/pokerthwebsocket", server)
http.ListenAndServe(":7233", nil)
}
func acceptSockets(listener net.Listener) {
for {
conn, err := listener.Accept()
if err != nil {
log.Fatalf("Accept error: %s\n", err.Error())
}
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.HeaderPacketSerializer{}, conn, dispatcher.GetReceiver())
lobby.AddSession(s)
go s.Run()
}
}
func handleWebsocketConn(ws *websocket.Conn) {
ws.PayloadType = websocket.BinaryFrame
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.RawPacketSerializer{}, ws, dispatcher.GetReceiver())
lobby.AddSession(s)
s.Run()
}
File diff suppressed because it is too large Load Diff
+360 -315
View File
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2014 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -29,10 +29,16 @@
* as that of the covered work. *
*****************************************************************************/
import "src/third_party/gogoprotobuf/gogo.proto";
option java_package = "de.pokerth.protocol";
option java_outer_classname = "ProtoBuf";
option optimize_for = LITE_RUNTIME;
option (gogoproto.marshaler_all) = true;
option (gogoproto.unmarshaler_all) = true;
option (gogoproto.sizer_all) = true;
// Enumerations used by several messages.
enum NetGameMode {
@@ -145,24 +151,21 @@ message AnnounceMessage {
required uint32 numPlayersOnServer = 5;
}
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
message InitMessage {
message AuthClientRequestMessage {
required AnnounceMessage.Version requestedVersion = 1;
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
required uint32 buildId = 2;
optional bytes myLastSessionId = 3;
optional string authServerPassword = 4;
enum LoginType {
guestLogin = 0;
authenticatedLogin = 1;
unauthenticatedLogin = 2;
}
required LoginType login = 5;
required LoginType login = 3;
optional string authServerPassword = 4;
// Only used for guest login or unauthenticated login.
optional string nickName = 6;
optional string nickName = 5;
// Authenticated login data is according to SCRAM SHA-1
optional bytes clientUserData = 7;
// Ignored for guest login.
optional bytes avatarHash = 8;
optional bytes clientUserData = 6;
}
message AuthServerChallengeMessage {
@@ -174,12 +177,18 @@ message AuthClientResponseMessage {
}
message AuthServerVerificationMessage {
required bytes serverVerification = 1;
required bytes yourSessionId = 1;
required uint32 yourPlayerId = 2;
optional bytes serverVerification = 3;
}
message InitMessage {
optional bytes myLastSessionId = 1;
// Ignored for guest login.
optional bytes avatarHash = 2;
}
message InitAckMessage {
required bytes yourSessionId = 1;
required uint32 yourPlayerId = 2;
optional bytes yourAvatarHash = 3;
optional uint32 rejoinGameId = 4;
}
@@ -277,95 +286,98 @@ message PlayerInfoReplyMessage {
optional PlayerInfoData playerInfoData = 2;
}
// The following request will not be confirmed by the server. It is used,
// optionally, to reduce server traffic. The server might ignore it.
// The following request is used optionally to reduce server traffic.
message SubscriptionRequestMessage {
required uint32 requestId = 1;
enum SubscriptionAction {
unsubscribeGameList = 1;
resubscribeGameList = 2;
}
required SubscriptionAction subscriptionAction = 1;
required SubscriptionAction subscriptionAction = 2;
}
message JoinExistingGameMessage {
required uint32 gameId = 1;
optional string password = 2;
optional bool autoLeave = 3 [default = false];
optional bool spectateOnly = 4 [default = false];
message SubscriptionReplyMessage {
required uint32 requestId = 1;
required bool ack = 2;
}
message JoinNewGameMessage {
required NetGameInfo gameInfo = 1;
optional string password = 2;
optional bool autoLeave = 3;
message CreateGameMessage {
required uint32 requestId = 1;
required NetGameInfo gameInfo = 2;
optional string password = 3;
optional bool autoLeave = 4;
}
message RejoinExistingGameMessage {
required uint32 gameId = 1;
optional bool autoLeave = 2;
message CreateGameFailedMessage {
required uint32 requestId = 1;
enum CreateGameFailureReason {
notAllowedAsGuest = 1;
gameNameInUse = 2;
badGameName = 3;
invalidSettings = 4;
}
required CreateGameFailureReason createGameFailureReason = 2;
}
message JoinGameMessage {
optional string password = 1;
optional bool autoLeave = 2 [default = false];
optional bool spectateOnly = 3 [default = false];
}
message RejoinGameMessage {
optional bool autoLeave = 1 [default = false];
}
message JoinGameAckMessage {
required uint32 gameId = 1;
required bool areYouGameAdmin = 2;
required NetGameInfo gameInfo = 3;
optional bool spectateOnly = 4;
required bool areYouGameAdmin = 1;
required NetGameInfo gameInfo = 2;
optional bool spectateOnly = 3;
}
message JoinGameFailedMessage {
required uint32 gameId = 1;
enum JoinGameFailureReason {
invalidGame = 1;
gameIsFull = 2;
gameIsRunning = 3;
invalidPassword = 4;
notAllowedAsGuest = 5;
notInvited = 6;
gameNameInUse = 7;
badGameName = 8;
invalidSettings = 9;
ipAddressBlocked = 10;
rejoinFailed = 11;
noSpectatorsAllowed = 12;
notInvited = 5;
ipAddressBlocked = 6;
rejoinFailed = 7;
noSpectatorsAllowed = 8;
}
required JoinGameFailureReason joinGameFailureReason = 2;
required JoinGameFailureReason joinGameFailureReason = 1;
}
message GamePlayerJoinedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required bool isGameAdmin = 3;
required uint32 playerId = 1;
required bool isGameAdmin = 2;
}
message GamePlayerLeftMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 playerId = 1;
enum GamePlayerLeftReason {
leftOnRequest = 0;
leftKicked = 1;
leftError = 2;
}
required GamePlayerLeftReason gamePlayerLeftReason = 3;
required GamePlayerLeftReason gamePlayerLeftReason = 2;
}
message GameSpectatorJoinedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 playerId = 1;
}
message GameSpectatorLeftMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 3;
required uint32 playerId = 1;
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 2;
}
message GameAdminChangedMessage {
required uint32 gameId = 1;
required uint32 newAdminPlayerId = 2;
required uint32 newAdminPlayerId = 1;
}
message RemovedFromGameMessage {
required uint32 gameId = 1;
enum RemovedFromGameReason {
removedOnRequest = 0; // No error, client wished to leave.
