Fixed network game bug which was introduced in the bugfix release by changing the id of the first game to 1.
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@@ -191,7 +191,7 @@ ClientThread::SendJoinFirstGame(const std::string &password)
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// Create a network packet to request joining a game.
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boost::shared_ptr<NetPacket> join(new NetPacketJoinGame);
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NetPacketJoinGame::Data joinData;
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joinData.gameId = 0;
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joinData.gameId = 1;
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joinData.password = password;
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try
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{
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