Preventing spam of report avatar function on server side.
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@@ -644,6 +644,24 @@ ServerGame::IsPlayerInvited(unsigned playerId) const
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return retVal;
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}
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void
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ServerGame::AddReportedAvatar(unsigned playerId)
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{
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boost::mutex::scoped_lock lock(m_reportedAvatarListMutex);
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m_reportedAvatarList.push_back(playerId);
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}
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bool
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ServerGame::IsAvatarReported(unsigned playerId) const
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{
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bool retVal = false;
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boost::mutex::scoped_lock lock(m_reportedAvatarListMutex);
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PlayerIdList::const_iterator pos = find(m_reportedAvatarList.begin(), m_reportedAvatarList.end(), playerId);
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if (pos != m_reportedAvatarList.end())
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retVal = true;
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return retVal;
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}
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void
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ServerGame::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
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{
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@@ -312,15 +312,32 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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memcpy(tmpMD5.GetData(), netReport->reportedAvatar.buf, MD5_DATA_SIZE);
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if (tmpPlayer && tmpPlayer->GetDBId() && tmpPlayer->GetAvatarMD5() == tmpMD5)
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{
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DB_id myDBid = session.playerData->GetDBId();
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// Do not use the "game" database object, but the global one.
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server->GetLobbyThread().GetDatabase()->AsyncReportAvatar(
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session.playerData->GetUniqueId(),
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tmpPlayer->GetUniqueId(),
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tmpPlayer->GetDBId(),
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tmpPlayer->GetAvatarMD5().ToString(),
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myDBid != 0 ? &myDBid : NULL
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);
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if (!server->IsAvatarReported(tmpPlayer->GetUniqueId()))
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{
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// Temporarily note that this avatar was reported.
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// This prevents spamming of the avatar report.
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server->AddReportedAvatar(tmpPlayer->GetUniqueId());
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DB_id myDBid = session.playerData->GetDBId();
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// Do not use the "game" database object, but the global one.
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// The entry should be created even if we are not running a
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// ranking game.
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server->GetLobbyThread().GetDatabase()->AsyncReportAvatar(
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session.playerData->GetUniqueId(),
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tmpPlayer->GetUniqueId(),
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tmpPlayer->GetDBId(),
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tmpPlayer->GetAvatarMD5().ToString(),
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myDBid != 0 ? &myDBid : NULL
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);
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}
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else
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
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ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
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netReportAck->reportedPlayerId = netReport->reportedPlayerId;
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netReportAck->reportResult = reportResult_avatarReportDuplicate;
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server->GetLobbyThread().GetSender().Send(session.sessionData, packet);
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}
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}
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else
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{
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@@ -87,6 +87,9 @@ public:
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void RemovePlayerInvitation(unsigned playerId);
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bool IsPlayerInvited(unsigned playerId) const;
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void AddReportedAvatar(unsigned playerId);
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bool IsAvatarReported(unsigned playerId) const;
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unsigned GetSmallDelaySec() const;
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// should be protected, but is needed in function.
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@@ -168,6 +171,9 @@ private:
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PlayerIdList m_playerInvitationList;
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mutable boost::mutex m_playerInvitationListMutex;
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PlayerIdList m_reportedAvatarList;
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mutable boost::mutex m_reportedAvatarListMutex;
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RankingMap m_rankingMap;
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unsigned m_adminPlayerId;
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