kickedFromGame = 1;
@@ -375,16 +387,14 @@ message RemovedFromGameMessage {
removedStartFailed = 5;
gameClosed = 6;
}
required RemovedFromGameReason removedFromGameReason = 2;
required RemovedFromGameReason removedFromGameReason = 1;
}
message KickPlayerRequestMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 playerId = 1;
}
message LeaveGameRequestMessage {
required uint32 gameId = 1;
}
message InvitePlayerToGameMessage {
@@ -414,124 +424,109 @@ message RejectInvNotifyMessage {
}
message StartEventMessage {
required uint32 gameId = 1;
enum StartEventType {
startEvent = 0;
rejoinEvent = 1;
}
required StartEventType startEventType = 2;
optional bool fillWithComputerPlayers = 3;
required StartEventType startEventType = 1;
optional bool fillWithComputerPlayers = 2;
}
message StartEventAckMessage {
required uint32 gameId = 1;
}
message GameStartInitialMessage {
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
repeated uint32 playerSeats = 3 [packed = true];
required uint32 startDealerPlayerId = 1;
repeated uint32 playerSeats = 2 [packed = true];
}
message GameStartRejoinMessage {
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
required uint32 handNum = 3;
required uint32 startDealerPlayerId = 1;
required uint32 handNum = 2;
message RejoinPlayerData {
required uint32 playerId = 1;
required uint32 playerMoney = 2;
}
repeated RejoinPlayerData rejoinPlayerData = 4;
repeated RejoinPlayerData rejoinPlayerData = 3;
}
message HandStartMessage {
required uint32 gameId = 1;
message PlainCards {
required uint32 plainCard1 = 1;
required uint32 plainCard2 = 2;
}
optional PlainCards plainCards = 2;
optional bytes encryptedCards = 3;
required uint32 smallBlind = 4;
repeated NetPlayerState seatStates = 5;
optional uint32 dealerPlayerId = 6;
optional PlainCards plainCards = 1;
optional bytes encryptedCards = 2;
required uint32 smallBlind = 3;
repeated NetPlayerState seatStates = 4;
optional uint32 dealerPlayerId = 5;
}
message PlayersTurnMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
required uint32 playerId = 1;
required NetGameState gameState = 2;
}
message MyActionRequestMessage {
required uint32 gameId = 1;
required uint32 handNum = 2;
required NetGameState gameState = 3;
required NetPlayerAction myAction = 4;
required uint32 myRelativeBet = 5;
required uint32 handNum = 1;
required NetGameState gameState = 2;
required NetPlayerAction myAction = 3;
required uint32 myRelativeBet = 4;
}
message YourActionRejectedMessage {
required uint32 gameId = 1;
required NetGameState gameState = 2;
required NetPlayerAction yourAction = 3;
required uint32 yourRelativeBet = 4;
required NetGameState gameState = 1;
required NetPlayerAction yourAction = 2;
required uint32 yourRelativeBet = 3;
enum RejectionReason {
rejectedInvalidGameState = 1;
rejectedNotYourTurn = 2;
rejectedActionNotAllowed = 3;
}
required RejectionReason rejectionReason = 5;
required RejectionReason rejectionReason = 4;
}
message PlayersActionDoneMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
required NetPlayerAction playerAction = 4;
required uint32 totalPlayerBet = 5;
required uint32 playerMoney = 6;
required uint32 highestSet = 7;
required uint32 minimumRaise = 8;
required uint32 playerId = 1;
required NetGameState gameState = 2;
required NetPlayerAction playerAction = 3;
required uint32 totalPlayerBet = 4;
required uint32 playerMoney = 5;
required uint32 highestSet = 6;
required uint32 minimumRaise = 7;
}
message DealFlopCardsMessage {
required uint32 gameId = 1;
required uint32 flopCard1 = 2;
required uint32 flopCard2 = 3;
required uint32 flopCard3 = 4;
required uint32 flopCard1 = 1;
required uint32 flopCard2 = 2;
required uint32 flopCard3 = 3;
}
message DealTurnCardMessage {
required uint32 gameId = 1;
required uint32 turnCard = 2;
required uint32 turnCard = 1;
}
message DealRiverCardMessage {
required uint32 gameId = 1;
required uint32 riverCard = 2;
required uint32 riverCard = 1;
}
message AllInShowCardsMessage {
required uint32 gameId = 1;
message PlayerAllIn {
required uint32 playerId = 1;
required uint32 allInCard1 = 2;
required uint32 allInCard2 = 3;
}
repeated PlayerAllIn playersAllIn = 2;
repeated PlayerAllIn playersAllIn = 1;
}
message EndOfHandShowCardsMessage {
required uint32 gameId = 1;
repeated PlayerResult playerResults = 2;
repeated PlayerResult playerResults = 1;
}
message EndOfHandHideCardsMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 moneyWon = 3;
required uint32 playerMoney = 4;
required uint32 playerId = 1;
required uint32 moneyWon = 2;
required uint32 playerMoney = 3;
}
message ShowMyCardsRequestMessage {
@@ -542,8 +537,7 @@ message AfterHandShowCardsMessage {
}
message EndOfGameMessage {
required uint32 gameId = 1;
required uint32 winnerPlayerId = 2;
required uint32 winnerPlayerId = 1;
}
message PlayerIdChangedMessage {
@@ -552,13 +546,11 @@ message PlayerIdChangedMessage {
}
message AskKickPlayerMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 playerId = 1;
}
message AskKickDeniedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 playerId = 1;
enum KickDeniedReason {
kickDeniedInvalidGameState = 0;
kickDeniedNotPossible = 1;
@@ -566,56 +558,51 @@ message AskKickDeniedMessage {
kickDeniedAlreadyInProgress = 3;
kickDeniedInvalidPlayerId = 4;
}
required KickDeniedReason kickDeniedReason = 3;
required KickDeniedReason kickDeniedReason = 2;
}
message StartKickPetitionMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 proposingPlayerId = 3;
required uint32 kickPlayerId = 4;
required uint32 kickTimeoutSec = 5;
required uint32 numVotesNeededToKick = 6;
required uint32 petitionId = 1;
required uint32 proposingPlayerId = 2;
required uint32 kickPlayerId = 3;
required uint32 kickTimeoutSec = 4;
required uint32 numVotesNeededToKick = 5;
}
message VoteKickRequestMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required bool voteKick = 3;
required uint32 petitionId = 1;
required bool voteKick = 2;
}
message VoteKickReplyMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 petitionId = 1;
enum VoteKickReplyType {
voteKickAck = 0;
voteKickDeniedInvalid = 1;
voteKickDeniedAlreadyVoted = 2;
}
required VoteKickReplyType voteKickReplyType = 3;
required VoteKickReplyType voteKickReplyType = 2;
}
message KickPetitionUpdateMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 numVotesNeededToKick = 5;
required uint32 petitionId = 1;
required uint32 numVotesAgainstKicking = 2;
required uint32 numVotesInFavourOfKicking = 3;
required uint32 numVotesNeededToKick = 4;
}
message EndKickPetitionMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 resultPlayerKicked = 5;
required uint32 petitionId = 1;
required uint32 numVotesAgainstKicking = 2;
required uint32 numVotesInFavourOfKicking = 3;
required uint32 resultPlayerKicked = 4;
enum PetitionEndReason {
petitionEndEnoughVotes = 0;
petitionEndTooFewPlayers = 1;
petitionEndPlayerLeft = 2;
petitionEndTimeout = 3;
}
required PetitionEndReason petitionEndReason = 6;
required PetitionEndReason petitionEndReason = 5;
}
message StatisticsMessage {
@@ -630,23 +617,20 @@ message StatisticsMessage {
}
message ChatRequestMessage {
optional uint32 targetGameId = 1;
optional uint32 targetPlayerId = 2;
required string chatText = 3;
}
message ChatMessage {
optional uint32 gameId = 1;
optional uint32 playerId = 2;
optional uint32 playerId = 1;
enum ChatType {
chatTypeLobby = 0;
chatTypeGame = 1;
chatTypeBot = 2;
chatTypeBroadcast = 3;
chatTypePrivate = 4;
chatTypeStandard = 0;
chatTypeBot = 1;
chatTypeBroadcast = 2;
chatTypePrivate = 3;
}
required ChatType chatType = 3;
required string chatText = 4;
required ChatType chatType = 2;
required string chatText = 3;
}
message ChatRejectMessage {
@@ -749,173 +733,234 @@ message AdminBanPlayerAckMessage {
required AdminBanPlayerResult banPlayerResult = 2;
}
// The main message type (it is prefixed by 4 bytes length of the message).
