Console client: Show flop/turn/river cards.
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_lib.src
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{
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class NetPacketCreateGame : NetPacket
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{
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public NetPacketCreateGame()
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: base(NetPacket.NetTypeCreateGame)
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{
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitCreateGame(this);
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}
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public override byte[] ToByteArray()
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{
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MemoryStream memStream = new MemoryStream();
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BinaryWriter w = new BinaryWriter(memStream);
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string gamePassword = Properties[PropType.GamePassword];
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byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
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int passwordWithPadding = AddPadding(tmpPassword.Length);
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string gameName = Properties[PropType.GameName];
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byte[] tmpName = Encoding.UTF8.GetBytes(gameName);
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int nameWithPadding = AddPadding(tmpName.Length);
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int numBlindSlots = ListProperties[ListPropType.ManualBlindSlots].Count;
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int size = 8 + 28 + numBlindSlots * 4 + passwordWithPadding + nameWithPadding;
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w.Write(IPAddress.HostToNetworkOrder((short)Type));
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w.Write(IPAddress.HostToNetworkOrder((short)size));
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w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
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w.Write(IPAddress.HostToNetworkOrder((short)gameName.Length));
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WriteGameInfoBlock(w);
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return memStream.ToArray();
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}
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}
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}
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