message AuthMessage {
enum AuthMessageType {
Type_AuthClientRequestMessage = 1;
Type_AuthServerChallengeMessage = 2;
Type_AuthClientResponseMessage = 3;
Type_AuthServerVerificationMessage = 4;
Type_ErrorMessage = 1024;
}
required AuthMessageType messageType = 1;
optional AuthClientRequestMessage authClientRequestMessage = 2;
optional AuthServerChallengeMessage authServerChallengeMessage = 3;
optional AuthClientResponseMessage authClientResponseMessage = 4;
optional AuthServerVerificationMessage authServerVerificationMessage = 5;
optional ErrorMessage errorMessage = 1025;
}
message LobbyMessage {
enum LobbyMessageType {
Type_InitMessage = 1;
Type_InitAckMessage = 2;
Type_AvatarRequestMessage = 3;
Type_AvatarHeaderMessage = 4;
Type_AvatarDataMessage = 5;
Type_AvatarEndMessage = 6;
Type_UnknownAvatarMessage = 7;
Type_PlayerListMessage = 8;
Type_GameListNewMessage = 9;
Type_GameListUpdateMessage = 10;
Type_GameListPlayerJoinedMessage = 11;
Type_GameListPlayerLeftMessage = 12;
Type_GameListSpectatorJoinedMessage = 13;
Type_GameListSpectatorLeftMessage = 14;
Type_GameListAdminChangedMessage = 15;
Type_PlayerInfoRequestMessage = 16;
Type_PlayerInfoReplyMessage = 17;
Type_SubscriptionRequestMessage = 18;
Type_SubscriptionReplyMessage = 19;
Type_CreateGameMessage = 20;
Type_CreateGameFailedMessage = 21;
Type_InvitePlayerToGameMessage = 22;
Type_InviteNotifyMessage = 23;
Type_RejectGameInvitationMessage = 24;
Type_RejectInvNotifyMessage = 25;
Type_StatisticsMessage = 26;
Type_ChatRequestMessage = 27;
Type_ChatMessage = 28;
Type_ChatRejectMessage = 29;
Type_DialogMessage = 30;
Type_TimeoutWarningMessage = 31;
Type_ResetTimeoutMessage = 32;
Type_ReportAvatarMessage = 33;
Type_ReportAvatarAckMessage = 34;
Type_ReportGameMessage = 35;
Type_ReportGameAckMessage = 36;
Type_AdminRemoveGameMessage = 37;
Type_AdminRemoveGameAckMessage = 38;
Type_AdminBanPlayerMessage = 39;
Type_AdminBanPlayerAckMessage = 40;
Type_ErrorMessage = 1024;
}
required LobbyMessageType messageType = 1;
optional InitMessage initMessage = 2;
optional InitAckMessage initAckMessage = 3;
optional AvatarRequestMessage avatarRequestMessage = 4;
optional AvatarHeaderMessage avatarHeaderMessage = 5;
optional AvatarDataMessage avatarDataMessage = 6;
optional AvatarEndMessage avatarEndMessage = 7;
optional UnknownAvatarMessage unknownAvatarMessage = 8;
optional PlayerListMessage playerListMessage = 9;
optional GameListNewMessage gameListNewMessage = 10;
optional GameListUpdateMessage gameListUpdateMessage = 11;
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 12;
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 13;
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 14;
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 15;
optional GameListAdminChangedMessage gameListAdminChangedMessage = 16;
optional PlayerInfoRequestMessage playerInfoRequestMessage = 17;
optional PlayerInfoReplyMessage playerInfoReplyMessage = 18;
optional SubscriptionRequestMessage subscriptionRequestMessage = 19;
optional SubscriptionReplyMessage subscriptionReplyMessage = 20;
optional CreateGameMessage createGameMessage = 21;
optional CreateGameFailedMessage createGameFailedMessage = 22;
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 23;
optional InviteNotifyMessage inviteNotifyMessage = 24;
optional RejectGameInvitationMessage rejectGameInvitationMessage = 25;
optional RejectInvNotifyMessage rejectInvNotifyMessage = 26;
optional StatisticsMessage statisticsMessage = 27;
optional ChatRequestMessage chatRequestMessage = 28;
optional ChatMessage chatMessage = 29;
optional ChatRejectMessage chatRejectMessage = 30;
optional DialogMessage dialogMessage = 31;
optional TimeoutWarningMessage timeoutWarningMessage = 32;
optional ResetTimeoutMessage resetTimeoutMessage = 33;
optional ReportAvatarMessage reportAvatarMessage = 34;
optional ReportAvatarAckMessage reportAvatarAckMessage = 35;
optional ReportGameMessage reportGameMessage = 36;
optional ReportGameAckMessage reportGameAckMessage = 37;
optional AdminRemoveGameMessage adminRemoveGameMessage = 38;
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 39;
optional AdminBanPlayerMessage adminBanPlayerMessage = 40;
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 41;
optional ErrorMessage errorMessage = 1025;
}
message GameManagementMessage {
enum GameManagementMessageType {
Type_JoinGameMessage = 1;
Type_RejoinGameMessage = 2;
Type_JoinGameAckMessage = 3;
Type_JoinGameFailedMessage = 4;
Type_GamePlayerJoinedMessage = 5;
Type_GamePlayerLeftMessage = 6;
Type_GameSpectatorJoinedMessage = 7;
Type_GameSpectatorLeftMessage = 8;
Type_GameAdminChangedMessage = 9;
Type_RemovedFromGameMessage = 10;
Type_KickPlayerRequestMessage = 11;
Type_LeaveGameRequestMessage = 12;
Type_StartEventMessage = 13;
Type_StartEventAckMessage = 14;
Type_GameStartInitialMessage = 15;
Type_GameStartRejoinMessage = 16;
Type_EndOfGameMessage = 17;
Type_PlayerIdChangedMessage = 18;
Type_AskKickPlayerMessage = 19;
Type_AskKickDeniedMessage = 20;
Type_StartKickPetitionMessage = 21;
Type_VoteKickRequestMessage = 22;
Type_VoteKickReplyMessage = 23;
Type_KickPetitionUpdateMessage = 24;
Type_EndKickPetitionMessage = 25;
Type_ChatRequestMessage = 26;
Type_ChatMessage = 27;
Type_ChatRejectMessage = 28;
Type_ErrorMessage = 1024;
}
required GameManagementMessageType messageType = 1;
optional JoinGameMessage joinGameMessage = 2;
optional RejoinGameMessage rejoinGameMessage = 3;
optional JoinGameAckMessage joinGameAckMessage = 4;
optional JoinGameFailedMessage joinGameFailedMessage = 5;
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 6;
optional GamePlayerLeftMessage gamePlayerLeftMessage = 7;
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 8;
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 9;
optional GameAdminChangedMessage gameAdminChangedMessage = 10;
optional RemovedFromGameMessage removedFromGameMessage = 11;
optional KickPlayerRequestMessage kickPlayerRequestMessage = 12;
optional LeaveGameRequestMessage leaveGameRequestMessage = 13;
optional StartEventMessage startEventMessage = 14;
optional StartEventAckMessage startEventAckMessage = 15;
optional GameStartInitialMessage gameStartInitialMessage = 16;
optional GameStartRejoinMessage gameStartRejoinMessage = 17;
optional EndOfGameMessage endOfGameMessage = 18;
optional PlayerIdChangedMessage playerIdChangedMessage = 19;
optional AskKickPlayerMessage askKickPlayerMessage = 20;
optional AskKickDeniedMessage askKickDeniedMessage = 21;
optional StartKickPetitionMessage startKickPetitionMessage = 22;
optional VoteKickRequestMessage voteKickRequestMessage = 23;
optional VoteKickReplyMessage voteKickReplyMessage = 24;
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 25;
optional EndKickPetitionMessage endKickPetitionMessage = 26;
optional ChatRequestMessage chatRequestMessage = 27;
optional ChatMessage chatMessage = 28;
optional ChatRejectMessage chatRejectMessage = 29;
optional ErrorMessage errorMessage = 1025;
}
message GameEngineMessage {
enum GameEngineMessageType {
Type_HandStartMessage = 1;
Type_PlayersTurnMessage = 2;
Type_MyActionRequestMessage = 3;
Type_YourActionRejectedMessage = 4;
Type_PlayersActionDoneMessage = 5;
Type_DealFlopCardsMessage = 6;
Type_DealTurnCardMessage = 7;
Type_DealRiverCardMessage = 8;
Type_AllInShowCardsMessage = 9;
Type_EndOfHandShowCardsMessage = 10;
Type_EndOfHandHideCardsMessage = 11;
Type_ShowMyCardsRequestMessage = 12;
Type_AfterHandShowCardsMessage = 13;
}
required GameEngineMessageType messageType = 1;
optional HandStartMessage handStartMessage = 2;
optional PlayersTurnMessage playersTurnMessage = 3;
optional MyActionRequestMessage myActionRequestMessage = 4;
optional YourActionRejectedMessage yourActionRejectedMessage = 5;
optional PlayersActionDoneMessage playersActionDoneMessage = 6;
optional DealFlopCardsMessage dealFlopCardsMessage = 7;
optional DealTurnCardMessage dealTurnCardMessage = 8;
optional DealRiverCardMessage dealRiverCardMessage = 9;
optional AllInShowCardsMessage allInShowCardsMessage = 10;
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 11;
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 12;
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 13;
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 14;
}
message GameMessage {
enum GameMessageType {
Type_GameManagementMessage = 1;
Type_GameEngineMessage = 2;
}
required GameMessageType messageType = 1;
required uint32 gameId = 2;
optional GameManagementMessage gameManagementMessage = 3;
optional GameEngineMessage gameEngineMessage = 4;
}
// The main message type (with TCP, it is prefixed by 4 bytes length of the message).
message PokerTHMessage {
enum PokerTHMessageType {
Type_AnnounceMessage = 1;
Type_InitMessage = 2;
Type_AuthServerChallengeMessage = 3;
Type_AuthClientResponseMessage = 4;
Type_AuthServerVerificationMessage = 5;
Type_InitAckMessage = 6;
Type_AvatarRequestMessage = 7;
Type_AvatarHeaderMessage = 8;
Type_AvatarDataMessage = 9;
Type_AvatarEndMessage = 10;
Type_UnknownAvatarMessage = 11;
Type_PlayerListMessage = 12;
Type_GameListNewMessage = 13;
Type_GameListUpdateMessage = 14;
Type_GameListPlayerJoinedMessage = 15;
Type_GameListPlayerLeftMessage = 16;
Type_GameListAdminChangedMessage = 17;
Type_PlayerInfoRequestMessage = 18;
Type_PlayerInfoReplyMessage = 19;
Type_SubscriptionRequestMessage = 20;
Type_JoinExistingGameMessage = 21;
Type_JoinNewGameMessage = 22;
Type_RejoinExistingGameMessage = 23;
Type_JoinGameAckMessage = 24;
Type_JoinGameFailedMessage = 25;
Type_GamePlayerJoinedMessage = 26;
Type_GamePlayerLeftMessage = 27;
Type_GameAdminChangedMessage = 28;
Type_RemovedFromGameMessage = 29;
Type_KickPlayerRequestMessage = 30;
Type_LeaveGameRequestMessage = 31;
Type_InvitePlayerToGameMessage = 32;
Type_InviteNotifyMessage = 33;
Type_RejectGameInvitationMessage = 34;
Type_RejectInvNotifyMessage = 35;
Type_StartEventMessage = 36;
Type_StartEventAckMessage = 37;
Type_GameStartInitialMessage = 38;
Type_GameStartRejoinMessage = 39;
Type_HandStartMessage = 40;
Type_PlayersTurnMessage = 41;
Type_MyActionRequestMessage = 42;
Type_YourActionRejectedMessage = 43;
Type_PlayersActionDoneMessage = 44;
Type_DealFlopCardsMessage = 45;
Type_DealTurnCardMessage = 46;
Type_DealRiverCardMessage = 47;
Type_AllInShowCardsMessage = 48;
Type_EndOfHandShowCardsMessage = 49;
Type_EndOfHandHideCardsMessage = 50;
Type_ShowMyCardsRequestMessage = 51;
Type_AfterHandShowCardsMessage = 52;
Type_EndOfGameMessage = 53;
Type_PlayerIdChangedMessage = 54;
Type_AskKickPlayerMessage = 55;
Type_AskKickDeniedMessage = 56;
Type_StartKickPetitionMessage = 57;
Type_VoteKickRequestMessage = 58;
Type_VoteKickReplyMessage = 59;
Type_KickPetitionUpdateMessage = 60;
Type_EndKickPetitionMessage = 61;
Type_StatisticsMessage = 62;
Type_ChatRequestMessage = 63;
Type_ChatMessage = 64;
Type_ChatRejectMessage = 65;
Type_DialogMessage = 66;
Type_TimeoutWarningMessage = 67;
Type_ResetTimeoutMessage = 68;
Type_ReportAvatarMessage = 69;
Type_ReportAvatarAckMessage = 70;
Type_ReportGameMessage = 71;
Type_ReportGameAckMessage = 72;
Type_ErrorMessage = 73;
Type_AdminRemoveGameMessage = 74;
Type_AdminRemoveGameAckMessage = 75;
Type_AdminBanPlayerMessage = 76;
Type_AdminBanPlayerAckMessage = 77;
Type_GameListSpectatorJoinedMessage = 78;
Type_GameListSpectatorLeftMessage = 79;
Type_GameSpectatorJoinedMessage = 80;
Type_GameSpectatorLeftMessage = 81;
Type_AuthMessage = 2;
Type_LobbyMessage = 3;
Type_GameMessage = 4;
}
required PokerTHMessageType messageType = 1;
optional AnnounceMessage announceMessage = 2;
optional InitMessage initMessage = 3;
optional AuthServerChallengeMessage authServerChallengeMessage = 4;
optional AuthClientResponseMessage authClientResponseMessage = 5;
optional AuthServerVerificationMessage authServerVerificationMessage = 6;
optional InitAckMessage initAckMessage = 7;
optional AvatarRequestMessage avatarRequestMessage = 8;
optional AvatarHeaderMessage avatarHeaderMessage = 9;
optional AvatarDataMessage avatarDataMessage = 10;
optional AvatarEndMessage avatarEndMessage = 11;
optional UnknownAvatarMessage unknownAvatarMessage = 12;
optional PlayerListMessage playerListMessage = 13;
optional GameListNewMessage gameListNewMessage = 14;
optional GameListUpdateMessage gameListUpdateMessage = 15;
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 16;
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
optional GameListAdminChangedMessage gameListAdminChangedMessage = 18;
optional PlayerInfoRequestMessage playerInfoRequestMessage = 19;
optional PlayerInfoReplyMessage playerInfoReplyMessage = 20;
optional SubscriptionRequestMessage subscriptionRequestMessage = 21;
optional JoinExistingGameMessage joinExistingGameMessage = 22;
optional JoinNewGameMessage joinNewGameMessage = 23;
optional RejoinExistingGameMessage rejoinExistingGameMessage = 24;
optional JoinGameAckMessage joinGameAckMessage = 25;
optional JoinGameFailedMessage joinGameFailedMessage = 26;
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 27;
optional GamePlayerLeftMessage gamePlayerLeftMessage = 28;
optional GameAdminChangedMessage gameAdminChangedMessage = 29;
optional RemovedFromGameMessage removedFromGameMessage = 30;
optional KickPlayerRequestMessage kickPlayerRequestMessage = 31;
optional LeaveGameRequestMessage leaveGameRequestMessage = 32;
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 33;
optional InviteNotifyMessage inviteNotifyMessage = 34;
optional RejectGameInvitationMessage rejectGameInvitationMessage = 35;
optional RejectInvNotifyMessage rejectInvNotifyMessage = 36;
optional StartEventMessage startEventMessage = 37;
optional StartEventAckMessage startEventAckMessage = 38;
optional GameStartInitialMessage gameStartInitialMessage = 39;
optional GameStartRejoinMessage gameStartRejoinMessage = 40;
optional HandStartMessage handStartMessage = 41;
optional PlayersTurnMessage playersTurnMessage = 42;
optional MyActionRequestMessage myActionRequestMessage = 43;
optional YourActionRejectedMessage yourActionRejectedMessage = 44;
optional PlayersActionDoneMessage playersActionDoneMessage = 45;
optional DealFlopCardsMessage dealFlopCardsMessage = 46;
optional DealTurnCardMessage dealTurnCardMessage = 47;
optional DealRiverCardMessage dealRiverCardMessage = 48;
optional AllInShowCardsMessage allInShowCardsMessage = 49;
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 50;
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 51;
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 52;
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 53;
optional EndOfGameMessage endOfGameMessage = 54;
optional PlayerIdChangedMessage playerIdChangedMessage = 55;
optional AskKickPlayerMessage askKickPlayerMessage = 56;
optional AskKickDeniedMessage askKickDeniedMessage = 57;
optional StartKickPetitionMessage startKickPetitionMessage = 58;
optional VoteKickRequestMessage voteKickRequestMessage = 59;
optional VoteKickReplyMessage voteKickReplyMessage = 60;
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 61;
optional EndKickPetitionMessage endKickPetitionMessage = 62;
optional StatisticsMessage statisticsMessage = 63;
optional ChatRequestMessage chatRequestMessage = 64;
optional ChatMessage chatMessage = 65;
optional ChatRejectMessage chatRejectMessage = 66;
optional DialogMessage dialogMessage = 67;
optional TimeoutWarningMessage timeoutWarningMessage = 68;
optional ResetTimeoutMessage resetTimeoutMessage = 69;
optional ReportAvatarMessage reportAvatarMessage = 70;
optional ReportAvatarAckMessage reportAvatarAckMessage = 71;
optional ReportGameMessage reportGameMessage = 72;
optional ReportGameAckMessage reportGameAckMessage = 73;
optional ErrorMessage errorMessage = 74;
optional AdminRemoveGameMessage adminRemoveGameMessage = 75;
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 76;
optional AdminBanPlayerMessage adminBanPlayerMessage = 77;
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 78;
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 79;
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 80;
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 81;
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 82;
optional AuthMessage authMessage = 3;
optional LobbyMessage lobbyMessage = 4;
optional GameMessage gameMessage = 5;
}
+622
View File
@@ -0,0 +1,622 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda)
// Based on original Protocol Buffers design by
// Sanjay Ghemawat, Jeff Dean, and others.
//
// The messages in this file describe the definitions found in .proto files.
// A valid .proto file can be translated directly to a FileDescriptorProto
// without any other information (e.g. without reading its imports).
package google.protobuf;
option java_package = "com.google.protobuf";
option java_outer_classname = "DescriptorProtos";
// descriptor.proto must be optimized for speed because reflection-based
// algorithms don't work during bootstrapping.
option optimize_for = SPEED;
// The protocol compiler can output a FileDescriptorSet containing the .proto
// files it parses.
message FileDescriptorSet {
repeated FileDescriptorProto file = 1;
}
// Describes a complete .proto file.
message FileDescriptorProto {
optional string name = 1; // file name, relative to root of source tree
optional string package = 2; // e.g. "foo", "foo.bar", etc.
// Names of files imported by this file.
repeated string dependency = 3;
// Indexes of the public imported files in the dependency list above.
repeated int32 public_dependency = 10;
// Indexes of the weak imported files in the dependency list.
// For Google-internal migration only. Do not use.
repeated int32 weak_dependency = 11;
// All top-level definitions in this file.
repeated DescriptorProto message_type = 4;
repeated EnumDescriptorProto enum_type = 5;
repeated ServiceDescriptorProto service = 6;
repeated FieldDescriptorProto extension = 7;
optional FileOptions options = 8;
// This field contains optional information about the original source code.
// You may safely remove this entire field whithout harming runtime
// functionality of the descriptors -- the information is needed only by
// development tools.
optional SourceCodeInfo source_code_info = 9;
}
// Describes a message type.
message DescriptorProto {
optional string name = 1;
repeated FieldDescriptorProto field = 2;
repeated FieldDescriptorProto extension = 6;
repeated DescriptorProto nested_type = 3;
repeated EnumDescriptorProto enum_type = 4;
message ExtensionRange {
optional int32 start = 1;
optional int32 end = 2;
}
repeated ExtensionRange extension_range = 5;
optional MessageOptions options = 7;
}
// Describes a field within a message.
message FieldDescriptorProto {
enum Type {
// 0 is reserved for errors.
// Order is weird for historical reasons.
TYPE_DOUBLE = 1;
TYPE_FLOAT = 2;
// Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if
// negative values are likely.
TYPE_INT64 = 3;
TYPE_UINT64 = 4;
// Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if
// negative values are likely.
TYPE_INT32 = 5;
TYPE_FIXED64 = 6;
TYPE_FIXED32 = 7;
TYPE_BOOL = 8;
TYPE_STRING = 9;
TYPE_GROUP = 10; // Tag-delimited aggregate.
TYPE_MESSAGE = 11; // Length-delimited aggregate.
// New in version 2.
TYPE_BYTES = 12;
TYPE_UINT32 = 13;
TYPE_ENUM = 14;
TYPE_SFIXED32 = 15;
TYPE_SFIXED64 = 16;
TYPE_SINT32 = 17; // Uses ZigZag encoding.
TYPE_SINT64 = 18; // Uses ZigZag encoding.
};
enum Label {
// 0 is reserved for errors
LABEL_OPTIONAL = 1;
LABEL_REQUIRED = 2;
LABEL_REPEATED = 3;
// TODO(sanjay): Should we add LABEL_MAP?
};
optional string name = 1;
optional int32 number = 3;
optional Label label = 4;
// If type_name is set, this need not be set. If both this and type_name
// are set, this must be either TYPE_ENUM or TYPE_MESSAGE.
optional Type type = 5;
// For message and enum types, this is the name of the type. If the name
// starts with a '.', it is fully-qualified. Otherwise, C++-like scoping
// rules are used to find the type (i.e. first the nested types within this
// message are searched, then within the parent, on up to the root
// namespace).
optional string type_name = 6;
// For extensions, this is the name of the type being extended. It is
// resolved in the same manner as type_name.
optional string extendee = 2;
// For numeric types, contains the original text representation of the value.
// For booleans, "true" or "false".
// For strings, contains the default text contents (not escaped in any way).
// For bytes, contains the C escaped value. All bytes >= 128 are escaped.
// TODO(kenton): Base-64 encode?
optional string default_value = 7;
optional FieldOptions options = 8;
}
// Describes an enum type.
message EnumDescriptorProto {
optional string name = 1;
repeated EnumValueDescriptorProto value = 2;
optional EnumOptions options = 3;
}
// Describes a value within an enum.
message EnumValueDescriptorProto {
optional string name = 1;
optional int32 number = 2;
optional EnumValueOptions options = 3;
}
// Describes a service.
message ServiceDescriptorProto {
optional string name = 1;
repeated MethodDescriptorProto method = 2;
optional ServiceOptions options = 3;
}
// Describes a method of a service.
message MethodDescriptorProto {
optional string name = 1;
// Input and output type names. These are resolved in the same way as
// FieldDescriptorProto.type_name, but must refer to a message type.
optional string input_type = 2;
optional string output_type = 3;
optional MethodOptions options = 4;
}
// ===================================================================
// Options
// Each of the definitions above may have "options" attached. These are
// just annotations which may cause code to be generated slightly differently
// or may contain hints for code that manipulates protocol messages.
//
// Clients may define custom options as extensions of the *Options messages.
// These extensions may not yet be known at parsing time, so the parser cannot
// store the values in them. Instead it stores them in a field in the *Options
// message called uninterpreted_option. This field must have the same name
// across all *Options messages. We then use this field to populate the
// extensions when we build a descriptor, at which point all protos have been
// parsed and so all extensions are known.
//
// Extension numbers for custom options may be chosen as follows:
// * For options which will only be used within a single application or
// organization, or for experimental options, use field numbers 50000
// through 99999. It is up to you to ensure that you do not use the
// same number for multiple options.
// * For options which will be published and used publicly by multiple
// independent entities, e-mail protobuf-global-extension-registry@google.com
// to reserve extension numbers. Simply provide your project name (e.g.
// Object-C plugin) and your porject website (if available) -- there's no need
// to explain how you intend to use them. Usually you only need one extension
// number. You can declare multiple options with only one extension number by
// putting them in a sub-message. See the Custom Options section of the docs
// for examples:
// http://code.google.com/apis/protocolbuffers/docs/proto.html#options
// If this turns out to be popular, a web service will be set up
// to automatically assign option numbers.
message FileOptions {
// Sets the Java package where classes generated from this .proto will be
// placed. By default, the proto package is used, but this is often
// inappropriate because proto packages do not normally start with backwards
// domain names.
optional string java_package = 1;
// If set, all the classes from the .proto file are wrapped in a single
// outer class with the given name. This applies to both Proto1
// (equivalent to the old "--one_java_file" option) and Proto2 (where
// a .proto always translates to a single class, but you may want to
// explicitly choose the class name).
optional string java_outer_classname = 8;
// If set true, then the Java code generator will generate a separate .java
// file for each top-level message, enum, and service defined in the .proto
// file. Thus, these types will *not* be nested inside the outer class
// named by java_outer_classname. However, the outer class will still be
// generated to contain the file's getDescriptor() method as well as any
// top-level extensions defined in the file.
optional bool java_multiple_files = 10 [default=false];
// If set true, then the Java code generator will generate equals() and
// hashCode() methods for all messages defined in the .proto file. This is
// purely a speed optimization, as the AbstractMessage base class includes
// reflection-based implementations of these methods.
optional bool java_generate_equals_and_hash = 20 [default=false];
// Generated classes can be optimized for speed or code size.
enum OptimizeMode {
SPEED = 1; // Generate complete code for parsing, serialization,
// etc.
CODE_SIZE = 2; // Use ReflectionOps to implement these methods.
LITE_RUNTIME = 3; // Generate code using MessageLite and the lite runtime.
}
optional OptimizeMode optimize_for = 9 [default=SPEED];
// Sets the Go package where structs generated from this .proto will be
// placed. There is no default.
optional string go_package = 11;
// Should generic services be generated in each language? "Generic" services
// are not specific to any particular RPC system. They are generated by the
// main code generators in each language (without additional plugins).
// Generic services were the only kind of service generation supported by
// early versions of proto2.
//
// Generic services are now considered deprecated in favor of using plugins
// that generate code specific to your particular RPC system. Therefore,
// these default to false. Old code which depends on generic services should
// explicitly set them to true.
optional bool cc_generic_services = 16 [default=false];
optional bool java_generic_services = 17 [default=false];
optional bool py_generic_services = 18 [default=false];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message MessageOptions {
// Set true to use the old proto1 MessageSet wire format for extensions.
// This is provided for backwards-compatibility with the MessageSet wire
// format. You should not use this for any other reason: It's less
// efficient, has fewer features, and is more complicated.
//
// The message must be defined exactly as follows:
// message Foo {
// option message_set_wire_format = true;
// extensions 4 to max;
// }
// Note that the message cannot have any defined fields; MessageSets only
// have extensions.
//
// All extensions of your type must be singular messages; e.g. they cannot
// be int32s, enums, or repeated messages.
//
// Because this is an option, the above two restrictions are not enforced by
// the protocol compiler.
optional bool message_set_wire_format = 1 [default=false];
// Disables the generation of the standard "descriptor()" accessor, which can
// conflict with a field of the same name. This is meant to make migration
// from proto1 easier; new code should avoid fields named "descriptor".
optional bool no_standard_descriptor_accessor = 2 [default=false];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message FieldOptions {
// The ctype option instructs the C++ code generator to use a different
// representation of the field than it normally would. See the specific
// options below. This option is not yet implemented in the open source
// release -- sorry, we'll try to include it in a future version!
optional CType ctype = 1 [default = STRING];
enum CType {
// Default mode.
STRING = 0;
CORD = 1;
STRING_PIECE = 2;
}
// The packed option can be enabled for repeated primitive fields to enable
// a more efficient representation on the wire. Rather than repeatedly
// writing the tag and type for each element, the entire array is encoded as
// a single length-delimited blob.
optional bool packed = 2;
// Should this field be parsed lazily? Lazy applies only to message-type
// fields. It means that when the outer message is initially parsed, the
// inner message's contents will not be parsed but instead stored in encoded
// form. The inner message will actually be parsed when it is first accessed.
//
// This is only a hint. Implementations are free to choose whether to use
// eager or lazy parsing regardless of the value of this option. However,
// setting this option true suggests that the protocol author believes that
// using lazy parsing on this field is worth the additional bookkeeping
// overhead typically needed to implement it.
//
// This option does not affect the public interface of any generated code;
// all method signatures remain the same. Furthermore, thread-safety of the
// interface is not affected by this option; const methods remain safe to
// call from multiple threads concurrently, while non-const methods continue
// to require exclusive access.
//
//
// Note that implementations may choose not to check required fields within
// a lazy sub-message. That is, calling IsInitialized() on the outher message
// may return true even if the inner message has missing required fields.
// This is necessary because otherwise the inner message would have to be
// parsed in order to perform the check, defeating the purpose of lazy
// parsing. An implementation which chooses not to check required fields
// must be consistent about it. That is, for any particular sub-message, the
// implementation must either *always* check its required fields, or *never*
// check its required fields, regardless of whether or not the message has
// been parsed.
optional bool lazy = 5 [default=false];
// Is this field deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for accessors, or it will be completely ignored; in the very least, this
// is a formalization for deprecating fields.
optional bool deprecated = 3 [default=false];
// EXPERIMENTAL. DO NOT USE.
// For "map" fields, the name of the field in the enclosed type that
// is the key for this map. For example, suppose we have:
// message Item {
// required string name = 1;
// required string value = 2;
// }
// message Config {
// repeated Item items = 1 [experimental_map_key="name"];
// }
// In this situation, the map key for Item will be set to "name".
// TODO: Fully-implement this, then remove the "experimental_" prefix.
optional string experimental_map_key = 9;
// For Google-internal migration only. Do not use.
optional bool weak = 10 [default=false];
optional string interpreted_customtype = 616;
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message EnumOptions {
// Set this option to false to disallow mapping different tag names to a same
// value.
optional bool allow_alias = 2 [default=true];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message EnumValueOptions {
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message ServiceOptions {
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
// framework. We apologize for hoarding these numbers to ourselves, but
// we were already using them long before we decided to release Protocol
// Buffers.
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message MethodOptions {
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
// framework. We apologize for hoarding these numbers to ourselves, but
// we were already using them long before we decided to release Protocol
// Buffers.
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
// A message representing a option the parser does not recognize. This only
// appears in options protos created by the compiler::Parser class.
// DescriptorPool resolves these when building Descriptor objects. Therefore,
// options protos in descriptor objects (e.g. returned by Descriptor::options(),
// or produced by Descriptor::CopyTo()) will never have UninterpretedOptions
// in them.
message UninterpretedOption {
// The name of the uninterpreted option. Each string represents a segment in
// a dot-separated name. is_extension is true iff a segment represents an
// extension (denoted with parentheses in options specs in .proto files).
// E.g.,{ ["foo", false], ["bar.baz", true], ["qux", false] } represents
// "foo.(bar.baz).qux".
message NamePart {
required string name_part = 1;
required bool is_extension = 2;
}
repeated NamePart name = 2;
// The value of the uninterpreted option, in whatever type the tokenizer
// identified it as during parsing. Exactly one of these should be set.
optional string identifier_value = 3;
optional uint64 positive_int_value = 4;
optional int64 negative_int_value = 5;
optional double double_value = 6;
optional bytes string_value = 7;
optional string aggregate_value = 8;
}
// ===================================================================
// Optional source code info
// Encapsulates information about the original source file from which a
// FileDescriptorProto was generated.
message SourceCodeInfo {
// A Location identifies a piece of source code in a .proto file which
// corresponds to a particular definition. This information is intended
// to be useful to IDEs, code indexers, documentation generators, and similar
// tools.
//
// For example, say we have a file like:
// message Foo {
// optional string foo = 1;
// }
// Let's look at just the field definition:
// optional string foo = 1;
// ^ ^^ ^^ ^ ^^^
// a bc de f ghi
// We have the following locations:
// span path represents
// [a,i) [ 4, 0, 2, 0 ] The whole field definition.
// [a,b) [ 4, 0, 2, 0, 4 ] The label (optional).
// [c,d) [ 4, 0, 2, 0, 5 ] The type (string).
// [e,f) [ 4, 0, 2, 0, 1 ] The name (foo).
// [g,h) [ 4, 0, 2, 0, 3 ] The number (1).
//
// Notes:
// - A location may refer to a repeated field itself (i.e. not to any
// particular index within it). This is used whenever a set of elements are
// logically enclosed in a single code segment. For example, an entire
// extend block (possibly containing multiple extension definitions) will
// have an outer location whose path refers to the "extensions" repeated
// field without an index.
// - Multiple locations may have the same path. This happens when a single
// logical declaration is spread out across multiple places. The most
// obvious example is the "extend" block again -- there may be multiple
// extend blocks in the same scope, each of which will have the same path.
// - A location's span is not always a subset of its parent's span. For
// example, the "extendee" of an extension declaration appears at the
// beginning of the "extend" block and is shared by all extensions within
// the block.
// - Just because a location's span is a subset of some other location's span
// does not mean that it is a descendent. For example, a "group" defines
// both a type and a field in a single declaration. Thus, the locations
// corresponding to the type and field and their components will overlap.
// - Code which tries to interpret locations should probably be designed to
// ignore those that it doesn't understand, as more types of locations could
// be recorded in the future.
repeated Location location = 1;
message Location {
// Identifies which part of the FileDescriptorProto was defined at this
// location.
//
// Each element is a field number or an index. They form a path from
// the root FileDescriptorProto to the place where the definition. For
// example, this path:
// [ 4, 3, 2, 7, 1 ]
// refers to:
// file.message_type(3) // 4, 3
// .field(7) // 2, 7
// .name() // 1
// This is because FileDescriptorProto.message_type has field number 4:
// repeated DescriptorProto message_type = 4;
// and DescriptorProto.field has field number 2:
// repeated FieldDescriptorProto field = 2;
// and FieldDescriptorProto.name has field number 1:
// optional string name = 1;
//
// Thus, the above path gives the location of a field name. If we removed
// the last element:
// [ 4, 3, 2, 7 ]
// this path refers to the whole field declaration (from the beginning
// of the label to the terminating semicolon).
repeated int32 path = 1 [packed=true];
// Always has exactly three or four elements: start line, start column,
// end line (optional, otherwise assumed same as start line), end column.
// These are packed into a single field for efficiency. Note that line
// and column numbers are zero-based -- typically you will want to add
// 1 to each before displaying to a user.
repeated int32 span = 2 [packed=true];
// If this SourceCodeInfo represents a complete declaration, these are any
// comments appearing before and after the declaration which appear to be
// attached to the declaration.
//
// A series of line comments appearing on consecutive lines, with no other
// tokens appearing on those lines, will be treated as a single comment.
//
// Only the comment content is provided; comment markers (e.g. //) are
// stripped out. For block comments, leading whitespace and an asterisk
// will be stripped from the beginning of each line other than the first.
// Newlines are included in the output.
//
// Examples:
//
// optional int32 foo = 1; // Comment attached to foo.
// // Comment attached to bar.
// optional int32 bar = 2;
//
// optional string baz = 3;
// // Comment attached to baz.
// // Another line attached to baz.
//
// // Comment attached to qux.
// //
// // Another line attached to qux.
// optional double qux = 4;
//
// optional string corge = 5;
// /* Block comment attached
// * to corge. Leading asterisks
// * will be removed. */
// /* Block comment attached to
// * grault. */
// optional int32 grault = 6;
optional string leading_comments = 3;
optional string trailing_comments = 4;
}
}
+93
View File
@@ -0,0 +1,93 @@
// Copyright (c) 2013, Vastech SA (PTY) LTD. All rights reserved.
// http://code.google.com/p/gogoprotobuf/gogoproto
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package gogoproto;
import "src/third_party/gogoprotobuf/descriptor.proto";
extend google.protobuf.EnumOptions {
optional bool goproto_enum_prefix = 62001;
optional bool goproto_enum_stringer = 62021;
optional bool enum_stringer = 62022;
}
extend google.protobuf.FileOptions {
optional bool goproto_getters_all = 63001;
optional bool goproto_enum_prefix_all = 63002;
optional bool goproto_stringer_all = 63003;
optional bool verbose_equal_all = 63004;
optional bool face_all = 63005;
optional bool gostring_all = 63006;
optional bool populate_all = 63007;
optional bool stringer_all = 63008;
optional bool union_all = 63009;
optional bool equal_all = 63013;
optional bool description_all = 63014;
optional bool testgen_all = 63015;
optional bool benchgen_all = 63016;
optional bool marshaler_all = 63017;
optional bool unmarshaler_all = 63018;
optional bool bufferto_all = 63019;
optional bool sizer_all = 63020;
optional bool goproto_enum_stringer_all = 63021;
optional bool enum_stringer_all = 63022;
optional bool unsafe_marshaler_all = 63023;
optional bool unsafe_unmarshaler_all = 63024;
}
extend google.protobuf.MessageOptions {
optional bool goproto_getters = 64001;
optional bool goproto_stringer = 64003;
optional bool verbose_equal = 64004;
optional bool face = 64005;
optional bool gostring = 64006;
optional bool populate = 64007;
optional bool stringer = 67008;
optional bool union = 64009;
optional bool equal = 64013;
optional bool description = 64014;
optional bool testgen = 64015;
optional bool benchgen = 64016;
optional bool marshaler = 64017;
optional bool unmarshaler = 64018;
optional bool bufferto = 64019;
optional bool sizer = 64020;
optional bool unsafe_marshaler = 64023;
optional bool unsafe_unmarshaler = 64024;
}
extend google.protobuf.FieldOptions {
optional bool nullable = 65001;
optional bool embed = 65002;
optional string customtype = 65003;
optional string customname = 65004;
}